Video Review
Codemasters' explosive FPS fails to come close to what the publisher has produced in the racing game genre, disappointing in almost all areas.
Heads-up: September 2011
September is upon us, it's time to play some games. Pearson and Martin have a look at the games released in the first half of September.
Launch Trailer
Available for PlayStation 3 and Xbox 360 from Friday, September 2.
Behind The Bullets Part 4: Online
The final video in the ‘Behind the Bullets’ series, revealing Bodycount's co-op and multiplayer modes in action.
Behind the Bullets Part 3: The Demo
Go ballistic by downloading the Bodycount demo from Xbox LIVE Marketplace today.
Behind the Bullets Part 2: The World
A look at how Bodycount's art direction, class-based enemies and setting come together to deliver the perfect platform for chaotic firefights.
Sound Spotlight: Front End
James Slavin, Lead Audio Designer on Bodycount, takes you through the music and SFX used behind the front end video.
Sound Spotlight: The Orchestra
A look at the score performed by the Orchestra, and how it translates to the music used in Bodycount.
Behind the Bullets Part 1: The Guns
Codemasters Guildford Studio team members discuss the way in which gun handling, VFX and level design combine to deliver a "crazy, over the top" experience.
Posted 02 Sep 2011 at 5:22pm
