Players only say the want it because it 'sounds cool'.
Gamers don't like cross-platform play, despite how much they say they want it on Internet forums, the senior game designer on PS3 and PC MMO The Agency has said.
Cross-platform play, which allows users on separate platforms to play together, has been rarely supported by game developers and publishers. Notable exceptions include PC and Xbox 360 game Shadowrun and Square Enix RPG Final Fantasy XI.
Speaking to VideoGamer.com, The Agency senior game designer Kevin O'Hara said that while the development team can technically do cross-platform play, there is a perception among gamers that it is "inherently unfair".
He said: "We've been doing a lot of research on it though and we're finding that players actually don't like it. They say that they want it because it sounds cool to play with your PS3 buddies with your PC. But in practice no matter how balanced you make it there's a perception that inherently it's unfair."
O'Hara said that they will trial cross-platform play in The Agency beta, but wasn't hopeful that the feature would be supported when the game is released next year.
He said: "In beta we'll try it a little bit and see how we like it but if nothing else the majority of servers will be either PS3 or PC, maybe with some crossover servers."
You can check out our The Agency preview from Leipzig Games Convention right here.



» Go to 's original post
FFXI is probably the best example around of where cross-platform play actually works brilliantly, you've no idea whether the people you're playing with are on PS2, PS3, 360 or PC unless you either ask them or watch them speedhacking and glitching through walls, in which case they're probably on PC.
The Agency is a shooter though, so there'll always be the Mouse vs Control Pad argument, yet Shadowrun is practically totally PvP and there don't seem to be any complaints in that department, and The Agency has minimal PvP, it's mostly PvE from my understanding.
Hopefully they'll discover in beta that it works just great and keep it in, my only concern being that they fully support the game after it gets released so they can nail any exploits that crop up (e.g. duping, infinite money glitches, invincibility hacks etc.) on one system fast before it causes unbalance across the whole game.
» Go to 's original post
» Go to 's original post
» Go to 's original post
I know that emulation is frowned upon, but there is a program that can be built into many emulators called Kaillera. What it does is to take the inputs from me as player 1, and parses them onto the remote machine I am connected to as player 2, thus allowing me to play SNES Super Mario Kart against a friend in America. As far as I am aware it is independently programmed, too. If this can be achieved, then surely something similar can be built into a multi-platform game at development level?
As for the old chestnut of PC advantage, well .... Yes, there generally will be an advantage to one format. But, this advantage will not always be to the PC. There are some players out there who are genuinely skilled with a controller. For all the aiming advantage a mouse has, it is still more intuitive to move with a stick. It is for this very reason that most console FPS games have 'legacy' in the controller options, as they are not attempting to emulate mouse and keyboard controls but instead focussing on the strengths of a twin-stick approach.
Post Comment
Login or register to reply to this topic
Create a new account or login to take part in this topic discussion.