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Haze's campaign is pretty unspectacular, lacking in spectacular moments and set-pieces that other modern shooters have in spades. Problems caused by dumb AI squad mates, instant kills from unseen rockets and unimpressive vehicle controls don't help matters - trying to manoeuvre a buggy along a narrow road with instant death on either side isn't fun. As original and unique as the Nectar administrating gameplay sounded, by the end of the short six-hour campaign (less if you're at all experienced with the genre) you'll be glad it's all over. In fact the last level gives the appearance of being cut to pieces, with a high-speed vehicle section losing any sense of excitement because of constant fades to black to skip to slightly later moments in time.
The core gameplay behind Haze isn't bad at all. Gun-play is solid, with the zoomed in view allowing anyone with some experience and enough accuracy to take down enemies with relative ease. Weapons feel powerful too, able to down enemies without the need to unload tons of lead. None of this matters though when you're up against enemies that don't seem to care about self preservation (the fact that they're high on Nectar is no excuse). Level design isn't great either, like the terrible missile carrier escort mission which requires you to guard the slowest moving vehicle known to man as it moves across a bridge. I dislike escort missions at the best of times, but this particular level tested my patience to near breaking point.
By far the biggest criticism I can level at Haze is how dated it feels. Nothing about the single-player campaign feels fresh once you're through the opening few levels, with environments, gameplay and combat feeling like the games we were playing on the original Xbox and PlayStation 2. This doesn't make Haze a bad game, but just nothing we haven't played over and over again in the past few years. The storyline is one of its defining features, but some cheesy acting and a dodgy script often lessen the serious impact it could have had.
Haze's potential saviour is its multiplayer functionality. The 16-player online competitive play is solid and works well online, offering plenty of game modes and an in-game friends list. You've got your standard deathmatch and team deathmatch as well as an object-based game mode that should offer some decent matches once the servers are full. It's hard to see Haze's online component drawing too many players over from CoD4, but decent sales should see it gain a strong user base.
Perhaps an even bigger selling point is the four-player drop in and out co-op online or LAN - two players are supported via split-screen. Played with real people taking the place of AI team mates the game is better, there's no question about it. You no longer have to contend with allies running directly into your line of fire and it no longer takes two to three guys to take down a single enemy. It does make the game incredibly easy though, making it possible to run through the levels in double quick time. Had this co-op been slotted into an all-round more exciting campaign we'd be singing its praises no end, but sadly here it just makes a disappointing game a little bit more entertaining.
Much has been made of Haze's exclusivity to the PlayStation 3, with many believing this would allow for some of the best visuals seen on the console. Although Free Radical's game isn't ugly, it has the look of a PC game from a few years ago, and pales in comparison to the likes of Halo 3, Gears of War and Resistance. For the most part it runs at a smooth frame rate, only bogging down during intense fire-fights, but it still disappoints considering its status as a high-profile PS3 exclusive. Little blemishes like AI soldiers repeatedly walking into walls or into fire don't help, and on numerous occasions my checkpoint save would re-load with my character stuck in some scenery - nothing that couldn't be overcome, but sloppy nonetheless.
Haze is far from a complete disaster but, given the high level of hype surrounding its release and the pedigree of developer Free Radical, it still stands as one of the biggest disappointments of this generation. Good ideas are there, but it all descends into a bog standard FPS before too long. Playing with friends is definitely the way to go if you can, avoiding the dodgy AI team mates as much as possible, but this can't make up for a lacklustre campaign and underwhelming presentation. While certainly better than Turok and other severe disappointments the FPS genre has seen in recent months, Haze is nowhere near the classic slice of entertainment we originally expected.
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what a loser. Just admit when a game is rubbish. Looks like your the Sony fanboy that cant take it when a BIG exclusive turns out rubbish. It happens. Just because a game is exclusive doesnt mean it will be a good game.
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The reviews for this game have not been good. PSN Italy, Import Tuner(who gives a sh*t about them anyway) and Famitsu have been the only 'favorable' reviews that I've seen. I'm not saying more don't exist, it's just that I've not seen them.
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Another lame PS3 exclusive, LOL.... joins the ranks of Lair and Heavenly Sword. XBOX 360 ftw.
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PS3 exclusive + extra development time = disappointment
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IGN Gave the game 4.5 / 10
and most others vary from 5 to 7 depending on how much advertisement they gave the game it seems. But i guess all these games magazine sites are all MS fanboys o huh? What a loser!Last edited on Thu 22 May 2008 by Karlius
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IGN MS fans anyway.
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IGN MS Fanboys what an idiot i laugh at these blatant idiotic fan boys. Face it the game looks utter ****! Sazse i'm glad to hear from such a reasonable PS3 owner Dude you rock and have brightned my day as i did not believe there was such a race!
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