Assassin's Creed: Brotherhood

Assassin's Creed: Brotherhood Preview for PS3

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9Out of 10
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Assassin's Creed: Brotherhood screenshot
Assassin's Creed: Brotherhood screenshot

Games caught in the limbo between sequels usually have a certain stigma attached to them. Too accomplished to be called an expansion, but not quite accomplished enough to be considered a sequel, these types of games often get described in terms of decimal points. Assassin's Creed Brotherhood, or Assassin's Creed 2.5 as some people are callously calling it, could be an exception to that rule. As well as concluding Ezio's story in 15th century Italy, Brotherhood introduces multiplayer for the first time in the series.

At E3 we got our first glimpse of the opening level, of Ezio bounding across the rooftops of a Roman villa as the Templar army wreak havoc in the streets below. It was a very narrative driven demonstration, and while setting the scene perfectly, it didn't give much of a sense of the all important Brotherhood features at the core of the experience. In contrast to this, the section of the game being shown off at gamescom was all about the gameplay and gave a much better picture of how players would be able to interact with their murderous entourage.

The start of the demo sees Ezio loitering around on a wooden beam, possibly 30ft above street level. Throwing himself off said ledge, Ezio plummets downward, landing on the back of an occupied horse and dispatching of its Templar passenger in one elegant movement. The horseback sections appear much more fluid than in previous games, and Ezio will leap to and from horses as naturally as he'd jump anywhere else.

As Ezio canters about the cobbled streets of Rome, Vincent Pontbriand, producer on the game explained the structure of Brotherhood to us. Each of the twelve districts in the game is governed by a tower, each tower guarded by a more senior Templar – a leader, if you will. The objective of the demonstration in question was to find the district's tower, kill its leader and reduce the structure to a smouldering pile of rubble.

On the way to the tower, several Templar appear to hinder this plan. Ezio need not concern himself with such trivial distractions, however, as the master assassin has lackeys to do his dirty work. With a single tap of a button, two assassins materialise from the shadows, throwing themselves at Ezio's enemies like bees on honey. The Brotherhood features are easily the most interesting addition to the campaign, allowing Ezio to delegate combat related chores to his ever-willing posse.

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User Comments

draytone's Avatar


I was massively impressed by the style and technical prowess of AC but two hours in I gave up playing it. That game added a whole new meaning to grinding.

I picked up AC2 the other month, and being interested in the history of the Medici and the Renaissance it was instantly much better. Starting with that fight on the Ponte Vecchio in Firenze was great because I've stood in exactly the same place. I've think I'm pretty similar to the sense that I've had it a few months and I'm only really a few hours in. It's a game I pick up once and awhile then put down again as a new release always seems to be catching my eye.

Brotherhood sounds great but I won't be playing it as there are a whole host of other games coming out that I fancy the look of. As for AC3 feudal Japan would be sweet... although it has nothing to do with it I was always Japan when playing Age of Empires.
Posted 09:59 on 01 September 2010
JoekerJoe's Avatar

In the middle of the article about yonaguni, Emperor Li and the japanese buildings. Theres a good chance it might be :P
Posted 09:09 on 01 September 2010
Ghost_Dog's Avatar

Ghost_Dog@ clangod

I'm with you on fuedal Japan clangod.

That would make for an awesome setting.
Posted 10:32 on 28 August 2010


Part of me thinks this should have been part if AC2 and another part just says "yey! Another AC game."
Posted 09:15 on 28 August 2010
Stegosaurus-Guy-II's Avatar


After actually watching the demo I'm really looking forward to it.

The whole raising an army and sending them on missions part seems just like Peace Walker, which is still my Game of the Year so I already know I'm going to enjoy it.
Posted 08:20 on 28 August 2010
clangod's Avatar


I actually rather liked the first AC but after completing it never played it again. I have picked up AC2 now about 3 months ago I think and apart from being distracted by other games I've bought since, think it is a great addition to the franchise but ultimately you just do the same thing over and over. AC2 will probably only see one playthrough from me as well.

Brotherhood on the other hand appeals to me more for the multiplayer than any "tacked on" story piece. I can't help but feel an assimilation to the ideas behind Brotherhood's online modes (at least what I've read so far). I'm always excited about the idea of stealth and the subtle nuances that make up an open world scenario. Of course I have yet to see just how well it all fits together but I'm happy to know that it won't just be another guns blazing frag fest. The hunt is always more exciting than the kill.

As for AC3, why not something set in fuedal Japan? I bloody love ninjas (ronin), samurai and the whole history of the period. That would make me wet my pants with glee.
Posted 16:36 on 27 August 2010
Ghost_Dog's Avatar


Didn't like the first game, but I was rather fond of the second.

Might pick this up.
Posted 12:51 on 27 August 2010

Game Stats

Release Date: 19/11/2010
Developer: Ubisoft
Publisher: Ubisoft
Genre: Action
Rating: BBFC 15
Site Rank: 3,710 18
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