The purpose of Heavy Rain is to tell the story through gameplay not cutscenes.
Quantic Dream founder David Cage has hit out at critics who have said the studio's upcoming PS3 exclusive Heavy Rain is quick time heavy.
Asked to respond to the game's critics at gamescom last week Cage said: "Bullshit! Just bullshit! I mean what's the question? We released Fahrenheit before. People know very well what the kind of balance we're looking for is. The balance is quite similar in Heavy Rain.
"I think that people who didn't see any demos or did not play the game are a little bit confused by the fact that the interface is in 3D. It's not quick time events. You navigate. You're free to explore. It's just that the interface, instead of being 2D icons in the lower corner, they are now inside the set. That's the only difference. You control the character second to second, and the balance is quite similar to Fahrenheit. There's no difference."
Cage added that it's simply the case that not everyone completely understands the game.
"You know when you make a first-person shooter, you just see ten seconds and you know what the game is about," said Cage. "When you see a game that has no real reference, that is kind of different, it's really difficult. Some people imagine things. Don't be afraid. It's not quick time based. All the purpose of Heavy Rain is to tell the story not through cutscenes but through gameplay. I would be stupid just to release cutscenes. I mean what's the point? I'd better make movie then. That's silly."
Heavy Rain is scheduled for release only on PS3 early in 2010.





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I'm just a gamer and figured out it wasn't cut scenes but player interaction.
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I for one am very eager to see this one hit the store shelves. At least Cage is quick to defend the project and does so quite strongly without that political bullshite that you see so often.
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