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Something else EA almost got right is the weapons upgrade system. Before each mission and often mid-mission you're able to buy new weapons or upgrade existing ones. Cash is earned by completing objectives and it's pretty plentiful so you can upgrade quite regularly. Sadly you can only carry three weapons at once, plus your grenades, so it's unlikely you'll switch to anything new once you've got a fully kitted out killing machine - you can even add bling to make your gun nice and shiny and to attract more aggro. What effectively ruins this though is the lengthy loading you have to endure when you want to buy or upgrade. The menu itself takes far too long to load and then you need to load a new menu for each weapon type. Towards the end we often opted to stick with what we had rather than endure the loading once again.
Whether or not it's a great tool or simply a way to overcome poor level design is unclear, but Army of Two features a GPS, essentially telling you where to go and what the objectives are. For the most part it's perfectly possible to navigate without having to follow a set of glowing orange arrows, given than most of the maps are pretty linear, but we did have to consult the high-tech gadget from time to time.
As in Gears of War, Army of Two's competitive multiplayer modes only cater for a small number of players, in this case four. As a team of two you're placed in a large map (there are only four at the moment, but more via DLC wouldn't be a huge surprise) and you need to complete objectives before the opposition in order to earn cash. With AI enemies also littered about and the objectives being pretty varied for a multiplayer shooter, Army of Two's Vs. mode is certainly something you won't have played before. How much fun you get from it will depend on how you found the core controls during the campaign and if you can buddy up with a real friend who knows the ins and outs of the game.
Built using the Unreal Engine 3 Army of Two looks solid, but nothing more. Character models are excellent, but the environments are pretty sparse and enemies start to resemble clones before too long. The hovercraft sections don't shine visually either, with the vehicle almost looking like it's been pasted into the scene. Thankfully the Xbox 360 and PlayStation 3 versions both run at a pretty smooth frame rate and the differences between the two visually are minimal at most - we had both running side by side and it's hard to pick a winner. On the Xbox 360 everyone's got rumble support and there are plenty of Achievements to earn, while the PS3 features a few minor motion control additions, such as moving the controller up and down to reload your weapon.
It's hard to be down on a game that tries to do something commendable, but Army of Two suffers from too many problems to be the game we wanted it to be. It just about scrapes through, enough anyway to warrant some decent sales and hopefully a sequel. Hopefully next time Rios and Salem will be a little less wise-cracking, take things a little more seriously and come complete with levels and gameplay scenarios that match the clever aggro system. While the gun-play certainly grows on you as you progress, some hefty tweaks there wouldn't be amiss either. As a trial for a new gameplay concept Army of Two does its job, but as a great game it falls someway short.
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Bene wrote at 14:47 on 05 March 2008
Seems like you had have a bad day. But Ao2 is not responsible for that. I cannot belief that Ao2 is that bad. Also other reviews are with me.
Rogue Soul wrote at 16:28 on 05 March 2008
Pre-Order Cancelled ;)
Mulac wrote at 16:35 on 05 March 2008
After receiving fairly high scores with other reviews I'm surprised it got a 6 here. :(
NinetiesKid wrote at 16:39 on 05 March 2008
Meh I knew TomO wasn't impressed with the game but as it recieved high scores in other places I'm still very much looking forward to it.
DREKKEN wrote at 16:50 on 05 March 2008
What a negative review. Did you start playing hating this game before you put it in? Sure sounds like it.
Videogamer.com kinda implies you know how to play video games, but i dunno... lol
DH wrote at 17:33 on 05 March 2008
Get over it, it's a heap of averageness, with most scores in the 80 or below bracket. One of the most unremarkable games ever.
MarkToomey-08 wrote at 19:21 on 05 March 2008
army of two looks class
MG wrote at 23:23 on 05 March 2008
you do know its not normal for you to move fast in a precision aiming view, example CoD 4, you kind of make yourself sound inept and just not too great of a player in general
FRUSTRATEDMIKE wrote at 00:44 on 06 March 2008
I bought it yesterday. I'm a big fan of COD 4 and gears of war. All I can say it's try this game, this is F***** awesome. The weapons upgrade is nice.
Supyo wrote at 02:05 on 06 March 2008
This reviewer doesn't have much wrong. The big problems he didnt even mention. The multiplayer is very very buggy if not unplayable. I can't believe i wasted my money on this game.
Angel wrote at 02:10 on 06 March 2008
I like this review it shows indeph detail on the negatives of the game and thats what I was needing to find. ALl I could find is mostly the greatness of the game and I know it isnt perfect so I appreciate this review.
AriGold wrote at 02:49 on 06 March 2008
You had a bad day, hug out it bitch. Do the same review again in a week.
baccardi84 wrote at 07:38 on 06 March 2008
seriously, a lot of the complaints here are just as valid in any other FPS, but you punish Ao2 as if it's the only one that does it.
The enemies all look the same? sorry, they do in ever single fps ever made, even your beloved gears of war and halo.
game play gets repetative? sorry, all games are repetative.
movement is slow in precision mode? sorry, all fps's do this.
characters should be more serious? you don't like high-fives? sorry, it's a game, and it's not based in realism.
sounds like you had a hard time playing and didn't take the time to get better. too bad for you. i played with a friend and had a great time. just as fun as halo or gears of war, just not as polished. just as those games are overrated, this one has been underrated by you.
lastdual wrote at 15:58 on 06 March 2008
Someone's been playing too much COD.
Unlike that game, in AO2 you don't constantly have to look down the sights in order to shoot straight. Guns are actually effective shooting normally, and even blindfire is very accurate compared to other games. This slower-moving aiming retical when looking down the sights is not an issue at all and actually balances the gameplay.
Sorry, but some of the control issues mentioned here are more about the reviewer's personal preferences than actual faults.
kevin wrote at 22:22 on 06 March 2008
im sorry but yall are dumb..u must have sucked at tha game or sumthin cause it is way better than a six..being serious if yall give this a six then you should stop rating video games
NinetiesKid wrote at 23:09 on 06 March 2008
From what I've played so far I'd say an 8/10 would have been about right. The controls feel so smooth and fluid and they were my one worry about the game but it plays so much better than it looks in the videos. Definitely glad I purchased this. Also, people worried about aiming and accuracy with the guns - it's actually a really good balance like if you fire in bursts it's accurate but the recoil is realistic so if you're just spitting the bullets out it's harder to aim but it feels real. I don't know if people are worried about this actually maybe it was just me but in gameplay videos on gametrailers it looked really hard to aim it's not I just think the people who were playing it must have been bad :p
Flamboastin wrote at 04:57 on 07 March 2008
Its a decent game at best.. I beat it on hard in 5 n a half hours.. Im tired of games like Frontlines: FOW and COD4 who have these short singleplayer modes then rely on the multiplayer to make up for it, and in this case AO2 multiplayer sort of does.. Its fun, but defantly more agervating then fun.. If i could go back in time i wouldnt have bought the game and jus saved my money for Condemned 2, but i cant.. So ill tell you guys this, RENT IT FIRST, then if you like it buy it.. But for most it'll be a total disapointment/letdown.
H3llra1z3r wrote at 12:07 on 07 March 2008
Ok! I got frustrated how the target reticule sits on the rightt, would be nice to have a button to swap from left to right. IMO this game would reach 9.0 - -9.5 if they fixed this. Pimping weapons FTW
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