Assassin's Creed Revelations Review
The Animus is gaming's greatest get-out clause. Invisible walls, erratic NPC behaviour, narrative inconsistencies and technical snafus can all be explained away by the fact that you're merely experiencing a (mostly) sophisticated virtual reality simulation. If guards are attacking you despite your notoriety being zero, well, that's just a bit of dodgy Animus programming. And if Niccoló Polo is refusing to follow you because he's busy hovering above a rock? Glitch in the Animus. Pedestrians merging into Ezio during a dialogue sequence? Animus.
Yet it can't excuse everything. Assassin's Creed Revelations has been developed by six studios across three continents - and in a little over twelve months. It shows. Revelations' fractured campaign doesn't suffer from a lack of ideas, but the new inclusions either fail to add anything meaningful, or, in some cases, actively detract from the experience. You can't really blame Ubisoft for not trying here; there are plenty of new additions to deflect the common accusations hurled at yearly updates. You can, however, criticise the way in which these concepts have been integrated.
Revelations is, of course, the third game starring Ezio Auditore da Firenze, and while the official line will no doubt claim otherwise, it's clear it wasn't ever meant to be this way. But Ezio's popularity demanded his story be expanded, even if the main thread of the plot is now in a holding pattern, circling slowly, waiting for the go-ahead to descend.
So, with Ezio's tale still to be resolved, it means Desmond, the guy we're supposed to care about, spends the entire game unconscious, his mind having taken him to a blue-green world of floating monoliths and glowing lights. With a beach and a body of water gently lapping at the shore, this peaceful idyll is not a bad place for a coma destination - at least until it's interrupted by someone whose identity I probably shouldn't reveal. Either way, it's merely a conduit for Desmond to once again don the simulated pauldrons and virtual vambraces of our ageing Italian stallion, who's now in Turkey and fighting Templars and Byzantines, presumably because the developers fancied a change of scenery.
From the outset, you notice something's different about Ezio, and I'm not just talking about his craggier-than-a-cliff-face character model and grizzly beard. There was always flamboyance about his kills as a younger man; while the series has never shied away from the brutality of the creed's methods, here was a man who seemed to enjoy his work. There are still flourishes here - at times Ubi seems to forget that Ezio is well into his fifties - but there's a cold savagery to the violence at times. It's instantly obvious in the opening battle, when our hero jabs his sword upwards through a guard's skull, then spins the head around horribly. Gorehounds will delight in the nastier kills, from throat-slashing to slow motion eviscerations, but it's not a change that sat particularly well with me.
Nor is it the only curious change. Ezio might be out of Italy, and with it his usual variety of roles as assassin, mentor, landlord, and recruitment officer now feel like a burden. In former games these elements felt optional, repaying your time investment by making life easier, either by affording you regular back-up in difficult encounters, or swelling your bank balance to make the most powerful weapons and armour affordable. In Revelations your tasks feel more like busywork, as purchasing buildings automatically increases your notoriety. To reduce the threat of constant street violence, you'll need to bribe heralds or kill Templar messengers, or try to capture a Templar den. When you do so, you'll need to position a Level 10 Master Assassin to make your ownership permanent, otherwise the Templars will contest the den you took from them. At which point Assassin's Creed goes all tower-defence on us.



User Comments
Tugs
This review is probably the most accurate. I find that GameInformer (who gave it a 9) was really just too "fanboy" ish, or maybe they were paid to rate it high. Anyone who is as dedicated to the series and pays attention to the details as us would see what crap Revelations was. It was seriously lacking, and honestly it's a waste of sixty bucks. However, they make it just enough of a necessity for the story so that fans must buy it. I finished it in a mere two weeks, and I made sure to get 100% on everything right up front so that I wouldn't have to play it again. I won't be playing through it for fun another time, let me just say, but it is key to continuing the Desmond story in AC III.
I actually thoroughly enjoyed AC II. It was almost as long as AC I, but I had missed cutscenes in the original, so the addition in AC II really made me happy. There were a lot more character interactions. The cliffhanger at the end didn't really bother me in Ezio's story. There was no need for Brotherhood, and certainly not Revelations. Altair left us at a cliffhanger, also, and honestly if they really needed to finish someone's story in sub-games, I would have preferred they do it with Altair. Brotherhood and Revelations were just an excuse to throw in game features they hadn't thought up in time for the first two.
