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After spending a decent length of time with the game, I've come to the conclusion that this slightly odd warping is simply a necessary evil. You'll end up doing an awful lot of to-ing an fro-ing in Fallout 3 and if you had to do every journey on foot, you'd probably get very bored. As weird as it may seem, the warping mechanism allows you to set up camp somewhere - probably the house that can be acquired early on - and once you get into the habit of periodically returning to your base, you'll find that you start thinking a bit more tactically about the weapons and kit you'll need for the road ahead. At low character levels you'll probably spend a fair bit of time looting corpses and lugging your treasures back to the nearest merchant, so it's often handy to travel light.
On all but the shortest of journeys, you're bound to run into some form of enemy. Combat is conducted via a mixture of real time shooting or fighting, and targeted attacks made using the VATS system, which pauses the action and allows you to queue up a limited number of actions. You're probably sick of hearing about this by now, but it's worth confirming one more time that the whole stop-start thing works really well: it lends a tactical edge to battles, but it doesn't slow things down too much at all. Fighting outside of VATS takes a little getting used to: while it may look and feel as though you're playing a FPS, attacks are calculated along the lines of standard RPG rules. In other words, unloading a clip into a bandit's leg won't automatically cripple them unless you score a critical hit. It's a strange hybrid of action and strategy, but it's highly satisfying once you get used to it - and for some strange reason you'll never get tired of watching the slow-motion deaths of your enemies.
In terms of the weapons at your disposal, there are five skill classes available - small, large and energy-based firearms, plus a selection of melee and hand-to-hand weapons. To be honest, the former fair distinctly better than the latter: from super-mutants to hard-nailed mercs, most of the antagonists in Fallout 3 have some form of ranged attack, so you're far better off wielding some form of gun. You'll also find that close-range swipes and punches look a bit weird - the character models don't always connect as well as they might. In any case, the guns simply sound better: the magnums boom and the rocket launchers whoosh - and during a VATS kill these noises are slowed and distorted to excellent effect. While we're on the subject of killing, we have to flag up our love for the sloppy way that enemies melt into the ground when you hit them with a plasma rifle. It's gruesome, funny and very reminiscent of the old-school Fallout death animation.
Another favourable comparison between Bethesda's sequel and its Interplay counterparts is to be found in the way skills are used. As you level up through experience, you'll be given points to spend on improving your abilities. Aside from combat, you'll be able to improve your training in areas such as medicine, science and speech. While boosting any of these has a benefit in its own right, you'll also find that raising certain skills will unlock new dialogue options when conversing with NPCs, opening up alternative ways to complete quests. Such moments are highly pleasing, since they reward you for growing your hero in a particular way and make you feel connected to the character you've built up - which is surely half the point of playing a role-playing game in the first place.
Indeed, I'd go so far as to say that the overall quest design in Fallout 3 is one of the game's strongest elements. In the early stages you'll find most quests to be relatively straightforward, but once you get stronger and travel a bit further afield, there's all sorts of stuff to be done: one minute you're raiding the National Archives; the next you're a private detective, attempting to locate an android who looks identical to human beings. This last quest, a clear nod to Ridley Scott's Blade Runner, is a perfect example of the way in which players are allowed to follow their own morality. Finding the missing robot is a task of itself since he's undergone facial surgery and has had his mind wiped - and then once you finally find him, what should you do? Do you inform his master, or do you kill the master and let the machine live in peace? But then again, the android no longer knows he's an android - so perhaps you should tell him what he is? It's up to you to decide.
This open approach to morality is more prevalent in some quests than in others, but there's always several ways to approach the task in hand - and you're frequently rewarded for thinking outside of the box. One quest will send you on a mission to assassinate four characters across the world - but if you do a bit of digging around, perhaps you might be able to work out why your employer wants them dead. If you play your cards right, you'll discover what it is they really want. To say much more would be to spoil one of Fallout 3's better adventures - but let's just say that seeing the full extent of this quest will take you several hours. You could just go ahead and do the hits if you're a cold-blooded sort, but if you're the curious type... well, I'll let you see for yourselves.
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The last two paragraphs of the review make me very happy that I've got it on pre-order, and the impression I'm getting from reading other reviews is that the game is just too big to cover in one review, they all seem to take different approaches and cover different aspects.
My biggest concern is probably the level 20 cap on your character, although I've read that it takes around 20-40 hours to get there it still means you have to think carefully about how you want to develop as you can't max out everything within this limit. Does Fallout 3 have the replayability that makes you want to reroll a new character to try out different configurations?
My only other minor concern is that the endings (are there really 200 endings?) are said to be absolute, so I'm getting the impression that I'll need to save before the final encounter if I want to go exploring, otherwise I'll just hit the end credits. I prefer my open-world RPGs to have open endings, but that's just me and my mmorpg background.
These are very minor niggles though, otherwise I wouldn't have preordered. Really I just wanted to say thank you for playing the game for 10 days so you could post a review for it, film critics have it easy.
Steel be with you.
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It's unrealistic to think that any character would be able to max out all of their skills, anyway. Since you're role-playing, (at least that appears to be a big part of F3, from the reviews I've read) your character is going to be subject to limitations - things they're good at, and not so good at. I'd be disappointed if you could create a character that made a complete mockery of the latter game.
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Shame as other than that it looks awsome, but i can see it frustrating me more than enjoying it.
