Suikoden IV Review
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So maybe it's the battle system that draws you to these games? If so, and if you're of a masochistic bent, you might be in luck, because Suikoden IV adores random battles and throws them at the player incessantly. In fact, the frequency of these battles often verges on the farcical, occurring every few seconds on average, and you'll be attacked without warning even in some towns and other seemingly "safe" areas. There hasn't been another game with this kind of encounter frequency since, well, Skies of Arcadia. Moreover, the nautical nature of the game frequently requires the player to undertake long journeys in a straight line over featureless oceans; there are few words to describe the combination of tedium and frustration that results when an entirely pointless and uninteresting twenty-minute journey is interrupted every few seconds by a random battle with exactly the same monsters. Those who found Wind Waker's aquatic travels in any way repetitive should give Suikoden IV a very, very wide berth indeed.
The battle system itself is uninspired. Perhaps the best that can be said about it is that battles are usually mercifully brief. There's little depth to the fighting and any customisation is mostly achieved by swapping characters in and out of your party rather than developing the ones you already have. Suikoden's trademark "friendship" system returns, allowing certain characters to buddy up for stronger attacks, but with only four characters in your party rather than the six seen in previous instalments, the possibilities offered by this system are substantially reduced. For much of the game, though, you'll barely notice, as most random encounters are so easy that your characters will barely break a sweat. Perhaps in recognition of this, the developers have thoughtfully included an "Auto" option, thus relieving the player of the need to actually take any part in most of the game's battles and providing even less reason to play the game in the first place. Grid-based ship battles initially appear to offer some much-needed variety but the strategic options are strictly limited and these sequences usually descend into two stationary ships repeatedly pummelling each other with cannonballs until one or the other finally sinks.
The first few hours of Suikoden IV are among the dullest of any game in recent memory
Even outside of battle, the game often seems to play itself. Lengthy dialogue sequences are par for the course in this genre but Suikoden IV chunters on interminably. Even when the game does hand control to the player, there's often little to do but run around trying to find out who you need to talk to in order to trigger the next scripted sequence. The first few hours of Suikoden IV are among the dullest of any game in recent memory as the player is frog-marched from one NPC to another to progress the plot. Any areas outside those strictly necessary to advance the storyline are blocked off, nobody apart from plot-critical characters has anything interesting to say and there's little in the environment with which to interact. It's retrograde game design at its most depressing. Later on the game does open up a little, and the opportunity to hook up with the various playable characters will appeal to completists, but it remains in thrall to its linear narrative throughout.
Offering little in the way of plot, characterisation or gameplay, therefore, Suikoden is forced to fall back on its graphics and sound in order to impress. Here, again, it's something of a mixed bag on both counts. Graphically, the game is bland: environments are flat and empty and there's little sense of scale. Holding down the Run button causes the main character to perform a constipated scuttle that has to be seen to be believed. Cut-scenes, however, are more impressive - well-directed, with an excellent depth of field effect and some surprisingly effective animation, they provide a sense of drama that's completely lacking from the rest of the game. Likewise, the surprisingly competent (if infrequent) voice acting almost makes up for the drab and uninspiring musical score. Almost. It's a sad day when the most inspiring thing you can say about a game is that the cut-scenes feature a nice camera focus effect.
Let's recap. Why do you play games? If you're looking for excitement, this game falls short. If you're seeking new experiences, this game offers none. If you want an exciting story, dramatically told, this game will leave you cold. If you're looking for interesting characters, this game's generic cardboard cut-outs will bore you to tears. If all you want is entertainment, you'll find it impossible to avoid the fact that vast swathes of this game are simply no fun at all. Suikoden IV plays like a game that's generations out of date, and it's so in thrall to established genre conventions that it never stops to think that it's failed in the basic purpose of a game: to entertain.
So, then. Suikoden: 4? Yes, sounds about right.
VideoGamer.com Score
4Score out of 10- 108 playable characters
- Dramatic cut-scenes
- Just plain dull
- Incredibly generic




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