Bayonetta News

For:PS3  Also On: Xbox 360 Release Date: 8 January 2010

Says 'all involved endeavoured to exploit the specific traits of each console to create an enjoyable experience'.

Bayonetta screenshot

Platinum Games president and CEO Tatsuya Minami has moved to clear up reports that the PS3 version of the SEGA published action title Bayonetta will be an inferior product on PS3. Last month 1UP reported that the PS3 game was suffering from many graphical issues.

Writing on the Platinum Games website, Minami explained:

"With Bayonetta, we created the Xbox 360 version of the game first, and then handed off all the data and other assets to SEGA so they could begin the process of porting Bayonetta to the PS3, giving them advice regarding the porting process along the way and overseeing the progress to ensure that the PS3 version would be the best it could be. The goal was to release the Xbox 360 and PS3 versions to gamers day and date, and even though there have been trials and tribulations along the way, we are incredibly pleased to be able to present two playable versions of the game on the Tokyo Game Show floor."

Minami added: "As the developers of Bayonetta, we have overseen both versions, and I would like to make one thing clear. The Xbox 360 and PS3, as hardware platforms, both have their own distinct differences and peculiarities, and these characteristics will naturally give birth to differences in the final product. However, all involved endeavoured to exploit the specific traits of each console to create an enjoyable experience. We feel the best way to evaluate this is by actually playing the game for yourself and coming to your own conclusions.

"Bringing Bayonetta to users of both the PS3 and the Xbox 360 is something we feel to be very important, and I feel passionately that we have fulfilled our responsibility in that regard."

Bayonetta had been scheduled for release late this year, but will now hit stores in January 2010.

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Ghost_Dog's Avatar

Ghost_Dog

Should developers lead on the PS3 and then port to the 360?

It would ensure that both versions are almost identical as porting to the 360 is easier than vice-versa.
Posted 13:48 on 21 October 2009
pblive's Avatar

pblive@ CheekyLee

Surely that just means it's harder to program for, not worse? The cache is an issue, yes, as is the rendering which the 360 has some nifty little tricks for,

But at the end of the day the PS3 can produce some great results if programmed by people who are working specifically for that hardware. Lazy ports are the only issue, you really need to build something from the ground up to make the most of the hardware.

That's the other benefit of the 360, of course, in that it's pretty similar to PC architecture for developers.
Posted 13:36 on 21 October 2009
mgnt's Avatar

mgnt@ Endless

Not sure if i got Endless' point, since the game was not released yet, have you played both versions? Anyway...
Posted 12:29 on 21 October 2009
CheekyLee's Avatar

CheekyLee@ Endless

The Cell processor is basically good for servers, and not much else. You have to program it to do a lot of little calculations in order to get the most out of it. What it shines at is video playback. What it is not so good at is things like vectors, where the lack of a cache is shown to be quite the oversight. Regardless of what fanboys out there will tell you, the Cell is not a good processor to use for games programming.
Posted 16:26 on 18 September 2009
Endless's Avatar

Endless

What traits of the PS3 architechture have they utilised that were unavailable on the 360 then? If the only different to a customer playing the game is that one runs slower and glitchier than the other that would indicate difficulties replicating 360 methods on the PS3 or that SEGA has simply done a shoddy job of porting it. Either way i wouldn't be too pleased if it were my project.
Posted 15:35 on 18 September 2009