Assassin's Creed II News

For:PS3  Also On: Xbox 360PC Release Date: 20 November 2009

Franchise sales now in excess of 20 million units.

Assassin's Creed: Brotherhood screenshot

Assassins's Creed: Brotherhood has sold over one million copies across Europe in under a week, Ubisoft has revealed to MCV.

The rapid sales have made Brotherhood Ubisoft's fastest-selling game ever in Europe.

Brotherhood's sales have also pushed the franchise over the 20 million mark, and Ubisoft expects this figure to rise to 30 million by this time next year.

"If you compare [the 1m in a week] with last year's ACII sales this is a big jump - so it's a great achievement," Geoffroy Sardin, EMEA chief of marketing and sales at Ubisoft told MCV.

"It's the best launch in the history of Ubisoft's European sales, and our best-selling launch title ever."

Sardin believes much of Brotherhood's success is thanks to the introduction of multiplayer gameplay.

"Apart from the big marketing campaign that we started a few weeks ago, and which continues over the coming weeks, the main reason the game has succeeded is that we transformed the brand from a single player one to a multiplayer one," explained Sardin.

Sardin said that 60 per cent of all Brotherhood players are taking part in the multiplayer modes.

"It is the first time we have added such a big multiplayer mode to an action franchise - but we're seeing people play a lot and regularly, so clearly they do enjoy it. The activity on forums is very happy."

VideoGamer.com Analysis

Assassin's Creed: Brotherhood was expected to be one of the biggest-selling games of the year and it hasn't disappointed.

While unable to compete with the record-breaking two million launch week of Call of Duty: Black Ops, by any other marker Brotherhood is a huge success for Ubisoft. What's now important for the title is it maintains strong sales over Christmas and New Year without requiring price reductions at retail.

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FantasyMeister's Avatar

FantasyMeister

I'm not sure the marketing campaign or the online multiplayer were responsible, I think it was more along the lines of you can now take out 4 guards with just one press of the button if you have enough assassins available, which is the equivalent of, I dunno, dropping a nuke on a group of Russian guards in Call of Duty anytime you feel like it.

Combine that with the Auditore Cape which lets you get away with murder without guards getting all shirty and you've got fun, fun and more fun as a reward for the hopping around you have to do to get that far.

I finished the storyline last night, all I can say is the series loves its cliff hangers and I'm already looking forward to seeing how many more installments they can squeeze out of the franchise before the storyline wraps up.
Posted 18:05 on 26 November 2010