Haze Review
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Haze's campaign is pretty unspectacular, lacking in spectacular moments and set-pieces that other modern shooters have in spades. Problems caused by dumb AI squad mates, instant kills from unseen rockets and unimpressive vehicle controls don't help matters - trying to manoeuvre a buggy along a narrow road with instant death on either side isn't fun. As original and unique as the Nectar administrating gameplay sounded, by the end of the short six-hour campaign (less if you're at all experienced with the genre) you'll be glad it's all over. In fact the last level gives the appearance of being cut to pieces, with a high-speed vehicle section losing any sense of excitement because of constant fades to black to skip to slightly later moments in time.
The core gameplay behind Haze isn't bad at all. Gun-play is solid, with the zoomed in view allowing anyone with some experience and enough accuracy to take down enemies with relative ease. Weapons feel powerful too, able to down enemies without the need to unload tons of lead. None of this matters though when you're up against enemies that don't seem to care about self preservation (the fact that they're high on Nectar is no excuse). Level design isn't great either, like the terrible missile carrier escort mission which requires you to guard the slowest moving vehicle known to man as it moves across a bridge. I dislike escort missions at the best of times, but this particular level tested my patience to near breaking point.
By far the biggest criticism I can level at Haze is how dated it feels. Nothing about the single-player campaign feels fresh once you're through the opening few levels, with environments, gameplay and combat feeling like the games we were playing on the original Xbox and PlayStation 2. This doesn't make Haze a bad game, but just nothing we haven't played over and over again in the past few years. The storyline is one of its defining features, but some cheesy acting and a dodgy script often lessen the serious impact it could have had.
Haze's potential saviour is its multiplayer functionality. The 16-player online competitive play is solid and works well online, offering plenty of game modes and an in-game friends list. You've got your standard deathmatch and team deathmatch as well as an object-based game mode that should offer some decent matches once the servers are full. It's hard to see Haze's online component drawing too many players over from CoD4, but decent sales should see it gain a strong user base.
Perhaps an even bigger selling point is the four-player drop in and out co-op online or LAN - two players are supported via split-screen. Played with real people taking the place of AI team mates the game is better, there's no question about it. You no longer have to contend with allies running directly into your line of fire and it no longer takes two to three guys to take down a single enemy. It does make the game incredibly easy though, making it possible to run through the levels in double quick time. Had this co-op been slotted into an all-round more exciting campaign we'd be singing its praises no end, but sadly here it just makes a disappointing game a little bit more entertaining.
Much has been made of Haze's exclusivity to the PlayStation 3, with many believing this would allow for some of the best visuals seen on the console. Although Free Radical's game isn't ugly, it has the look of a PC game from a few years ago, and pales in comparison to the likes of Halo 3, Gears of War and Resistance. For the most part it runs at a smooth frame rate, only bogging down during intense fire-fights, but it still disappoints considering its status as a high-profile PS3 exclusive. Little blemishes like AI soldiers repeatedly walking into walls or into fire don't help, and on numerous occasions my checkpoint save would re-load with my character stuck in some scenery - nothing that couldn't be overcome, but sloppy nonetheless.
Haze is far from a complete disaster but, given the high level of hype surrounding its release and the pedigree of developer Free Radical, it still stands as one of the biggest disappointments of this generation. Good ideas are there, but it all descends into a bog standard FPS before too long. Playing with friends is definitely the way to go if you can, avoiding the dodgy AI team mates as much as possible, but this can't make up for a lacklustre campaign and underwhelming presentation. While certainly better than Turok and other severe disappointments the FPS genre has seen in recent months, Haze is nowhere near the classic slice of entertainment we originally expected.
VideoGamer.com Score
6Score out of 10- Co-op is handled well
- Decent multiplayer
- Soon becomes too generic
- Drab visuals




User Comments
haze rulz
Anonymous
fish
fish
hmm
Genghis_Kant
Still, I feel Haze has suffered from the backlash that comes from high expectation and hype. If the game could'nt quite deliver it gets a right kicking. If it had'nt shouted as much as it did for months and months I'm sure there would've been a little less acid in the reviews.
That said, from Free Radical I was expecting better.
pblive@ Handwipe
Because Halo was the first FPS?
Your posts always bring a smile to my face.
stone
wyp100
That's quite possibly the most rediculous thing I've read on the Internet in a long time. And that's saying something.
XC_WAY
I work in the Apple/Mac industry and I know for a FACT that companies pay for good "editorial reviews", hell, I used to write them for money and/or product, so I know it happens. I'm getting the feeling that Free Radical didn't pay out because they knew this game was good. But, when you don't pay you get crap reviews. That's the way it is in the computer websites, probably the same here. That's sad because being a video game player (at 34 years old) for just a couple of years, I own both PS3 and Xbox360 and depend on reviews for good games. I bought this one before reading reviews because it looked good and I had just finished a great game the week before. That said, had I not pre-bought it and had read this review I might not have bought it.
If you decide not to buy because of this review you're cheating yourself out of a great, gorgeous, game.
Handwipe
anon
in the case of haze, it had time, but no thought or effort put into it.
Devin
Kiroquai
To avoid being called a Microsoft fanboy, I:
a) Work in the industry and can't be bothered what platform my games are for
and
b) Earn enough to own all three so don't have to justify my purchases by talking ********.
cheese