Online gaming linked to marital dissatisfaction
News
70 per cent of couples negatively affected by games.
Online gaming has been linked to marital dissatisfaction, according to a recent study by Brigham Young University.
The study states that 70 to 75 per cent of couples in which only one partner plays games are negatively affected by gaming.
However 76 per cent of couples who play games together and have similar skill levels are said to have more marital satisfaction than other groups tested.
The survey is based on gamers with an average age of 33, who play World of Warcraft. 84 per cent of those who play alone were male, averaging 17.89 hours a week of play time.
VideoGamer.com Analysis
So if your wife refuses to raid you can now blame HER for your future divorce!






User Comments
thedanyrand
Bloodstorm
But yea, point is, gaming had nothing to do with it.
As Cody would say in Ultra 1, if it hits......
JACKPOT!!!!!!!
Clockpunk@ Bloodstorm
Bloodstorm
I wish people would put the blame on the real factors instead of making a scapegoat out of gaming.
draytone
Bloodstorm
draytone
Endless
It's all about balance, you can both have wildly different interests and hobbies, but as long as you regularly take time to be together and understand and appreciate why each other has such interests. Thats what a healthy relationship is: Sharing and enjoying the time you spend together while allowing your partner time to be themselves, as they do you.
I know several girls that LOVE the fact that their partner spends hours on Battlefield or SWTOR because it means they can catch up on all the TV programs. But they still make time to be together as well. Balance.
EverTheOptimist
I work a 9-5, Monday to Friday and I realistically spend 14 hours a week playing games (1.5 hours of a weekday evening, 3.5 hours a day at weekends). I have a girlfriend, no kids and no pets (as yet) and always balance my time properly. My girlfriend likes games on her iPhone but she also enjoys watching me play certain games when she likes the story (Alan Wake, LA Noire), so she has no problem with gaming at all, for which I'm grateful!
Clockpunk
But joking aside, time for a critical analysis of the experiment synopsis: it seems to suffer the same 'attention-grabbing' distortion that most 'studies' of its ilk suffer from - namely the exact same results could be applied to any hobby or interest with which an amount of time is spent on a daily basis. The exact same could be said of a devotion to classic car resoration, amateur ham radio operation, or any number of enthusiams. The lab report intonates that it is not the games themselves that are the issue, but the outlying issues associated with a higher-than-expected amount of time spent pursuing the interest - but is perfectly content with expressly suggesting the effects are solely down to the game, Game, GAME!!!
... oh wait, its only the Journal of 'Health Sciences'. That explains a lot.