inFamous 2 screenshot
inFamous 2 screenshot

inFamous had one of the best opening moments of this generation: you pressed the start button and Empire City exploded, a catastrophic accident which also gave protagonist Cole MacGrath his electrifying superpowers. Two years later and the sequel doesn't open with anywhere near that level of panache, instead delivering a weary animated cutscene to explain the hefty wedge of plot contrivances built up by the original.

Still, it's worth gritting your teeth and sitting through it because everything gets better once the exposition is done. inFamous' enduring qualities are not derived from plot or character; Cole has been completely redesigned, but somehow manages to be as equally forgettable as his original incarnation. Traversal, energy, and freedom are the strong suits here, and it's in these moments of bounding kinetic energy that the game hits its stride.

Sucker Punch seems to be aware of this too, unlocking a greater cache of swanky powers with far more immediacy than last time around. But Cole starts the game stripped of most of his arsenal after a calamitous opening encounter with arch-villain The Beast, forcing him to flee to New Marais, inFamous' take on New Orleans. Thanks to a bit of odd time-jiggery, The Beast is the very reason for Cole's existence to begin with - didn't I say not to worry about the story?

Bounding across rooftops and grinding across New Marais' four distinct districts on tram lines and power cables is still a massively pleasant experience. Sucker Punch has years of experience in making Sly Cooper an entertainingly lithe and acrobatic hero, and the studio's talents are still being put to excellent use. Navigation strikes a superb balance between empowering assistance and manual control, with Cole the perfect mix of tactile input and on-screen results. He's easily the best of all the open-world super-badasses.

As you progress through the game your powers twist and warp based on your karmic alignment, and Cole discovers a range of basic electrical bolt attacks, various tweaks of standard grenades, and more exotic elemental powers from one of his two new sidekicks. Over time he regains control of his rockets and powerful ionic attacks, allowing him to spew and fling massive whirlpools of electricity that consume entire blocks in whirling, fatal energy. Then there's the fantastic Lightning Tether, introduced way too late in the game, which allows Cole to fling himself across the map. The rest, well, those veer slightly into the realm of spoilers, but there are definitely some unexpected delights nestled within the package.

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User Comments

Bloodstorm's Avatar

Bloodstorm

Would you say the game will recieve thunderous applause or will it just shock?
Posted 17:37 on 20 June 2011
mydeaddog's Avatar

mydeaddog

OTHER REJECTED JOKES:

- Martin is trying to LED you down the garden path.
- Things look bleak, but I guess we should solder on.
- Wire you doing this to us?!

I'll stop now before I provoke Martin into beating me up... don't want him to be arrested for assult and battery.
Posted 17:36 on 20 June 2011
mydeaddog's Avatar

mydeaddog

I should stop trying to think of electricity puns, but I can'-do-it.





That was supposed to sound like "conduit"
Posted 17:34 on 20 June 2011
Jamin's Avatar

Jamin

These jokes are shocking.

I want no involvement.
Posted 17:29 on 20 June 2011
munkee's Avatar

munkee@ mydeaddog

"i'm going to send you Ohm early" - Now that is some serious *****, right there!
Posted 17:28 on 20 June 2011
mydeaddog's Avatar

mydeaddog@ squidman

Quote:
Originally Posted by squidman
Thankfully I managed to get through most of this review without making any electricity puns but *****ed it up on the very last sentence.

Your behaviour is re-volt-ing. You had amp-le time to remove those jokes; i'm going to send you Ohm early...

...and stay there until you learn how to conduct yourself in public.
Posted 17:25 on 20 June 2011
munkee's Avatar

munkee

I played it and I really enjoyed it. But, I did get the 'seen it all before' feeling. The graphics are beautiful and the action was fun. The city traversing was fairly smooth for me and I enjoyed the handling of the combat controls. It did most things right in my book. It just didn't do anything special, or anything that made me want to tell a friend "Dude, you HAVE to buy this game!" I really liked the ending I got as well. Admittedly I didn't bother with any of the UGC. But, that doesn't really interest me. I think 7 is a very fair score.
Posted 17:23 on 20 June 2011
squidman's Avatar

squidman

Thankfully I managed to get through most of this review without making any electricity puns but *****ed it up on the very last sentence.
Posted 17:21 on 20 June 2011
renegade's Avatar

renegade

Nope, I disagree. This game was awesome, the story was great I loved the ending. I do agree the online bit was weird, but could be awesome, only real combat problem was camara.
Posted 17:12 on 20 June 2011

Game Stats

7
Out of 10
inFamous 2
  • New Marais is well designed
  • Excellent sense of scale and movement
  • UGC adds little for the average player
  • Combat is clunky
Agree? Disagree? Get Involved!
Release Date: 10/06/2011
Platform: PS3
Developer: Sucker Punch
Publisher: Sony Computer Entertainment
Genre: Action
Rating: PEGI 16+
Site Rank: 1,243 51
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