Codemasters' explosive FPS fails to come close to what the publisher has produced in the racing game genre, disappointing in almost all areas.
September is upon us, it's time to play some games. Pearson and Martin have a look at the games released in the first half of September.
The final video in the ‘Behind the Bullets’ series, revealing Bodycount's co-op and multiplayer modes in action.
Go ballistic by downloading the Bodycount demo from Xbox LIVE Marketplace today.
A look at how Bodycount's art direction, class-based enemies and setting come together to deliver the perfect platform for chaotic firefights.
James Slavin, Lead Audio Designer on Bodycount, takes you through the music and SFX used behind the front end video.
A look at the score performed by the Orchestra, and how it translates to the music used in Bodycount.
Codemasters Guildford Studio team members discuss the way in which gun handling, VFX and level design combine to deliver a "crazy, over the top" experience.