inFamous 2

inFamous 2 Review for PS3

On: PS3

Open-world superhero action from the creator of Sly Cooper.

Review Verdict Read Review
7Out of 10
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inFamous 2 screenshot
inFamous 2 screenshot

Somewhere in the middle you have the Amp, a bespoke melee weapon (it's a motorcycle fork) built to do something like harness Cole's latent electrical abilities - I can't remember exactly how the game attempts to describe it. It's designed almost entirely to add some swanky melee finishers that make the camera do some nice dramatic whooshes, but also to provide Cole with a more effective combat solution at short range. It's simple, but it works.

All would be exceptional if inFamous 2 were simply powers and parkour, but unfortunately the action game sandwiched in between does not fare nearly as well. Combat is a fairly dry affair, having you splash regular cannon fodder in streams of electric bolts as you retain your conservative energy supplies for bigger, badder enemies. On occasions the game takes off the training wheels and lets Cole cut loose through his foes with unlimited energy. Here, for a moment, the action feels unrestrained and free. But this is the exception rather than the norm.

Bosses also hit a particularly sour note. It takes all of 20 seconds to realise that you can stomp every major enemy in the game by simply throwing grenades at their face over and over again - hardly the kind of thrilling, apocalyptic battles the game primed us for. One mutant nasty, menacingly titled The Devourer, can basically be knocked dead in less time than it takes the game to render the multi-storey behemoth.

Much of the plot plays into the tales of Nix and Kuo, literal manifestations of Good and Evil in a battle for Cole's soul/Trophies. The game still encourages you down one particular karmic route at the start of the game, and while it often presents the illusion of choice - whether you opt to listen to Nix's bad advice, or Kuo's good intentions - it still makes absolutely no sense to deviate from your alignment after committing to a particular path.

Regardless of whether you choose to do things like saving civilians (for good experience points) or killing civilians (for evil experience points), Cole's mission is to unearth eight magic trinkets hidden around New Marais, which both imbue our hero with new powers and charge up the RFI, a metallic MacGuffin that will conveniently handle the narrative predicaments posed by The Beast. It is as entirely perfunctory as it sounds, and the terrible characterisation (especially that of Nix, who acts like a demented psychopath) manages to undo any of the potentially interesting developments before they have a chance to blossom.

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User Comments

p0rtalthinker's Avatar

p0rtalthinker

Hahaha this is amazing stuff guys ^_^. Thanks for the laughs
Posted 00:08 on 22 June 2011
thegreatODEN's Avatar

thegreatODEN

Some of these puns are actually funny, and clever.
Posted 23:46 on 21 June 2011
87Sarah's Avatar

87Sarah

Personally I'm -shocked- at this re-volt-ing behaviour... I shall not be -frequency-ing this topic again...
Posted 14:19 on 21 June 2011
Clockpunk's Avatar

Clockpunk@ dav2612

And not in a positive way, either...
Posted 13:59 on 21 June 2011
dav2612's Avatar

dav2612@ pblive

According to the police updates, you will be charged.
Posted 12:24 on 21 June 2011
pblive's Avatar

pblive

only when they lock me in a cell for battery
Posted 12:14 on 21 June 2011
dav2612's Avatar

dav2612

Is it not time to pull the plug on the jokes?
Posted 11:56 on 21 June 2011
MrGloomy's Avatar

MrGloomy@ mydeaddog

'Watt' are you saying? I am 'shocked' by all the pun-ery. How could you 'conduct' yourself in this manner. Ohm,M,G
Posted 11:56 on 21 June 2011
pblive's Avatar

pblive

I -volted- over to the score before being -illuminated- by the text. -Watt- is Gaston thinking giving it a 7? That's- shocking- and, in -short-, I don't know how he could -generate- a score like that, whether -positive- or -negative-. still, there was a -spark- of truth in it and I'm not going to shout -atom- for it.
Posted 11:27 on 21 June 2011
Jamin's Avatar

Jamin

It didn't take long for these jokes to lose their spark, did it?
Posted 10:21 on 21 June 2011
scaz2244's Avatar

scaz2244@ guyderman

personally i thought the first one was pretty good not great but good. but will be picking it up but the reason why im so shocked is games like dungeons siege ( although havent played) seems just as repetitive as infamous but instead just another dungeon etc.

still be picking it up....
Posted 01:03 on 21 June 2011
CheekyLee's Avatar

CheekyLee@ altaranga

This is very much Martin's current way of rating games. The way he actually uses the entirety of the 10-point scale should be applauded. Clearly, he is part of the Resistance.
Posted 00:55 on 21 June 2011
guyderman's Avatar

guyderman@ scaz2244

I'm playing it at the moment and tbh if you liked the first on then you'll like this one. I've got to the point that I want it to end now though, not sure how much further I have to go, but it's repetitive-ness is starting to take it's toll on me a little bit now. I think it's worth a 7 or possibly an 8/10 depending on just how much you liked the original!
Posted 21:09 on 20 June 2011
scaz2244's Avatar

scaz2244

very disappointed that it got a 7!! tbh thought it was heading for more of a 8 at least.

real shame still porbz get it as the first was brilliant.
Posted 19:57 on 20 June 2011
altaranga's Avatar

altaranga

OHMG. Only 7 out of 10!!
Posted 19:54 on 20 June 2011

Game Stats

inFamous 2
7
Out of 10
inFamous 2
  • New Marais is well designed
  • Excellent sense of scale and movement
  • UGC adds little for the average player
  • Combat is clunky
Agree? Disagree? Get Involved!
Release Date: 10/06/2011
Platform: PS3
Developer: Sucker Punch
Publisher: Sony Computer Entertainment
Genre: Action
Rating: PEGI 16+
Site Rank: 1,303
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