Army of Two Review for PS3

On: PS3Xbox 360
It has its moments visually, but on the whole the environments look rather sparse.
It has its moments visually, but on the whole the environments look rather sparse.

It has its moments visually, but on the whole the environments look rather sparse.

You'd assume playing with a real person would make things easier, but if anything it's actually harder. When playing with an AI partner you know where you stand. Although there's no command to move to a certain location (a big omission in our book), you can tell him to tag along with you, head on into the level or hold firm by pressing left, up or right on the d-pad respectively. The key to making the best use of your AI partner is deciding when to switch between the aggressive and passive modes for each of these commands. Passive makes him take cover and generally try not to get the attention of enemies, while aggressive sees him taking more risks and making sure the enemy knows he's there - effectively taking the aggro.

By using the on-screen mini-window which shows your partner's position you can pretty effectively move him to the position you want. Tell him to move through the level and then switch to an aggressive hold firm command when enemies are in sight, and he'll do his job. With the aggro on him you can sneak around the side and take out enemies relatively easily. If he starts to take too much heavy fire, a quick tap again right on the d-pad will tell him to play it safe, so he stops firing and takes better cover. You can then take the aggro and give him time to recover. At times it works well, but it's a flawed system with its success depending on the number of enemies and their willingness to rush at you.

With a real partner things aren't as clear cut. The same rules apply, but you've got to work together, with clear roles defined at every encounter and communication needing to be spot on. If you find yourself playing with someone with considerably less ability than you, you might as well forget about it as you'll both be killed, over and over again. When you're shot down you usually get a chance to be given medical aid (unless you take a shotgun to the face), with your partner running in and fixing you up, hopefully before your time is up. Doing this in the open isn't ideal so you're able to drag your partner behind cover - something I found the AI was far better at, despite coming unstuck by grenades on numerous occasions.

Other co-op actions seem great at first but soon become less and less used as you realise you're better off sticking to what you know. Using a shield and working as a team behind it is ok, but it limits your attacking options, and the co-op sniping is something we found very little use for. You'll be forced to use the back to back move at various points (at least once per level) but it feels rather tacked on. You simply spin round and shoot while a tonne of enemies run at you. These set-pieces could have been cut from the game at no real cost. You'll also have to help one another up onto ledges at various points, but at no point did the game feel especially better as a co-op game than any of the others on the market.

Reviving your downed partner is something you'll be doing a lot of

Reviving your downed partner is something you'll be doing a lot of

All of the problems are compounded by some dull level design and a lack of variety. Every level plays out the same with the final guy needing to be flanked and shot from behind. Given that a number of these areas are little more than outdoor corridors, finding a path around the back without running straight past the super enemy is practically impossible and it ruins the illusion that you're actually outthinking your foe.

Never before in a game have I witnessed so much anger by two people playing together. At times Army of Two makes enjoying it impossible, with the game seemingly trying its hardest to ruin the potential it has. Add some annoyingly placed checkpoints to the list of problems and you have a game that only the most committed will work through - even though it can be finished in six hours on the highest difficulty available from the start. Hovercraft sections are introduced at a number of points, no doubt to spice the gameplay up a little, but they feel dated even compared to the boat sections in Half-Life 2. Throughout the campaign I was waiting for things to kick off and for the game to go up a gear, but the spectacle never came.

When you first use a parachute, sniping enemies below while your partner controls the chute's descent, you get a flash of something brilliant, but later sections make aiming nearly impossible and you can simply fly past most the enemies anyway, making the shooting a diversion at best. You can even perform ridiculous air guitar solos or high fives with your buddy, but they're completely bizarre in the context of the game and largely pointless.

