Demon's Souls Review
Or, instead, you can just be a bit of a knob and jump into random games to chase people around a bit – though doing stuff like this gives the game a tendency to throw bigger, nastier monsters in your direction later on.
The whole process can be mortifying, and spending ten minutes fighting tooth-and-nail against some gnarly boss beastie, only to have it zap your entire health bar in one hit, can have a devastating knock on your psyche. That’s the rock bottom moment for Demon’s Souls, but you’ll be feeling it far too often for comfort.
Your only sanctuary is provided by the Nexus, a mystical hub world which features two floors of dead half-human marionette torsos, apart from a single survivor who instructs you of your mission to slay evil and give a Devil-like figure a jolly good shoeing. Like the rest of the game, the Nexus is an elaborate construction of Medieval-inspired architecture peppered with twisting staircases, crumbling walls and not nearly enough light sources. The Havok physics engine can mess with the otherwise pitch-perfect atmosphere, however, with enemies tumbling around beneath your feet like crisp autumnal leaves.
While the magnificent and ornate boss encounters will provide the most severe test of your mettle, even lowly monsters can ship you back to the start of the level if you’re careless. Successfully kill a baddie and you’ll pick up a few souls for your efforts - these double up as both the in-game monetary and levelling currency. The game provides you a convenient item bank from the offset, but there’s no way to store your precious souls. If you die (and you will) the game robs you of the souls in your possession, which is like kicking someone when they’re down.
Find your bloodstain, left at the location of your demise, and you’ll be able to recover the souls you lost; die again before reaching it and you can wave them goodbye. The game’s greatest accomplishment is in the way it creates a lingering sense of unease and dread, and when you actually manage to reclaim your body you’ll find yourself clinging onto it for dear life, tentatively creeping around corners and rarely lowering your shield. Your instinct is always to stay in the safety of light, though that’s extremely difficult for a game perpetually shrouded in darkness. Eventually, you’ll accept that death is part of the process – and you don’t lose any of your items for popping your clogs, either.



User Comments
Stegosaurus-Guy-II@ Doyle41
All of my other posts in this are wrong, I changed my mind when I played it more and found out that it was actually really easy.
Doyle41
Endless@ Stegosaurus-Guy-II
Woffls@ Stegosaurus-Guy-II
Stegosaurus-Guy-II@ tsep23
It's the 'look at me, I'm playing a HARD game' of this generation.
tsep23
squidman@ Endless
Some people seem to be naturally find it easier than others, but it's one of the few games I've played that even the people who aren't immediately good like the game enough to keep trying. I was absolutely terrible at the start, but I never felt like giving up.
Also, thanks for the comments!
Endless@ Stegosaurus-Guy-II
I really enjoyed my brief stint with it at Lee's, though certainly quite unforgiving you can wade in a fair bit without worrying about being pixel perfect with your strikes, at least early on. The most difficult thing it concentrating and keeping your ego and rambo head in check!! lol.
Stegosaurus-Guy-II
chelskiboy247
El-Dev
Peake-a-boo
Woffls
scaz2244
great 1st review martin
Roland_D11
A little addition though: You can resurrect yourself not only by killing a boss or helping other players but also by using a 'Stone of Ephemeral Eyes', an item that drops quite frequently. There is also a merchant in 5-1 and 5-2 who sells them. I personally didn't bother and played most of the game in soul form.
What I love about the game is the challenge and the small details. For example: You don't make a noise (footsteps etc.) when you are in soul form, but you do when you are alive.