Revelations, while the plot is lacking, does actually tie in at the end, but that's literally the only cutscene I find worthwhile in the entire game. The last scene shows you why they even bothered making this game.... and it satisfied me enough that I didn't beat my copy of Revelations with a hammer and then drive over it (despite the strong urge after seeing Des' new face and experiencing way too many glitches and mistakes).
Still... I'm weary of AC III, but at least they say they've been working on it for the last two and a half years, and it seems promising so far... mostly because Ezio isn't a part of it. They beat that dead horse far too long and beat my interest out of the franchise.
guyderman@ ReadySteadyGo
(btw I was using CoD as an example of a game I felt sub par please don't think I was even comparing it to AC2 in quality!)
ReadySteadyGo@ guyderman
It's a better investment than COD by miles because they at least do something different, the main reason this has turned out bad is that they tried to do too much in very little time with 8 studios.
guyderman
ReadySteadyGo
So far already though I think this is the worst AC game so far (and I'm including the first one btw) and if I hadn't played the others or was a game in it's own right would have just turned it off.
Very messey and the first third of the game is explaining how to play the game as well which I hate in games, normally it's the first few missions in this franchise not a third of the game.
Can see the game dropping in price very quickly and is a rental if anything and the 7/10 score's most are giving it including this site is very fair.
draytone
Clockpunk@ Wido
draytone
Not surprised at the (relatively) low score, but I'll pick it up after I've finished with Brotherhood. Whenever that may be.
Ghost_Dog
First game bored the hell out of me. Second game was what the first should have been. Third was more of the same, only with too much property buying/renovation malarkey for my liking.
The franchise is in a rut and needs a spectacular reinvention with Assassin's Creed III.
After 20 odd hours with Brotherhood, I frankly got bored with saving up money and endlessly recruiting other assassins and gave up.
Despite the wonderful setting, the environments reek of copy n' paste. Same buildings stitched together, same groups of people walking around. It lacks the atmosphere and 'lived in' nature of Liberty City.
Don't get me wrong, the first 20 hours I spent with it were enthralling. But the repetition eventually took its toll.
But yeah, back to Assassin's Creed Revelations, I don't think I'll bother. I think I'll wait and see what they do with the 'proper' sequel.
Get2DaChoppa
pblive
TomPearson
Wido
I gave it a quick deco as I'm pushed for time this morning even at 6:39am.... Ubisoft seems to be pleasuring the ol'cash cow on this one. The demo (gameplay footage) does indeed spark some major interest, as it does look fun to play like the others, but I believe they have used Ezio for far too long. Ezio' story was wrapped up pretty well and it's where Brotherhood failed for me personally in the story-telling. Unnecessary continue of the conflict between the Borgia, and very linear activities which were boring to hell.
I still think to this day that Assassins Creed II should of had players playing Altair. It's obvious what Altair has done - creating a more interesting dept than whatever Ezio has accomplished. I would prefer it like that by introducing Ezio later.
I'm starting to wear thin on this franchise if I am honest. The first Assassins Creed game was bloody brilliant and Assassins Creed II was ok. Brotherhood was pretty much add-on but with more added stuff to do in terms of moveability, combat and story. Revelations seems to be another Brotherhood which I won't pick up till it hits the bargain bin and that wouldn't be long. I have noticed the Assassins Creed games as of late hit the bargain bins very, very quickly - say January to February. I'll only be getting Revelations on the terms of story to see Ezio's conclusion, returning back to the old "kingdom" so to speak - ala Masyaf, the birth place of the Creed, and the Altair visions/apparitions? Very interesting indeed in that respect.
87Sarah
I had my fingers crossed that Ubisoft would hit the nail on the head with this one and add another stunning game to the Creed franchise but I had my doubts in the back of my mind that Revelations just might not live up to the standard.
This wasn't a day one purchase for me anyway because I still haven't finished Brotherhood. Now I know I don't have to rush Brotherhood to play Revelations.
scaz2244