Force Unleashed dev reacts to PC gamer outcry
Says no PC version of upcoming Star Wars game was a 'difficult decision'. 'Understands PC gamer concerns'.
Cameron Suey, producer of the Xbox 360 and PS3 versions of upcoming Star Wars game The Force Unleashed, has said he understands the concerns of PC gamers left in the cold by developer LucasArts' decision not to release the game on that platform.
LucasArts suffered a torrent of abuse from PC gamers following our May 2008 interview with Suey, where he explained that the reason the developer wasn't releasing a PC version was because of the difficulty of scaling the game so that it was playable on PCs of varied power. The interview currently has four pages of comments, most of which are negative towards the move and the reasoning behind it.
When we caught up with Suey at Leipzig Games Convention last month, we asked him how he felt about the overwhelmingly negative response to his explanation for the move.
He said: "Wow. OK that's interesting. Obviously the reason I'm doing this and the reason I think any of us is doing this is because we love games and we want to make games for people who love games. So any time someone's not happy with something, I won't say it's difficult because you have to deal with it, but we would totally prefer everybody to be as happy as possible, you know we want to make everybody as happy as possible.
"In this case, it just really wasn't feasible. As much as I really understand everybody's concerns and I really understand that people want to play the game on their platform of choice, the truth of it is, the way this game is designed, based around these physics, that are simulation based and very procedural, it would take a very powerful PC to pull them off. This is definitely stretching the Xbox and the PS3 really to the farthest they can go.
"And yet high-end PCs definitely would be able to do it. Traditionally the way you get a game on multiple PCs is you have to scale the graphics down, right? Unfortunately physics, especially procedural physics, it's impossible to scale it and if you did scale it or turn it off or turn it down it would fundamentally change the way the gameplay works. It would just be too limited for us. It was a difficult decision to make but you can't scale the physics."
Star Wars: The Force Unleashed is due out for Xbox 360, PS3, Wii, PS2, PSP and Nintendo DS on September 19. You can get all the latest trailers, screen shots and hands-on previews over on our game page.





User Comments
Mark
PS3 and Xbox 360 are the same than PC in fact those new console are PC based with CPU and GPU stack on a Mobo and sold in package with their own OS system.
The fact is that several company release unfinished game or weak port for PC because they don't want to bother with patch or crap like this.
Well mister Lucash who make Lucasarts on the map PC gamer`s.
But i see loyalty only go 1 way in this industry.
And you have the RIAA gestapo to cover your rear.
I would laugh if their a smart guy making mod or emulator so pc gamer can play the game and you receive no more $$$ from a piss off fan
Will
CH
PS2. Wii. Freakin hand helds.
Just say it's because yer afraid of all da pie rats and be honest.
Zeloran
1) We have a PS2 and a Wii version, which means there physics can be handled by those two consoles just fine. So, if they were concerned about a PC not handling the physics, then why they didn't make a PC port with the Wii or PS2 physics?
2) Okay, let's say they didn't want to do that because they didn't want to give PC users a "crippled" game. Very well then, don't. Just optimize the game engine properly for PC. After all, the engine uses third-party technology: Havok (works on PCs), Euphoria (works on PCs) and DMM (guess what, works on PCs too), so optimizing the whole thing for the PC won't be impossible.
3) Okay, let's say that after the optimization the game's still unplayable on anything lower than a high-end PC. What the heck, just release the game anyway with a high system requirement. Lots of games have done that in the past (Deus Ex, Deus Ex 2, Doom 3, Crysis, etc.) and nobody complains. After all, we PC users update our computers roughly once a year or so, most of the time to be able to play the newest games at their fullest.
I think they decided that porting the game for the PC simply wasn't worth the effort, and they gave us that excuse (which might have some truth on it) just to "appease" us. A shame, really. This game's probably the best Star Wars action-adventure game since Jedi Knight II, and LucasArts (previously LucasFilm) is well known for its PC games. It's sad they decided to leave the PC out of the loop this time. Almost feels like betrayal.
G
COke3rd
ChuchoFett
PS: to all you fans, gamers, friends, not friends, anyway all except lucasart, sorry for my bad english.
ChuchoFett
Gaz
Gaz
OBL
Aurora
And its all lies, they could easy make it for PC, they just dont wanna bother.
Lamers, is what i call them.
Firestorm
Anonymous
I tried Crysis, Doom 3, etc. same boring stuff. Farcry 1 was better. COD 4 is OK, Stop following the hype. Best game ever BF2. After that everything become boring, even eye candy.
Tis begging is getting on my nerves. There are a lot of better games available.
Anonymous