[ « Previous Page | 1 | 2 ]
For all you established Guitar Hero veterans, you've still got the progression of difficulty levels from easy to expert. The general consensus around our office was that World Tour is ever so slightly easier that Guitar Hero 3 - although the expert setting still frequently got the better of Seb, our resident rhythm-game guru. At this highest level you'll now have to deal with more complicated power chord arrangements, whereby you'll start a note with two fret buttons held down and will have to add a third halfway through. It sounds nasty, but if you're good enough to play at this stage, you probably have nothing to worry about.
The important thing is that it's still easy to improve your techniques through sheer persistence: practice makes perfect, and the full range of 86 songs offers a decent variety of challenge at each level. The main career mode now allows you to switch between instruments and difficulty settings at any point, and you're now given a choice of gigs each time you progress. The end result is that it's now all but impossible for you to get stuck on a particularly hard song - allowing you to fully focus on honing your skills and tweaking your rocker with new instruments and clothes. You can play the entire career mode by yourself or with friends - even electronic internet friends, if close proximity to other human beings isn't your bag. Once again, this is a feature that was sorely missing from Rock Band (although in Rock Band 2), so we're very happy to see it included here.
It seems a little odd that we've come this far without mentioning any specific songs. If you've been eagerly awaiting World Tour then the chances are that you've already seen the complete song list online. Taste is subjective, of course, but we may as well throw our penny into the hat and say that we think it's pretty damn good. The three songs that everyone will immediately go for are probably Living on a Prayer (Bon Jovi), Beat It (Michael Jackson) and Today (Smashing Pumpkins), but there are plenty of other crowd-pleasers: Everlong (Foo Fighters), Eye of the Tiger (Survivor), Some Might Say (Oasis)... We could go on all day about the full line-up, but let it be suffice to say that there are a lot of top quality tunes, cut from a variety of rock-flavoured cloths.
Between this initial spread and all the downloadable content that Neversoft is promising, you're pretty much guaranteed to find something you like. Even in the highly unlikely scenario that you don't, there's always the opportunity to go and make something of your own, thanks to the somewhat incredible inclusion of a Music Studio mode. You might be expecting this to be some kind of cheap add-on thrown in at the last minute, but the surprising reality is that you're offered a remarkably deep set of tools. You can jam along with four mates at once, or you can go it alone. You can play along to a set bassline or drum beat, or you can meticulously construct an epic melody from the ground up. You can use your guitar to play the lead, rhythm or bass - or you can use it to play synthesisers, in the form of a keytar. Once you've recorded a tune, you can port it over to an editing suit where you can play around with the levels, create loops, and prune your composition note by note. And then you can give it a name, and some cover art, and send the whole thing online to be played and critiqued by the masses.
In other words, you can be a musician. There's no support for vocals, sadly - apparently this is due to bandwidth restrictions - but apart from this, the Studio has everything you need to create your own songs. No, it's still not the same as actually learning to play an instrument, but by Jove, it's pretty damn impressive - particularly when you consider everything that's gone into the main game. It may be the case that a large percentage of people who buy World Tour will never get into the recording options, but those who do are sure to be extremely happy. In a matter of minutes, we recorded a "freeform electrojazz sense-ballad" (in other words, a load of old twaddle), messed around with the levels, and then played it before a crowd. And because we played it on the hardest setting, there were more notes to hit than when we actually recorded the damn thing. We were booed off stage by a violent crowd because we sucked at playing something we had written mere moments beforehand. How cool is that? And if we had that much fun just messing around, how great is this game going to be once it lands in the laps of people who actually have some form of creative talent?
So yes, Guitar Hero World Tour is pretty darn wonderful. Okay, so the main bulk of it is yet another rendition of a game we all know by now, but it's easily the best rendition of that game that we've seen so far. When you factor in the Music Studio and all the creative doors that it opens, it's clear that this is by far and away the best rhythm game available on the market today. That's good news for you lot, but for Harmonix? Well, we'd say it's got a mountain to climb.
[ « Previous Page | 1 | 2 ]






» Go to 's original post
"World Tour is ever so slightly easier that Guitar Hero 3" - This disappoints me slightly :P I hope that there will be some interesting achievements to get though.
» Go to 's original post
» Go to 's original post
Because Guitar Hero is more fun.
Rock Band copied Guitar Hero's format and added drums, this adds a music creator.
» Go to 's original post
Oh, and the Foo Fighters song in GH:WT is Everlong. HOW DO YOU GET THAT WRONG? The Foo Fighters don't even have a song called Nevermind! This is probably more disappointing to me than others because I like that song a lot, but still. In fact, it almost seems like the reviewer played the game at E3 or something, and hasn't seen it since.
At Woffls - WOW that makes you sound really smart. An in depth review by a real musician is worse than this? Either you are lazy, illiterate, or you love this game and hate seeing it bashed by a more competent reviewer. For your sake, I'm pulling for the first option.
