Quantic Dream believes it could have have done a better job with graphics and gameplay.
The team at Quantic Dream were "pretty much unhappy with everything" following the completion of Heavy Rain, according to David Cage.
Heavy Rain collected high scores from most critics – we chose it as our Game of the Year for 2010 – but it wasn't to everyone's taste. And now it appears that the developers at Quantic Dream saw much to criticise in their own work.
"With the team, we were pretty much unhappy with everything," Cage told Gamasutra. "We thought we could have done a better job in all areas, and have better rendering, and better visuals, and better gameplay, and better everything.
"So, yeah, this is definitely things we took into account designing the new technology, wanting to work with performance capture. And we wanted a better blend of storytelling and interactivity. We thought that sometimes in Heavy Rain there were moments where the balance wasn't exactly right. We are working on new ways of merging this in a more natural and fluid way."
Cage and Quantic Dream are rumoured to be showing their next game at E3, following a provocative tech demo in March.