All you really need to know, then, is that inFamous 2 is built on an excellent bedrock of navigation and superpowers but is mired in unsatisfying combat and weary exposition. If you're the kind of person who considers a successful open world game to be one where you spend most of your time ignoring the narrative, inFamous 2 should be right up your street. I happily plodded around the city for hours, seeking out each of the 305 blast shards before resigning myself to the sad reality that I needed to progress through the unsatisfying late-game missions to reach the conclusion.
Sucker Punch, however, is seeking out the assistance of the community with its User Generated Content (UGC) features. Despite an excellent toolkit and a surprising amount of freedom and versatility in the editor itself, most featured UGC levels, even a week after release, are still authored by Sucker Punch. I imagine the intention is to slowly filter these away with community-helmed creations, though it's a real shame that some of the more noteworthy results from the UGC beta couldn't have been folded into the retail launch.
Undeterred in my efforts to see what the community was creating, however, I flicked the filter to 'newest' and got swamped with a forest of green blobs on the mini-map. My first venture into the foggy world of genuine UGC was a level where Cole had to track down and murder the manager of a local Subway (yes, the popular chain of sandwich vendors - I imagine the brand was used without permission) because he had hooked up with one of Zeke's ex-girlfriends. The mission consisted of me running down the street and blasting some dude in the face. Next!
There's no ability to get voice work into UGC levels, so on-screen text has to suffice. Another UGC creation flooded an area with a hundred grenade-wielding foes and said that only Cole could stop New Marais from being invaded by a race of Call of Duty noob tubers, and one level wanted you to destroy a bespoke construction it labelled the 'Minecraft tank' by moving a ball from one location to another.
While Sucker Punch should be applauded for its efforts (and successes) in adding user-generated content to an open world game, there's a real sense that the developer should have sorted out the foundations of its own house before inviting others to come over and redecorate. UGC is certainly not the killer feature this series needed to emerge from its slightly ropey footing, and while inFamous 2 is a mostly entertaining game that manages to succeed over its predecessor, Sucker Punch is still yet to make an experience that's genuinely electrifying.