I asked Fleming what he thought of the few creations he'd seen so far: "I've been pleased - even in the limited beta we've had so far - how diverse it's been. But I'm as curious as anyone to see where this goes." Fleming did mention that some players had taken advantage of the tools to create mini-games and homages to other titles, referencing Angry Birds, Space Invaders, and Ski Ball as inspirations.
So, Sucker Punch's featured missions will appear in your game world by default, but if you have a penchant for a particular game type - assassinations or races, for example - you can choose to filter by that type to tailor your preferences. It's an innovative feature, and - to my mind, at least - certainly a more welcome addition to the game than the usual ensemble of modes that developers feel obliged to force upon their games.
Far more important than the innovation of user generated content - a first for the open world genre - is being able to wield the power of ice. Last time I saw inFamous 2, I'd asked Sucker Punch whether we could expect new elemental powers, referencing a glimpse of ice in a trailer. They remained tight lipped, refusing to acknowledge the existence of anything but lightning. Since then, it's been revealed that Cole will be able to wield not only ice, but fire too; music to the ears of superhero fans.
But here's the thing: just under halfway through the game, Cole will be presented with an ethical quandary that determines which of the two powers he'll get. You only get one. Choose to be good, and you'll get ice; choose evil, and you'll get fire. That's not to say you can't play good up until this point, choose the evil option (thus getting fire) and proceed to play the rest of the game as a goody-two-shoes, however.
The fact that inFamous 2 is being released in the midst of E3 (in North America, at least) may suggest that Sony has little faith in the product, but my time with the game suggests nothing to support this fact; inFamous 2 appears to be far more accomplished than its predecessor. It's the user generated content that interests me the most here - players haven't been able to mess with an open world environment in such a way before, and I'm curious to see what comes out of it. We'll find out next month.
inFamous 2 is due for release exclusively on PS3 on June 10.