WWE is a strange form of entertainment, acting as a kind of action movie soap opera for people bored of the events in Eastenders and Emerdale. Quite how a load of beefed up men (and women), performing orchestrated moves on one another and talking smack is entertainment, I don't know, but it is. Forget the fact that it's all fake, and that your family will probably label you an idiot for watching it, and it becomes good fun. Some of the storylines are over the top in the extreme, but it's hard not to be taken in by all the feuds and general happenings inside the WWE.
SmackDown! vs. RAW 2007 then is the sports entertainment industry in video game form, and the latest in what is one of the longest running series in modern video games. This history is also the game's biggest problem though. As a series which debuted on the PlayStation (sans the vs. Raw part) the cracks are certainly starting to become more and more obvious, and while changes have been made to keep the game feeling fresh, a new engine surely can't be far off.
This year marks the series' debut on a non-PlayStation platform (Xbox owners had to make do with some pretty average WWE games in the past), with the Xbox 360 being the platform to get the honour. Differences between it and the PlayStation 2 version are largely cosmetic though, as the engine underneath it all is the same. You still get the fairly clunky feeling gameplay, stiff animation transfers and some spotty collision detection. It's certainly a game that isn't easy to get to grips with if you're new to the series, but a little practice and you'll have most of the moves down pat.
New to everyone this year, though, is a new grapple system. Grapples are now controlled entirely by using the right analogue stick, with a push up, down, left or right starting a simple grapple move on your opponent, while the same actions on a downed opponent perform a different set of moves. By holding the Right Bumper on the 360 controller or R1 on the Dual Shock and moving the right analogue stick, you'll start a strong grapple; moving the stick again will then perform a powerful move.
Special finishing moves can be saved for use when you see fit, and these are often shown in glorious overly dramatic WWE fashion.
But that's not all. Clicking in the right stick while in a strong grapple will give you a number of options as to what move you perform, and if you're near an environment hot spot (such as the steel steps or an announcers' table) you can use the environment to cause damage. Elsewhere the gameplay is largely the same as before, with a heavy emphasis on reversals for both standard and grapple attacks. Special finishing moves can be saved for use when you see fit, and these are often shown in glorious overly dramatic WWE fashion.
There's a lot of depth to the control scheme here, but it's by no means the best it could be. You can grow to appreciate what it is, but at times you feel almost helpless as opponents continuously pummel you, and the AI of tag-team partners is ludicrously poor - which is strange considering opponent AI partners seem to do their job just fine. A rethink to the core gameplay is definitely needed, but it's by no means awful as it is, just rather dated.
Yuke's and THQ certainly don't disappoint WWE fans when it comes to content. As ever, there's a ton of match types (although the Money in the Bank match seems to be the only new match type), a lengthy Season mode, a load of Create modes, a General Manager mode, and online play. Season mode is of course where the bulk of gameplay is found, and this year it features more than 40 storylines. These largely depend on which wrestler you enter Season Mode with, and along the way you'll get to make various choices that send you down different paths. The locker room, where you're be thrown out to after each fight, lets you access emails, check out the fake WWE website, take phone messages, and, rather strangely, decorate.
The General Manager mode is improved slightly over last year's version, but not greatly, and it still feels like a mode that's been tacked on. You don't feel any connection to what you're doing (even though you can wrestle in the matches you create), and actually creating a good show, complete with feuds and rivalries is really hard, mainly due to the fact that you're limited to twenty wrestlers on your roster at any one time. The addition of writers is a nice touch, allowing you to create shows to appeal to different audiences, but the whole mode needs a serious re-think.
Online play is solid, once again letting you go online and put your belt on the line. Both versions of the game only support up to four players, which is a bit disappointing as larger online matches would have been enjoyable. The PlayStation 2 version features offline support for six players (should you own a multi-tap), but the Xbox 360 version is limited to four. Testing found lag to be minimal, making online play great fun, especially if you go to the effort to create your own character. The Xbox 360 game ties a number of achievement points to the online mode as well, so there's an extra incentive to enter the online arena.
I've already touched on the rather aged game engine, but that hasn't stopped the 360 game looking very sharp. It's clear that the game is still a port from the PlayStation 2, but wrestler models are far above the quality seen on the PlayStation 2. They really do look superb, and the next-gen favourite, sweat, makes a welcome appearance. It's only really the animation transitions and the rather last-gen hair that lets the game down visually. Audio is excellent on the whole, with plenty of voice work by the real WWE stars, although commentary outside of the Season mode soon becomes repetitive.
What's also disappointing is the lack of custom soundtrack support in the 360 Create a Wrestler mode, numerous load screens before and after matches, a slightly outdated roster of wrestlers, and some rather atrocious looking Diva models. The Create a Wrestler soundtrack omission seems bizarre, as even the old WWE games on the Xbox allowed you to use your own entrance music, and the frequent loading jolts you out of the WWE experience.
