World of Warcraft: Wrath of the Lich King News

For:PC Release Date: 13 November 2008

13,250 server blades and 112.5 terabytes of RAM.

data centre -
data centre -

If you've ever wondered how much computing power is needed to ensure over 11.5 million subscribers can happily take off their clothes and dance around, then wonder no more.

Thursday morning's GDC Austin keynote saw Blizzard Entertainment's J. Allen Brack and Frank Pearce take to the stage to delve deep into the inner workings of the blockbuster MMO.

According to Pearce, the Blizzard Online network has data centres from Texas to Soul, and monitor over 13,250 server blades. This equates to 75,000 cpu cores and 112.5 terabytes of blade RAM. The Global Network Operations Center even features televisions tuned into weather stations that are used to ensure that conditions at the data centre are up to their standards

With so many players, releasing a patch is no simple task. Patch 1.3 saw 4.7 petabytes of data sent out to players. Brack described the process of patching, which includes testing, as a monumental task.

As an organisation World of Warcraft uses 20,000 computer systems and 1.3 petabytes of storage.

There's loads more of this stuff over on Gamasutra.

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renegade's Avatar

renegade@ Candyman86

Oh well Done Candy that was a good one... but im still alive so Epic fail for you ;)
Posted 19:51 on 18 September 2009
Candyman86's Avatar

Candyman86

wow, imagine if they used all the computing power to do something useful, like... helping WoW players to get lives
Posted 15:24 on 18 September 2009
Woffls's Avatar

Woffls

wow, that's an awful lot of ram. It amazes me how they keep this system so stable and efficient. They deserve all that revenue :P Imagine how much they'd need if they suddenly jumped onto WoW2... crikey.

<edit> pun purely unintentional.
Posted 14:14 on 18 September 2009
renegade's Avatar

renegade

lol awesome news story :D +1 Karma ;)
Posted 11:20 on 18 September 2009