Duke Nukem Forever Review
So, after 14 years in development, Duke Nukem Forever actually happened. I was a virginal, bespotted 11-year-old when the game was originally announced in 1997, desperately eager for a continuation of the off-colour humour and explorative design I adored in Duke Nukem 3D. With the complete product finally in my 24-year-old hands, a celebratory occasion in itself after such a tumultuous development, I can safety say that such anticipation was completely and entirely undeserved.
Duke Nukem Forever should have never been released. It is one of the most lacking, uninspired, and outright inadequate games of our times, unsuccessfully attempting to cover its staid construction with nostalgia afforded by the series' former glories. It would have been utterly disappointing in 1997, let alone 2011.
In spite of the extensive time spent in development, Duke Nukem Forever feels painfully unfinished and shockingly uninspired. Its fatal flaw is that it tries, unsuccessfully, to blend the modern style of shooter with retro sensibilities. So, despite Duke asserting that "power armour is for pussies", you've got recharging health and a two-weapon inventory system mixed with an entire genre's worth of linear paths.
Duke Nukem Forever's protracted development clearly smacks of a foggy, uncertain vision, and nowhere is this more apparent than in the game's basic mechanics. It baffles me that the bulk of Forever's arsenal has been entirely carbon copied from Duke Nukem 3D (14 years and not even a single idea for an inventive new weapon?) but it makes even less sense to use most of these powerful guns in a game that's trying to be a cover-oriented shooter that doesn't really have any cover.
Massive swathes of the game is simply rote corridor blasting, which is particularly damning when considering how eager fans were championing this as some kind of intrinsic and glorious opposite to modern shooter tendencies in the run-up to Duke Nukem Forever's release. The game not only concedes on its heritage in a desperate rush to gobble up every single trope of modern shooter design, it incorporates them in a particularly dreadful manner.
While it certainly isn't a challenging game (on Normal, at least) the game is prone to odd difficulty spikes. Enemies move fast, their clunky frames of animation still looking positively balletic next to our protagonist's wheezing movement, and dish out plenty of damage, occasionally blindsiding you before you have a chance to properly react.
Boss battles also hit a sour note, dropping you into a tiny clump of land and forcing you to do little more than exchange rockets while you hope the flimsy bit of cover you're standing behind manages to endure the duration of the fight.



Highest Rated Comment
Clockpunk@ munkee
I do not go around claiming 'Oh, they should never release this crap, no one in their right mind will like it. We should encourage all devs to step away from making such games'.
I want it noted that I know Martin, whose argued opinions I respect, is not making this point. But it appears to be the general consensus of many 'reviewers', both for publication and amateur comments, many of whom haven't even tried the full game.
Going by the strapline for this review, though, it adheres to one of of my prinicpal complaints in other threads, some of which are scattered throughout the vg.com forums. Many reviewers express their desire that the game was just cancelled, which would thus have deprived those of us who ARE getting dozens of hours of enjoyment. And THAT is the selfishness that makes my blood boil.
User Comments
ganzi321
Bloodstorm
oksftw
BcR-Paul
draytone
Isn't that a really easy way of defending the obvious flaws of DNF? Not all shooters are ultra realistic. Bioshock is an example of a FPS that is different but is still an excellent game. I'm pretty sure the guys who sit in studios, working 14 hour days, still try to makes games for the people.
Bloodstorm@ Clockpunk
Me and my brother were wondering that too Clock, makes me wonder if we'll ever see him again.
mark8264
Clockpunk@ Bloodstorm
I wonder what has happened to the rights for Shadow Warrior... if there's one thing this release has created, it is a desire amongst a certain section of gamers for a new title in that series. I wonder if Gearbox got that as well from 3D Realms...
p0rtalthinker@ crowx
Reviews partially dictate which games I play right away, or wait for it to hit the bargain bin (or maybe perhaps not even get at all), but its also my personal preference of which types of games I like and don't.
pblive
Would the game not be better with better graphics? I'm not talking about realistic graphics here, but just better frame-rates, better textures etc?
So if we take this to extremes, would you expect a game with 8-bit graphics and movement to get a high score or be as enjoyable for £39.99? Surely the notion and attitude and even the feel of the game can sit side by side with a better physics system or better graphics. Serious Sam seems to have managed it to some extent.
I have just the same pedigree of gaming heritage, growing up with early home PCs all the way from the 2D Duke Nukem and Commander Keen to games like Descent, Rise of the Triads and Quake, so I understand the love for the era and style of game. I just think that you can keep the same style and still use the current hardware to improve the engine so that it runs smoothly and the AI is balanced etc.
All speculation based on a game I haven't played, but just playing devil's advocate. I will be renting this, though, to see for myself.
munkee
I would rather take an id shooter over a COD game any day. Doom on the college computers, HalfLife on a voodoo GFX card [in a work laptop], Quake and Unreal Tournament LAN parties, Sitting in a bush for 40 minutes waiting for somebody to come over the hill in Ghost Recon, Counter Strike over the internet, Monolith's reign over FPS, FEAR & Far Cry at max spec and a Battlefield addiction.. FPS was always a nerdy past time. Nerds hunched over PC's in dark rooms.
Now the FPS run's solidly on a games console. The casual and console gamers have caught the bug that millions of PC gamers once had. To them a Call of Duty game, or maybe Medal of Honor, is the birth of a fascinating genre and a beautiful relationship. We may not see the fascination in the realism of modern warfare, but these guys are a very privileged bunch.
Bloodstorm@ Clockpunk
Now, as you said, it just caters to the "ZOMG! ULTRA REALISTIC!!" crowd and thus, the shooters we like are pretty extinct.
Clockpunk@ pblive
The nostalgic touch of the weapons, such as the freezegun and shrinker certainly add to the experience. But it is the over the top B-movie style that really appeals. I'm not a big fan of FPS games now, but was before and during the Quake and Unreal 1 days. I lost interest when they started trying to become 'realistic'. DNF doesn't care about this, and I like it for that.
pblive
I'm interested because, while opinion can be divided on entertainment factor, it's rare that the physical elements of a game can be so hotly debated.
crowx@ p0rtalthinker