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As for a closed ending, not worried anymore, I'm 20 hours in and have spent 18 hours of that doing everything except the main quest, which would indicate to me that it's an Oblivion-esque 200 hours+ in terms of longevity.
The VATS system was probably my biggest worry prior to playing as I didn't like Mass Effect's similar system, but Bethesda have done a fantastic job in that you're limited by your AP points as to how many shots you can take with it (more powerful weapons use up more AP), the slo-mo effects are really well done and it can become a life saver.
I actually said 'awesome' out load when a mutated mole jumped straight for my head and I managed to blow his head off mid-air and watched the rest of his body sail over my shoulder to crash against the wall behind me, VATS leads to many cool moments like that.
In terms of Neon's specific gripes about dialogue and how Bethesda depict radiation I'm not that far yet so can't comment, so far it's all good. If you liked Oblivion, Fallout 3 is Oblivion with guns, lots of guns, except its set in a post-apocalyptic wasteland instead of a fantasy-environment. The feeling of open world exploration is the same for me in both games, Fallout 3 enhances it a little in that you're not really sure what's around the next corner, bit more scary in that respect.
Basically, I can't recommend this game highly enough. I think I've seen "Game of the Year" mentioned at least once in every forum discussing it, so thought I'd squeeze it in here too :)Last edited on Sun 2 November 2008 by FantasyMeister
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That said, hype is hype, and I am sure most of you have played it enough to discover it's flaws, I am really disappointed and would like to warn anyone thinking of getting it now... To wait, it is buggy as all hell, with a number of crash bugs, they are saying there will be no dlc or software support for the ps3 version, so beware if you bought sony's overpriced pos... like me.
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In fallout 3 you start of being born into a blurry room with your father watching over you, you then proceed through the ages of 1 year old, 10 years old, 16 years old and 19 years old. This process I believe is very clever, by having the player born they can develop a deeper immersion into the game itself, whereas, in oblivion for example, you are brought into the game in a cell, regardless if you are wishing to become the kindest ****er imaginable, which I thought was kind of retarded at the time. Anyway, in fallout 3 after progressing through the different ages, having your 10th birthday party, doing you GOAT test at 16, which basically consisted of telling me I was going to be a chef, and at 19 when you discover your father has left the vault your sacred place of birth, for reasons unknown, and your tasking with finding the useless ****er. At this point Id like to bring something to light; I played this game from the start twice, the first time, all smooth, the second time, not so smooth. I started off being born at a different camera angle from the first time, seeing my farther looking not at me like the first time, but at something to the bottom left of my screen. The nurse in the background decided that she was going to go for a walk without moving her legs, and proceeded to go through a medicinal cabinet. And that was just at my birth. After choosing my second character, with a friend, to look like the ugliest dike imaginable, we came up with something that remotely resembled a small Chinese woman that had ran face first into a giant wall of shit coated bricks. This was sweet because I wanted to know if the overseers daughter, from my first go, turned out to be a dude if I was a chick; I was wrong but oh well. After becoming the biggest dike of the century, my father proceeded to make the comment for the second time, that I looked like him, well I know the visions blurry, but he isnt that ugly, not being gay but my character looked retarded. When I got to choose my attributes, strength etc. I decided to choose full strength, zero intelligence and charisma, 10 stamina, 10 agility, and 7 luck with the rest at the lowest possible; after all I needed the strength to match my macho character.
Anyway deviating a bit, the outside world of the vault is a post-apocalyptic landscape, it looked pretty good on my small screen but that was just outside the vault. On my first character I decided to become the most evil sun-of-a-bitch since the rise of Jesus. I killed shop keepers, hookers, blew up megaton etc. The usual. After placing a charge on the atomic bomb in megaton, a town you find at the beginning of the game, I proceeded to tenpenny tower, to watch it explode, because I am an evil sun-of-a-bitch I killed everyone in tenpenny tower with nothing more than a lead bar, which was coooooooool. After this I played through the game, killed a few ghouls and the occasional scavenger humanoid to retain my very evil marauder status. And then things got a bit weird, at first I shot a ravagers, ranger , r-something guy with my rock-it launcher, in the face for less than a metre, which caused him to be launched 60 feet into the air, landing on a invisible wall somewhere above me, leaving him able to shoot me, but not working visa versa. I then had to reset the game from my last save to rectify this minor setback. Again a problem, I was walking through d.c. with my trusty lead pipe when, oh shit, the game froze, this doesnt normally happen in games, and I can imagine you ps3 fan boys now, loling at your computer, to the resounding ring of, you shouldnt have gotten a shittin Xbox then douche tard first things first Im not going to get into an argument about the online and multiplayer split-screen capabilities of the xbox360, which are far superior to that of the ps3, but anyway. Second thing, this is a brand new game, bought the very morning, this shit doesnt happen to any of my other games? This was a major let down, the game play was good, if not slightly monotonous, V.A.T aiming thing, headshot, next target, repeat etc, but the game itself was so crammed up the ass with bugs it was annoying! Almost as annoying as when youre trying to chase someone down with your melee weapon, when they can run faster than you! ARGH! Havent finished the game yet, it may make up for it later in the game, but I dont know, not holding my breath.
To conclude, good game play, not allot of replay value, even though you may feel the urge to rectify your choice mistakes, like I did. But let down by the surprising number of bugs, and Im not talking about the piss weak whatever the their called that manage to take over vault, when you can one hit them. Ha Ha Ha.Last edited on Mon 17 November 2008 by FantasyMeister
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