World of Warcraft: Cataclysm

World of Warcraft: Cataclysm Features for PC

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World of Warcraft screenshot
World of Warcraft screenshot

World of Warcraft has gone free-to-play. Sort of.

If you woke up this morning with the urge to read about Blizzard's new game-trial system, you might have seen a news article posted on this and many other websites. World of Warcraft has picked up a torch that's been carried by countless other MMOs as of late: they're giving free, subscription-less access to players for the first 20 levels of their character.

World of Warcraft - immovable top dog of the genre - has traditionally taken an incisive stance on its own business model. Last year we interviewed the game's designer, Dave Kosak. In response to whether the team would ever dabble in other subscription models, Kosak replied matter-of-factly: "We have over 12 million subscribers, so I think our business model is working pretty well for us."

Unlike other games that dabble with F2P, WoW has maintained a community of over 12 million subscribers based entirely on its standard subscription model. Recently though, it's seemed as if the infinite rise of its user base has hit some form of ceiling. Earlier in the year Blizzard reported its numbers had dropped a fraction from the 12 million subscriber sweet spot to 11.4 million; rumours linked this dip to the success of rival MMO Rift, and perhaps to user dissatisfaction following the game's most recent expansion.

It's not clear whether this hiccup has directly prompted Blizzard to re-examine its game trial system. But if you're reading the new offer as a victory for those who want more free-to-play models in triple-A MMO titles, think again. Despite now allowing players to level characters to 20 without charge, the new system is virtually unchanged from Blizzard's previous 10-day free trial.

Consider this: Both the new system and the Classic Trial Account feature the same limitations:

  • A level cap of 20.
  • A maximum of 10 gold.
  • Trade skills are capped at 100 ranks.
  • An inability to trade via the Auction House, mailbox, or player-to-player.
  • In-game access to public chat channels are unavailable. Players are limited to communicating using only say, party, or whisper.
  • Characters are unable to create or join guilds.
  • Characters are not able to send whispers to other characters unless they have been added to the characters' friends lists, or have received a whisper from a character first.
  • Characters will not be able to invite other players into a party.
  • Characters will not be able to join parties with other characters above level 20.
  • Voice chat is disabled on Starter Edition accounts.
  • Realms experiencing login queues will prioritize players who have full, paid accounts.
  • Starter Edition accounts are not eligible for character transfers

Furthermore, the new system also adds a restriction on RealID features, which are now disabled.

World of Warcraft screenshot

Typically F2P and micro-transaction-based schemes have been the realm of MMOs trying to find ways of bypassing WoW's stranglehold on the market. And it's proven relatively successful. Lord of the Rings Online was initially conceived as a monthly subscription title before it turned fully freemium, threw in a micro-transaction system, and tripled its revenue. Guild Wars also differentiated itself from WoW after ex-Blizzard designers left to form their own studio, creating a game that only required users to buy the initial software.

But in WoW's case, both systems new and old are bloated with stipulations, most of which are aimed at making it more difficult for spammers and gold farmers to abuse them. This means the primary difference for WoW's users is largely the stuff of fine print.

The original 10-day system required users to play regularly for a week if they were looking to make the most of the trial. Now you can dip in as you like all the way up to level 20, a marker that is indeed possible to meet within 10 days.

Despite free MMOs increasingly seeming like a thinking-outside-the-box alternative within the genre, WoW's latest experiment will have little effect on the state of free-to-play games, and says nothing of the state of Blizzard's traditionally-styled business model. The system might sound like the studio is turning a new leaf in terms of how it approaches the changing market, but in reality it's the same big, old tree.

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4 Comments

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Arxos's Avatar

Arxos

They're doing this now because the release of SWTOR and GW2 are getting relatively close. They view these two MMO's as serious competition for WoW's playerbase. Honestly, this severely limited trial would only affect people who've never played WoW (pretty rare), or WoW players from long ago who are curious to see what's happened. Most people from this playerbase will not continue on to subscribe, nor even reach the 20 cap.

WoW's features have stagnated. Nothing groundbreakingly new has been implemented in years, and Cataclysm killed it for most of us veteran players. Though it's arguable that Wrath delivered the blow.

If Blizz wants to stay on top (which it will for at least 4-5 months after SWTOR and a few months after GW2 launch), they need to give the ex-players a reason to return.
Posted 17:06 on 30 June 2011
FantasyMeister's Avatar

FantasyMeister

One reason why it does matter: Blizzard has the infrastructure in place to support 12 million players, and now they've just added to that infrastructure. It may not matter to WoW so much, but if that infrastructure can also support Project Titan (or whatever next MMO they're working on) then all of a sudden there's a major new threat to every free-to-play, microtransaction-funded or subscription-based MMO out there.
Posted 09:31 on 30 June 2011
renegade's Avatar

renegade

3 people I know have started because of this and its been a day. Blizzard are not stupid, they recently sent out 7 day free game time to old players. Did me and my mates go back? Sure, and 2 stayed.

They did not get and keep 12 mil + subs for nothing.
Posted 19:59 on 29 June 2011
Chaza_snake's Avatar

Chaza_snake

im currently downloading the starter trail and cannot wait to try out WOW :)
Posted 18:34 on 29 June 2011

Game Stats

Release Date: 07/11/2010
Developer: Blizzard Entertainment
Publisher: Blizzard Entertainment
Genre: Fantasy RPG
No. Players: 1 + Online
Rating: PEGI 12+
Site Rank: 1,141
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