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User Comments

hotwadd's Avatar

hotwadd

ok soo i picked this game up for a tenner in hmv...not too bad actually well worth the money for a few hours of shooting...very linear and kinda railed at times but a bit of fun for two
Posted 23:09 on 21 May 2009
emu2282's Avatar

emu2282

Tom has explained the game perfectly, but 6 was a pretty poor score. 7.5 or 8 would have served better. Very enjoyable game, played a couple times through and enjoy the games light heartness. I think the games main fault is to portray itself as serious hardcore when it's more just fun.
Posted 14:42 on 07 September 2008
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MONKEYMAN5428

I THOUGHT IT WAS A FRIKEN AWSOME GAME AND I WAS SUPRISED ON WHAT REVEWS IT GOT
Posted 00:24 on 31 March 2008
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sfjp

i got it 1 week ago from game in uk. I though it was rubbish for the first half an hour then was alright i thought was a bit of a fun game nothing special but good fun to have and play though ive only seen one other person on psn so havebnt played online wich is gutting cant wait when i do though bet its quality.
Posted 14:26 on 12 March 2008
Exnor's Avatar

Exnor

GameSpot's review has just been published: http://us.gamespot.com/xbox360/action/armyoftwo/review.html

6.5/10.
Posted 21:39 on 11 March 2008
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capeo

Yes, JayB, we're all noobs compared to you and your limitless gaming experience. Which is odd, when considering how you write, I'd have to assume you were twelve years old. You must have gotten a lot of gaming in when you were a toddler.
Posted 17:24 on 11 March 2008
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JayB

Razor or wat eva ur stupid name is , this game got nothin short, controls are bad , mult-p aint pretty s@@t , this game made 4 lil kids
Posted 16:06 on 11 March 2008
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capeo

I find it odd that the couple reviewers who gave this game pretty bad reviews both complained about about not being able to kill guys on the run or take guys out at close range. I think they just suck at the game. I seem to have no problem doing this. It seems like the want the game to play exactly like other games they have played. Not to mention you can adjust the aim settings as well.
Posted 15:38 on 11 March 2008
RaZoR_GTX's Avatar

RaZoR_GTX

This game is mint! the only beef i have with it is that enemys are not get hit when i am exactly at them. I use a 40 round clip aiming at this guys headspace at bout 5 meters and nothing, i had to play dead instead. But im well happy with this game! worth 37 quid neways.

Jaybe there must b a lot of noobs in this gaming world but your the only one who thinks its crap :blushsmile:
Posted 14:14 on 11 March 2008
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JayB

From wich planet r u? only noobs will play this crappy game.... gonna trade it tomorrow
Posted 03:51 on 11 March 2008
bortonj88's Avatar

bortonj88

This game is absolute quality! Just been playing for ages with my mate on campaign and we are hooked. Truly a great game!
Posted 02:55 on 11 March 2008
NinetiesKid's Avatar

NinetiesKid@ MarkToomey-08

Quote:
Originally Posted by MarkToomey-08
Army of two is a brilliant game the only thing i don't like about it is you can only kill bosses from the back!!!!!!!

Shotgun them down, run round them and pump some lead into their back while they're getting up :D
Posted 19:14 on 10 March 2008
MarkToomey-08's Avatar

MarkToomey-08

Army of two is a brilliant game the only thing i don't like about it is you can only kill bosses from the back!!!!!!!
Posted 12:14 on 10 March 2008
NinetiesKid's Avatar

NinetiesKid@ FantasyMeister

Quote:
Originally Posted by FantasyMeister
As for Army of Two, you only have to take a quick look at the sub forums over at XBox.com to realise that it might be worth a bit more research before parting with your money.

Really? Most of the guys I've seen over there are in love with this game - infact I played the versus mode with 3 guys I met on the Ao2 xbox forums today and we had a great time.

To be honest the only downside to this game is how short it is but then again after other games being much the same (Call of Duty 4) you can't really complain about that.
Posted 21:58 on 09 March 2008
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TS9

This game is ****ing sweet... 1) the close combat is my favorite option (they can choke slam somebody to DEATH).. thats priceless.... and 2) I think that not knowing where bullets come from is kind of the point of being an open gun fight. I mean, to an extent you'd know, but I find that once I find out who shot me, I just run at him and pump kick the turban off his head.

Great game, don't listen to this guy.
Posted 23:31 on 08 March 2008

Game Stats

Army of Two
6
Out of 10
Army of Two
  • Solid visuals
  • The aggro system is great
  • Lacks spectacle
  • Awkward controls
Agree? Disagree? Get Involved!
Release Date: 07/03/2008
Platforms: PS3 , Xbox 360
Developer: EA Montréal
Publisher: Electronic Arts
Genre: Action
No. Players: 1-2
Rating: PEGI 18+
Site Rank: 9,548 40
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