Dead Rising 2: Off the Record Review
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For a game that contained so many wonderful elements, Dead Rising 2 was hard to love. Any given moment could find you building a homemade lightsaber, beating zombies to death with a fluorescent dildo, or breaking into a shop so you could try on women's clothing. On the other hand, the overall fun factor was stymied by several recurring annoyances - notably some rock hard boss battles, and the late-game arrival of a new enemy type that was a pain in the arse to fight.
One year on, Capcom has given us Dead Rising 2: Off the Record. As Capcom Vancouver's Jason Leigh recently explained, this is more or less a Director's Cut of the game we played last year. The major changes arrive in the form of a supplemental Sandbox mode, and a new protagonist - or rather an old one, since motocross star Chuck Greene has been switched out for photojournalist Frank West, star of Dead Rising 1. Frank's reinstatement also means a return of the first game's camera mechanic, allowing you to earn XP (or PP, as it's called here) by snapping pics of dolled-up zombies, posing psychopaths, and busty NPCs.
While the plot has undergone a minor facelift to account for Frank's presence in Fortune City, the overall structure is extremely similar, with the game re-using quests and cutscene material wherever possible. As before, you'll settle into a rhythm of balancing core story missions, rescuing survivors, and pratting around with the many diversions that Fortune City has to offer. In the main story you're still working against the clock, ever ticking away in accelerated real time, but Sandbox mode now offers an easy way to escape the pressures of a strict timetable.
Unlike Dead Rising 1's Infinity mode, which took a bite out of your health bar at 100 second intervals, Off the Record's Sandbox is an intentionally relaxed affair. Infinity was a gruelling test of player resilience - one that awarded an Achievement if you could survive for 14 real-time hours - but here the game is happy to let you explore Fortune City at your leisure. As you slaughter zombies you'll gradually unlock 30 timed challenges, which pop up all over the map. Predictably, many of these challenges encourage you to slay vast numbers of zombies in specific ways, but other variants include photography assignments, PP scoring contests, and time trials that find you clambering up the scenery, revealing secret nooks and crannies that might otherwise go unnoticed.
The new play area, Uranus Zone, provides a multitude of fresh ways to pulp the staggering dead. It's an amusement park packed with the kind of enormous rides that make your stomach heave just to look at them - and that's certainly the effect they have on the game's poor old framerate, already a frail beast at the best of times. Like a visit to the Addams Family, a trip to Uranus Zone begins with a giant lurch - but thankfully things seem to settle down after a moment or two. Once this happens, you can use fireworks to lure zombies into path of the hulking, gaudy rides. It's incredibly satisfying, recalling every nightmarish daydream you've ever had while queuing at the likes of Alton Towers.
Along with the new zone there's also a smattering of new Combo Weapons, including a mask that fires lasers from its eyes, and the Pegasus - a rocket-powered hobby horse that punctures a zombie's torso, and then launches them into space. Search hard enough, and you can find the four DLC costumes that were released for last year's game, allowing Frank to dress as a soldier, ninja, psychopath, or sports Viking (must be an American thing), and granting him new powers in the process.


User Comments
Clockpunk
http://www.capcom-europe.com/blog/20...a-vista-frank/
I love this game so much! :D
Clockpunk@ Ghost_Dog
The story seems much more interesting - and although it provides plenty of 'Oh! I see...!' moments when compared to DR2, it makes sense as a standalone chapter.
I am glad that both the combo card/photography systems are both woven into the game, and the selection of handmade weapons/extra area give DR2:OTR very much the edge, in my estimation. I'll send Wido over to give his opinion, but both times we played have just been filled with laughter.
Ghost_Dog
I never got the second game, mainly because I've been told that it has some rather unforgiving game mechanics.
However, I like the sound of Off the Record, mainly due the inclusion of the sandbox mode and the improved checkpoint system.
Is Off the Record a good starting point for a weary gamer?
Clockpunk
The photo mechanics are much improved from the original Dead Rising.
All in all, a damned good purchase, which I think new users might find better than vanilla DR2. Although it is nice seeing the story from a completely different perspective.
dazzadavie
I didn't get on with DR1 but love DR2 and the mini ones too. Very interestd in picking this up next year.
Thinking of putting DR2 back in now
Clockpunk@ guyderman
Case West is the 'mini-sequel', but also probably a good introduction to the camera mechnics for Off the Record...
And the main games do have co-op, which led to some amazing gaming sessions (and are also useful to show/be shown where useful caches of loot can be found)! :D
guyderman@ Clockpunk
Clockpunk@ guyderman
Exploration is key to the game, and finding a hidden useful weapon/combo part where you least expect it - and remembering that at a crucial time, is a hugely important part of the game, I found.
Guyderman, have you tried the demo for Case West, at least, on Live Arcade? I would thoroughly recommend giving that a go, if nothing else... that saw pretty much universal praise as a slice of DR2-representative action
Either way, I make no secret of the fact that I have been looking forward to this, but do think it could have been a few sep. DLC packs (new area and combo cards, Frank & Camera Mechanic, Sandbox Mode...) but that would probably have been the same price, sooo...
mydeaddog
This game (and standard DR2) are less abrasive at first, though the bosses will still destroy you at first. Have some fun, level up and find weapons (and cocktails) that you like, and you'll enjoy it a lot more.
Or give it a go in co-op. Clockpunk and I have been talking about playing that way at some point....
*EDIT* And you weren't doing anything wrong; the jeep guys are notoriously hard to deal with. DR2 has a similar enemy, but he's easier to avoid.
guyderman@ mydeaddog
Like I said I think over the next drought I'll give it a good bash, and certainly take your advice, just have some fun with it, get to know it and then take up the challenge!
I remember with the first one, (it's been a few years now), that it was them B@st@rds in the Jeep in the courtyard that did it for me - I got hammered everytime I went out there - so frustrating - I must have been doing something seriously wrong - lol!
mydeaddog@ Wido
They'll get there, though. As long as they can think of another decent setting for the next one, that is.
@guyderman: There's a definite learning curve to the games. If you find the main game too taxing at first, it's a good idea to simply play and dick about for a bit, then restart. You'll level up, and more importantly you'll learn where all the cool stuff is.
As I said in the review, it's still not a series that's particularly friendly to beginners. You have to learn the secrets, and then when you're part of the club you'll get the most out of it...
Vroom
I actually coded the free iOS app to accompany this:
http://bit.ly/ShotByFrank
Check it out if you get a minute. Thanks. !:)
guyderman
Might try again over the next gaming drought as I really want to like them godammit!
Wido
Something from the Dead Rising 2 review:
"It's a worthy sequel in many ways, but despite all the innovative weapon combinations, Dead Rising 2 suggests that Capcom has yet to find its perfect blend."
Off The Record doesn't hit that note?