Deus Ex: Human Revolution Review
Deus Ex: Human Revolution is the story of a man who gets blown apart, and then put back together again. Viewed from another angle, it's also the story of Eidos Montreal taking on a decade-old franchise - one created by Ion Storm at the turn of the millennium - and attempting to make it their own.
In both cases, you'd be forgiven for being pessimistic in your expectations. A terrorist attack at the start of Human Revolution leaves security chief Adam Jensen as a stumpy, mutilated mess, while Eidos has to deal with the legacy of the original Deus Ex - an epic sci-fi RPG that's often cited as one of the best games ever made. Under the circumstances, failure seems inevitable for hero and studio alike.
But, against the odds, both parties find success. Via the wonders (and horrors) of modern science, Jensen is rebuilt as a mechanical force of retribution, a walking milestone of technological progress. Meanwhile, Eidos Montreal shows commendable bravery in delving into the world built by Warren Spector and chums over 10 years ago - a world that is dirty, paranoid and littered with betrayal, yet irresistibly thrilling to explore.
As most people will know by now, this is actually a prequel to the first Deus Ex. Veterans of the previous games will take delight in spotting the myriad references to events and characters who pop up further down the timeline, but there are key differences between the 2027 landscape that Jensen explores and the ones traversed by future heroes JC Denton and Alex D.
Human Revolution unfolds at a landmark point in time for bio-mechanical augmentation. Companies like Sarif Industries have successfully pioneered robotic limbs and organs that can replace and outperform their flesh-and-blood counterparts, but the public are reacting to these innovations with a mix of awe, suspicion, and outright disgust. Arguments over the ethics of transhumanism are creating extremists on both sides, violent public disorder is on the cards, and mysterious political forces are pulling strings from the shadows, manipulating the situation to their own ends.
It's against this backdrop that Jensen's story plays out, with our rebuilt super-cop searching for the ruffians who attacked Sarif's headquarters in Detroit, robbing our hero of his arms and much of his sense of humour. As with previous games, Human Revolution is a first-person RPG, although the game now switches to a third-person view whenever you're skulking about in cover - whether it be for stealth or combat purposes. You can roll between hiding spots via a system that's vaguely similar to Gears, but as soon as you leave cover you'll return to a standard FPS view. The transition can seem a bit jarring at first, but thankfully you'll soon become comfortable with the frequent change-ups.
Gameplay alternates between large hub areas, ones in which you're relatively free to explore, chat to people and stock up on supplies, and more action-driven scenarios in which you're attempting to reach an objective by sneaking or blasting your way past dozens of guards. In the former situations Jensen will strut about in a trenchcoat (essential menswear for any future dystopia) while the latter see him adopt a more streamlined, body-armour look; despite this distinction, the line between the two scenarios is often blurred. There will often be non-hostile NPCs present during major story missions, and you'll certainly get into your fair share of scraps while exploring the hub areas. Indeed, the game will usually give you the freedom to unload your weapons or technical abilities on the general populace; search for Human Revolution on YouTube and you'll be greeted by several hooker-punching montages, made using the preview code that was illegally leaked online some months ago. As distasteful as these clips may be, they certainly say something about the freedom Eidos Montreal has tried to bring to the party.




User Comments
Bloodstorm
Wish they'd announce something that'll tie up HR and the original.
rbevanx
I really liked it and I have done it more than once but it is a guilty pleasure if anything in all honesty and is not a classic.
Bloodstorm
lukaa
87Sarah@ Clockpunk
I'm looking everywhere and have found multiple ways around the places a lot already. I also think I'm doing pretty well if there is a trophy available that says you must read every document you can find. :)
The clothing is pretty cool :s
Clothing looks quite Final Fantasyish to me apart from Jensen's stuff.
Clockpunk
Note - that could make for an interesting feature, vg - the best vending machines in games! ;)
I know what you mean about just looking at scenery - the techno-gothic aspect of pretty much... everything (thus far) really evokes a Matrixy-feeling. Is it wrong that I want a good deal of the clothing for my own wardrobe? ;)
87Sarah@ Clockpunk
I agree with most of the little niggly things that could do with a bit of tweaking mainly a bit more to interact with in the environment. I don't understand why they allow you to be able to move every single cardboard box that's lying around but then don't allow you to press a button on a vending machine.
I also don't know why I was so excited to use the vending machine when I saw it and how disappointed I was that I couldn't :(
I haven't augmented anything yet and have just about got my first hacking trophy. :) I think I've spent way to long wandering about looking at the scenery and reading peoples emails for 3 hours.
Anyway I'm really enjoying it and think this game is going to be the only one I will play for a while.
What difficulty are you playing at Clockpunk?
dav2612@ Clockpunk
Clockpunk
However, a few little niggling details could have been improved, to my mind. Namely:
- Bigger range of weaponry.
- Slightly more control over augmentation - and that LIMB Clinics should have to be visited in order to upgrade/unlock new abilities.
- A bit more variety in the health-giving foodstuffs that can be picked up.
- Vending machines to be usable - as a source of said foodstuffs, as well as a weapon. Ideally both at the same time, raining down snacks while knocking off the heads of bad guys heads!
- More environment interaction - even if it doesn't do anything too special or interesting. Let me be an annoying bugger, and plunge everyone into darkness!
But these are very minor. This is the sort of game I have been waiting a long time for, and I cannot think of a better way to end the summer drought.
mydeaddog
SilentSnake11
87Sarah
randa19
dazzadavie
Neon-Soldier32