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WAR is almost upon us. This Thursday one of the most anticipated MMORPGs ever will be released - Warhammer Online: Age of Reckoning. And to celebrate this momentous occasion we caught up with creative director Paul Barnett to get the low down on a game that developer Mythic hopes will prize players away from the behemoth that is World of Warcraft. Will the launch of the game go smoothly? Will there be a console version? Will it be better than WoW? Read on to find out...
VideoGamer.com: Your fans are loyal but also vociferous in their comments. How have you gone about tackling how vocal they really can be?
Paul Barnett: We've been in beta for a long long long time. We do targeted beta where we open up very particular parts of the game and get feedback from it. We get feedback from the forums and we also get feedback in the game. We also take a load of statistical data so we can tell the difference between anecdotal evidence and actual proof. People say things like 'we don't like the dungeon in chapter three'. Then you check and find out that actually it's always populated, there's always people in it, it's got a huge turnover. So we're able to counterbalance what they say with what we've actually proved.
What we then do is we're brave enough and smart enough to go 'players really don't like that, we should change that'. So we've been changing the whole thing, and tweaking and testing and cutting and ditching things throughout the entirety of the beta to try and make it better or worse. We try and put all the information on the Herald. We try and put really cool patch notes in that explain what we're doing. We try to do interviews like this. Examples of new stuff that we've been doing is we've improved our AI pathing. When we improved it we totally broke it so it was crap. And then it was up in beta, quite rightly people said 'what's wrong with the AI pathing? It's gone crap'. So we quite rightly fixed it again. We went 'oh sorry about that'. We changed the way RvR rewards were put into the game because people were saying they didn't like them and as soon as we changed it everyone said 'oh no bring the old one back'. We try to moderate everything with fairness and fun factor.
VideoGamer.com: What's the most important lesson you've learnt from the beta testing of the game?
PB: Tell people what you're doing. Tell them often. Admit when you've done stuff that's stupid. If you're going to allow people to talk to you then prove that you're listening and give them feedback. That's the lesson with the community. With the actual game, keep soft launching the game so you can bang out all the crazy bugs.
VideoGamer.com: European players have experienced some difficulties regarding getting into the open beta...
PB: Very generous of you to use the word difficulties.
VideoGamer.com: And there are some concerns that there may be similar difficulties when the game officially launches this Thursday. Is there anything you can say to reassure fans that everything will work?
PB: Are you talking about things like the signing up validation issues?
VideoGamer.com: Indeed.
PB: That was one of those things where you go 'it's definitely going to work, everything on paper says it's going to work, oh my God it's melted!'. It's better that it happened in the sign up beta period than it happened live. What it did do was make a lot of humble pie, and a lot of knuckles got wrapped and a lot of people were told to make sure it never ever happens again. So thank the lords, the Lords of Chaos, that it didn't happen on live live, it only happened on pretend live. Everyone's working really hard, and if it happens again we're going to feed people to sharks. Probably German sharks because they would be very efficient. We're very unhappy that it was bumpy. We're happy that we've punished people and tried really hard to do it better.
VideoGamer.com: With Age of Conan there was somewhat of a miracle patch when the game was finally released. Is that something that Warhammer Online needs?
PB: The nature of these games is they're always getting tweaked and changed and altered and mixed around with. There will almost definitely be a patch on launch day. It's not like a normal game. In a normal game you go gold and then you go bye game, bye players, we'll never see you again. What happens with our game is you have to go gold because you've got to make a product but actually you never stop working on the game. There won't be a miracle patch because the game is actually all right. What there will be is tons and tons of the usual free content, update stuff and there will be one on launch day I have no doubt.
VideoGamer.com: We've seen the first reviews filtering through online. I've seen an 8/10. Are you pleased with that?
PB: No. You can't review a game before it's out, giving it 8/10 is peculiar. I would prefer people to do a preview, out of the box, buy the game, we think it's this, and then do a review later on where they go 'if you're expecting to pay money for this for the rest of your life we rate it as blah blah'. You've got to have a launch which has got to go well. You've got that huge spike where you get too many users in the areas and it doesn't really feel very good. You get server queues, it doesn't matter who you are. And the proof of the pudding of a long term subscription is whether or not they kept their promises. Is there enough of the game built? Are they doing updates? Do they actually give a damn? Do they actually hang together properly? These are the things that really matter if you're going to take up these hobbies. So I'd prefer the reviews to wait a little bit. That's where I am on that one.
VideoGamer.com: From our point of view reviewing MMOs is problematic because the interest is during launch week, but it's hard to judge it before the players have bedded in. Can you understand these difficulties?
PB: Oh absolutely. I've got a ton of sympathy - your readers are expecting information, they're expecting it early, you're a point of reference, you're a part of their moral code of conduct, you're an influence into their purchase habits, there's a lot of trust and faith gone into you and a lot of people don't want to wait, they want it here, now, what you think. I think it's really really difficult. I think if you judge our game as a launch game then I would say certain things are true. One, it's very stable for a launched MMO. Two, we have a track record in our beta of doing a lot of updates, a lot of improvement. Three, we've got a good track record of listening to people and applying fun factor changes rather than bizarre designer changes. Four, if you already play these games and it feels comfortable, there's a lot of user friendly stuff that you expect from other games, like that Woah game I keep hearing about. Five, if you're already a Woah player then I would say our game at launch versus their game at launch, we're a better game at launch than they were. Our game at launch compared to their game now? Well, it's a little unfair. We've got a little more running to do, but we have brought lots of cool innovation.
