Gran Turismo 5 Prologue

Gran Turismo 5 Prologue News for PS3

On: PS3
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As the CEO of Polyphony Digital and the creator and producer of the Gran Turismo series Kazunori Yamauchi is a legend of the video game industry. With sales eclipsing 48 million units worldwide prior to the release of Gran Turismo 5: Prologue for the PlayStation 3, it's no surprise that many people consider Gran Turismo to be the leading driving sim. We snapped at the chance then to speak the man himself and quizzed him about all things GT5 and the future of the series.

VideoGamer.Com: GT5: Prologue has just been released. Are you happy with the game?

Kazunori Yamauchi: Development of the game was much more difficult than we had first imagined. When we made Gran Turismo HD, the free online game, at that point that was the best we could do. I think now, in the release of this game, we are finally at a level where we can call it Gran Turismo.

Gran Turismo 5 Prologue screenshot

VideoGamer.Com: Is Prologue something you had always planned to make? When you started work on GT5 is it something you envisaged putting out from the beginning?

KY: Of course, it would have been great to release Gran Turismo 5 off the bat. We'd have liked to have done that, but our decision was that at this point it's too early to call it the full version of Gran Turismo, so that's why it ended up being named Prologue. So, to answer your question, we didn't plan on producing Prologue, it just ended up that way.

VideoGamer.Com: Has working on Prologue then delayed development of the proper Gran Turismo 5?

KY: No, not really. Actually it's the opposite of that because we can test a lot of features using Gran Turismo 5: Prologue.

VideoGamer.Com: At the moment GT5: Prologue could be considered just a starting point. Are you planning to add new features, especially to enhance the online functionality?

KY: Yes, we will be adding new features, such as communication features between players, so that they can set up their own communities within the game.

VideoGamer.Com: People are already asking for things that they want to be included in Gran Turismo 5, with damage modelling being top of many people's lists. Are we finally going to see damage in the final release?

KY: Actually we're planning to add damage to the game within Gran Turismo 5: Prologue.

VideoGamer.Com: Is this going to be a trial for the damage we'll see in the final Gran Turismo 5 or the full thing?

KY: We're not really planning for a trial or test version, we're going at it full speed. We'll see what happens.

Gran Turismo 5 Prologue screenshot

VideoGamer.Com: Everyone's been pretty impressed with how good Prologue looks. Is the final GT5 going to be another step up from that or is Prologue the kind of visual quality we're going to see?

KY: In terms of quality we've been able to establish a benchmark in this version, but I think with GT5 there will be additional refinements, perhaps to the lighting and maybe the weather... weather effects.

VideoGamer.Com: Are there things that you're already thinking about that you don't think will be possible on the PlayStation 3, things that will need the next generation of consoles?

KY: Yeah, actually a lot. Real-time computer graphics are about 10 years behind non-real-time computer graphics like you see in movies. I think that gap is what we'll be trying to fill in the years to come.

VideoGamer.Com: Gran Turismo is a pretty hardcore racing and driving sim. Have you considered making something that appeals to a less hardcore market?

KY: We've actually added the standard and the professional mode in the game. The professional mode is the full-on simulator and it's true to life, but the standard mode makes it a lot easier to drive, and I think we're trying to cover a lot of those demands with that mode.

Gran Turismo 5 Prologue screenshot

VideoGamer.Com: Do you play any of the 'rival' racing games, such as Forza and PGR? What do you think of them?

KY: I try them out a little bit. The only impression I get from those games is that the only benchmark for Gran Turismo is Gran Turismo and we have to base ourselves on that.

VideoGamer.Com: Something we haven't seen for a long time is the PSP version of Gran Turismo. Is this something that is going to make an appearance at some point?

KY: We're hoping to have it out by next year, during next year. A lot of our efforts have been consumed by the amount of effort it takes to develop on PS3, so hopefully we'll be able to rebalance it next year.

VideoGamer.Com: Are you excited about the Home features being added to the PS3 and do you have any ideas on how to best make use of those?

KY: Home is something that will bring together users of other games as well, and bring them all together. So if Home is something that's added to the PlayStation system it's something that we'll definitely make the game compatible with.

VideoGamer.Com: Thanks for your time.