At Johnny5 - Harmonix created Guitar Hero. Neversoft copied it in GH3. Now Neversoft again copies Harmonix with GH:WT. Get your facts straight. And adding drums and an vocal track would hardly be copying anyways! It is a core gameplay mechanic, not a broken extra like the music creator in GH:WT is.
» Go to 's original post
Oh, and the Foo Fighters song in GH:WT is Everlong. HOW DO YOU GET THAT WRONG? The Foo Fighters don't even have a song called Nevermind! This is probably more disappointing to me than others because I like that song a lot, but still. In fact, it almost seems like the reviewer played the game at E3 or something, and hasn't seen it since.
At Woffls - WOW that makes you sound really smart. An in depth review by a real musician is worse than this? Either you are lazy, illiterate, or you love this game and hate seeing it bashed by a more competent reviewer. For your sake, I'm pulling for the first option.
At Johnny5 - Harmonix created Guitar Hero. Neversoft copied it in GH3. Now Neversoft again copies Harmonix with GH:WT. Get your facts straight. And adding drums and an vocal track would hardly be copying anyways! It is a core gameplay mechanic, not a broken extra like the music creator in GH:WT is.
» Go to Thats_Bull's original post
Oh, and the Foo Fighters song in GH:WT is Everlong. HOW DO YOU GET THAT WRONG? The Foo Fighters don't even have a song called Nevermind! This is probably more disappointing to me than others because I like that song a lot, but still. In fact, it almost seems like the reviewer played the game at E3 or something, and hasn't seen it since.
At Woffls - WOW that makes you sound really smart. An in depth review by a real musician is worse than this? Either you are lazy, illiterate, or you love this game and hate seeing it bashed by a more competent reviewer. For your sake, I'm pulling for the first option.
At Johnny5 - Harmonix created Guitar Hero. Neversoft copied it in GH3. Now Neversoft again copies Harmonix with GH:WT. Get your facts straight. And adding drums and an vocal track would hardly be copying anyways! It is a core gameplay mechanic, not a broken extra like the music creator in GH:WT is.
I myself cannot wait for this game. I don't suppose VideoGamer.com will be reviewing the Wii version? I heard that the Wii version was actually better than other versions because "there are more game modes" it's probably false though...
» Go to 's original post
Oolz - As you say, opinions are your own, but I personally think that the studio is brilliant. By allowing you to make your own music, rather than just (just!) playing someone elses, it carries the game into the next generation.
Chris - Fair enough, there could have been more about the actual drumming - but I figured that people would be more interested in how the kit handles, rather than the actual gameplay (which remains pretty much the same as any other rhythmn-based game; you hit notes as they slide into place).
Ben: I'm not sure about the Wii version. We've not been sent a review copy yet, so it's probably unlikely... Will let you know if that situation changes.
» Go to 's original post
» Go to 's original post
especially concerning johnny five. ignorance is astonishing.
» Go to 's original post
Thats_Bull im behind you 100% man!
And Johhy5 you are truly a ****ing dumbass, Harmonix made Guitar hero 1 and 2, and then activision bought it out, so harmonix made rockband, so technically Neversoft is copying harmonix!
Peace
» Go to 's original post
Peace :P
» Go to 's original post
But how can you say that World Tour is better than Rock Band much less Guitar Hero 3? In Rock Band, you had actual goals and real progress: fans, money, tour bus, plane, etc. Where is that fun in World Tour? Where is that sense of accomplishment? What's the point of just playing a game to unlock songs?
At least in Guitar Hero 3, you followed a story and had fun cut-scenes and moved forward. World Tour only hints at the days of old with the opening animated sequence.
World Tour's graphics are also lacking compared to Rock Band 1/2, the characters are as stiff as ever.
I will give somethings to World Tour, the new bass line adds another sense of realism to the game. And it is nice that it's a little easier to hit the notes. And it is innovative to introduce a music creator (though annoying you can't record vocals).
So it's Red Octane and Neversoft that have a lot to live up to. Harmonix has moved the rhythm games forward to an entirely new level of fun, and the audacious song library, much less the organization, only add to it.
» Go to 's original post
p.s. Leave the reviewer alone if someone wanted your expert opinion they would pay you for it like they do for him. Just because you can criticize him for doing his job doesn't give you any more credit or cash.
» Go to 's original post
Way back in 2005, a little company called RedOctane PUBLISHED a game called Guitar Hero. It was DEVELOPED by a little company called Harmonix. Harmonix was bought by MTV Games. RedOctane was subsequently purchased by Activision. Because RedOctane only owned the NAME Guitar Hero, Activision's Tony Hawk company NeverSoft was tapped to DEVELOP Guitar Hero 3 and Guitar Hero World Tour and Guitar Hero On Tour, etc.
Harmonix could no longer use the name Guitar Hero, but they were no longer restricted to using just guitars, so they decided to call their new game Rock Band.
THAT is why they can't sue Rock Band.
Now, I do agree, the controllers for Rock Band are pretty shitty. That doesn't mean the game isn't over-all way better.
» Go to 's original post
Post Comment
Login or register to reply to this topic
Create a new account or login to take part in this topic discussion.