In the end, WWE SmackDown! vs. Raw 2007 is a great game for WWE fans, whether you own a PlayStation 2 or an Xbox 360. The game engine is certainly in need of a makeover, and this might be the last year THQ can offer what is more or less a slight update, but it's a fun game and something that will get more than a few hours play with some mates.




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Callum wrote at 12:49 on 22 November 2006
I agree with the review.....good graphics but let down by weak A.I, players take forever to get up off the floor,long loading screens and controls take time to get used to. only buy this game if your a fan though.
Karlius wrote at 10:55 on 26 November 2006
I'm a fan
I am a fan but i am getting annoyed with the long times to get off the floor. Plus a really stupid story line in season mode! I'l keep playing for a tad longer but i can see me trading it in soon enough! I feel let down!
Callum wrote at 09:12 on 27 November 2006
Karlius, have you tried using the left and right trigger buttons simuetanesly? its alot quicker to get up.
xocsirhc wrote at 13:57 on 28 November 2006
I have gotten used to all the controls and the long time on the floor thing callum is right use the right and left trigger buttons.
Bran wrote at 00:37 on 04 December 2006
More of the same
A good update but the exibition modes more of the same. I was hoping for a few improvements on last years. It would have been nice to have had the option of a Tournament for a title where you can choose from 16 to 36 superstars or a round robin match with an improved AI system. Iron man matches could have been improved with a possible option of having maybe 3 to 4 people in one match i think that would have made the game more tense then just a one on one option.I think in Exibition it would have been nice to have had a league table with you having to have so many points or wins to be eligable for certain title shots. These small things might breath some life into the exibition mode as for the Story modes i have always thought Season should not be so reliant on them and after the mode has taken its course you should be able to go through a league system like the original smackdown game but still. I thonk when you look at the titles that have gone before there have been some novel ideas that could be used again to spice up the Franchise but weather THQ will continue to plod along like they have done this year and tire the genre out is anyones guess.
Branewbie wrote at 00:40 on 04 December 2006
Oh yea if you didnt like the control system just move change it to Control D its sort of the same control of the last Smackdown game. Nice to see Mr Perfect in the game ive been wanting him in for ages
Victor wrote at 19:12 on 17 December 2006
More stuff in it!!!!!
You guys need to put more matches.Everything is still the same except for one match and thats the Money in the Bank.You guys have to put Inferno match or an I quit match
recklessheart wrote at 07:53 on 02 January 2007
music
is there any way you can put your own music in the game for entrance of a created player?
paul360 wrote at 12:55 on 01 February 2007
SD vs Raw 2007
General Manager mode needs improve hell yes
jb93 wrote at 20:55 on 10 March 2007
the thing that i think needs improving is the a.i being more realistic. i hit my finisher on kane i tried to move him away from the ropes. he reversed it then hit me with the chokeslam 123
Anonymous wrote at 18:34 on 06 June 2007
WRESTLING IS NOT FAKE
THIS MESSAGE IS 4 TOM ORRY WRESTLING IS NOT FAKE AND THE MOVES R REAL NOT ORCHESTRATED U MUPPET
CISCO wrote at 18:35 on 06 June 2007
WRESTLING IS NOT FAKE
THIS MESSAGE IS 4 TOM ORRY WRESTLING IS NOT FAKE AND THE MOVES R REAL NOT ORCHESTRATED U MUPPET
LFC TORRES wrote at 19:20 on 18 March 2008
Yeah Can U Put Ur music In Da Game
hello wrote at 10:11 on 03 June 2008
i agree with victor inferno match, biker chain much all that stuff needs to be added may be something for smackdown vs raw 2009 to do so i got some advice for them
PUT IT IN for **** sake this game would of easily got a 9 if that stuff was in it
Hello wrote at 10:15 on 03 June 2008
another thing change the chokeslam they've changed the finishers in svr08 so why cant they change the chokeslam or give a few more choices to change it to like one where he lifts up with both hands and throws them down on an angle that one awesome they should put that one as an option on svr 09 or somfin
smaelu wrote at 10:20 on 03 June 2008
wrestling not fake scripted and it can go wrong it happens all the time ie slip punches in land funny some of them just keep going plus we dont even care its entertainment so yea we just like all the ways they attack people
smeyulf wrote at 10:31 on 03 June 2008
you can put music in entrance. put music you want for entrance on your ipod or on 360. Then just get into music play it either from on 360 or mp3/ipod (connected to 360) click play match get back into music and get ready to press play when ur ready. After you play it, press b and watch then just stop song after entrance it only works on 360 anyway hope that helps and to those who argue on these type of things GET A LIFE DONT BE A ****ER anyway peace
smeyulf wrote at 09:44 on 13 June 2008
hi someone write something it not complicated
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