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User Comments

Kollosson's Avatar


The GT series set the bench mark for racing sims right from the start, how many times have we heard a developer coin the phrase ' GT beater ' no one seems to be able to do a replay like polyphony ( of which they more or less invented ) GT has always been ahead of the pack graphically, GT4 , to me, is the greatest driving game ever made ( i'm not including GT5 prologue as it is not a full game ) the lack of damage in previous GT titles is due to the incredibly realistic graphics, there is only so much processing power to throw around, personally i would rather have the better looking graphics, especially where GT4 was concerned. I have Forza 2 and i enjoyed it alot, the car painting feature is quite amazing but graphically, although in HD ( 720 ) the cars are not as good as the cars in GT4, infact i would speculate that the cars in GT4 have far more polygons than Forza 2. The backrounds in Forza 2, in the most part, are beautiful but the handling of the cars is not as good as GT.
I think when GT5 finally hits the shelves it will set yet another bench mark , up to 900 cars has been mentioned and damage, can you imagine the quality the damage model must have being based on manufacturer crash test data and most importantly being developed by Polyphony.
Posted 13:57 on 03 December 2008
dreamhunk's Avatar
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Sorry GT is not the best racing car game and even if you say it is. It can easly be debunked by a maxed out racing car pc game. Gt doesn't have phyisics here is a good exmaple

pc gaming is the best place to drive race car game and here is why hardware =title#

Pc is better at racing car games for another reason gear

a maxed out pc race car game will out beat any console that is fact! GT5 is not the best race car made, YOu can 't even do stuff like this
Posted 14:04 on 29 October 2008
yousodumb's Avatar
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its to please fans who are waiting there asses off for a gt game, and the money they make will go to gt proper most likely. and ive seen racing games with less than 60 cars and charge full price, my only concern is will proper look and play like gt's from the past ass of right now theres a ton of sh*tt missing rumble feature needs improvement graphics need improvement music is horrible and makes me tired i hope these japanese idiots address the music seriously racing is about adrenalin rushes and the right musie adds to this but japs dont care about music they like racing listing to old ass garbage. anyways the front end sound effects are old and out dated and need to be upgraded. im tired of this series it never changes they just add more cars and more courses and this gt dosent offer anything new just the same old sh*t. what they need to do is build a new game not just make a better lookiny copy.
Posted 19:10 on 22 May 2008
Junemas's Avatar


Paying $40 for a demo (Stupid) Paying $60 for the full version game when it finally releases (Smart) Buying both which equates to $100 spent (Priceless)
My brother downloaded the Prologue and it isn't bad I must admit, I love my white import ps3 swapped the hard drive for a 160 gig, and I love my halo edition xbox 360, but I certainly hope Sony only charges an additional $20 to upgrade to the full game, I can't see paying $100 for a game... Why didn't song give the Prologue for free, it is just a demo of what's to come (THE FULL VERSION GAME)
Posted 01:18 on 23 April 2008
Putty Man's Avatar
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Putty Man

Incisive comment Ivan <sigh>.
Posted 14:22 on 04 April 2008
Ivan_PSP's Avatar
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Gran Turismo is the god of racing games the undefeated king of all times the commander in chief o\f racing games.
Posted 13:15 on 04 April 2008
Putty Man's Avatar
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Putty Man

Apologies if that sounded a little fanboy-ish. I am really commenting on the smugness this guy is showing with that answer.

I've played all GT 1, 2 amd 4 extensively, and they were great games. Tho I think in many ways the series could learn from other games, blatantly so in some cases.

And yes I have also played Forza 1 and 2 quite a lot and I confess to being a big fan. I'm just hoping GT5 is a big enough improvement on it to give me an excuse to buy a PS3!
Posted 13:15 on 04 April 2008
Snowboard4535's Avatar
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No, it's because GT is the best-selling racing sim since PS1, smartass, which is something your precious Forza 2 hasn't done. It's a good game, but it just doesn't give you the feeling you get when playing GT. And damage modelling is coming with the final version of the game, or it could even be an update in prologue. As for the AI, they have plenty of time to upgrade that before the real GT5
Posted 12:34 on 04 April 2008
Putty Man's Avatar
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Putty Man

VideoGamer.Com: Do you play any of the 'rival' racing games, such as Forza and PGR? What do you think of them?

KY: I try them out a little bit. The only impression I get from those games is that the only benchmark for Gran Turismo is Gran Turismo and we have to base ourselves on that.

--- Ah, maybe this is why GT is missing AI, damage, decal editors, online auctions, online lobbys etc...
Posted 10:42 on 04 April 2008

Game Stats

Release Date: 28/03/2007
Developer: Polyphony Digital
Publisher: Sony Computer Entertainment
Genre: Racing
No. Players: 1-16
Rating: PEGI 3+
Site Rank: 646 28
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