So the sort of stuff I would expect reviews to pump out would be stuff like 'if you're a WoW player why would you change? There's no item damage, because that's dull. There's no running back from graveyards, because that's dull. Your inventory bags get bigger as you fill it so you don't have to go buy one from some pretend plastic famous person. That's quite cool. Our PvP is actually very jolly. You can customise our interface. You don't want a map up there then move it or delete it. We've got mods obviously'. Stuff like that. I think that's basically all you could really review right now. Oh and public quests because they're new and cool.
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Netmind wrote at 20:01 on 15 September 2008
WoW heads *points at bloodstorm* :D
sc0rp10n wrote at 19:31 on 17 September 2008
Bags get bigger as you fill them? Is this a feature you have to turn on? My bags are constantly full, and I've yet to see them increase in size.
mrofni wrote at 19:38 on 17 September 2008
I think it is based on level. Played open beta a bit, I didn't directly notice exactly when my bag got bigger, but I do know that you start with 2 20 slot bags, you get a 3rd around 10, and a 4th by 20. I don't know beyond that.
satheran wrote at 20:33 on 17 September 2008
im a wowhead and i realy thing this game is going to be the rev. already started a forum for it.
Madcow wrote at 20:39 on 17 September 2008
well... to all the wowheads, this will actually help YOU out, since WoW might have legitimate competition instead of a monopoly, they might start caring (scratch that, bliz is evil and will never care about people) theyll have to please their consumers. even tho i quit, i still feel bad for people that get fear spammed
Uziah wrote at 20:57 on 17 September 2008
i can't wait for this game to release. As a long time WoWhead, this seems to have everything I wish WoW did. Once you get to a certain point in WoW, you can't really progress unless you have a group of 25 ppl willing to dedicate 8 hours a day to getting slightly better gear....
Mclovin wrote at 21:46 on 17 September 2008
As a former WoWhead i quit 1 month ago once i heard about this game, registered for beta got in best thing ive ever played, blizz is in some deep squiq poo
Max wrote at 22:09 on 17 September 2008
Mythic is friendly with Blizzard.
JOseph wrote at 01:04 on 18 September 2008
I enjoyed WoW very much for the first 40 levels or so and then I jus tlost al interest. For me, the biggest drive was to get to a point where I could raid (not dungeons) but enemy towns; to see a clash of players on a massive scale. I did it only once and it took me so long to get it going that I got sick in my stomach.
I think that the concept of 'solo" playing in an MMO is anithetical, and rather stupid. If one does not want to play with others, then why even bother to play an MMO? This game is, like a reviewer already said, perhaps the truest MMO ever, in that it really immerses players in a world where people play TOGETHER. For that, if for nothing else, this game is superior to WoW
YAAAAAAAAARRRR wrote at 01:13 on 18 September 2008
this is gonna b amazing.
picked up my preorder 2day but cant start up my account until 2morro :(
Riceman wrote at 01:35 on 18 September 2008
I am also a former WoW player, and I quit some time ago because I heard of WAR and simply got sick of WoW. WAR really looks like it has been improved upon WoW, and all the really big issues that WoW has, WAR has fixed. I say good job EA Mythic for getting it all right, and actually trying to get involved with the people who are giving you their money.
Sothpaw wrote at 01:41 on 18 September 2008
Does anyone know if we can start accounts as early as midnight or is there a later time on Thursday?
calaussieman wrote at 02:03 on 18 September 2008
after watching endless amounts of podcasts from the team and tons of great youtube vids posted by testers, i quit other MMO's.
warhammer was an excellent choice to turn into a MMO, so much fluff to work with!
and its good to see new and fresh ideas like public quests etc.
they got a good game here, even the beta crapped all over other games, imagine how good the polished game will be?
im excited
Acerbic0ne wrote at 03:21 on 18 September 2008
K i have my game and whenever i try to put the game code in it says that the code cannot be used yet. Am i suppose to wait till tommorow to create my account?
Youranswer wrote at 03:33 on 18 September 2008
Yes dammit. No game codes will work till 8 oclock man. Patience.
Sanderz wrote at 04:23 on 18 September 2008
Paul is my hero for loving Skaven. I really can't wait until they introduce them!
Oli_B wrote at 05:47 on 18 September 2008
@sc0rp10n
Its not exactly as Paul says, you start with two twenty slot bags and you get an extra bag each 10 ranks, but the best thing is that all quest items automatically go into a separate unlimited sized bag and you can get your bags to auto-sort anything you pick up as well
Munken wrote at 06:24 on 18 September 2008
Any1 know what´s up with the homepage? =O trying to log in to register my key but it´s not working that well.. could this have something to do with that every1 is trying to register they´re keys at the same time? :P
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