Warhammer Online: Worth stopping WoW for
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We sharpen our swords and join the WAR to bring you our impressions of the first 10 levels.
When we interviewed Warhammer Online: Age of Reckoning creative director Paul Barnett last week, he told us that early reviews of MMOs are impossible, and instead recommended video game publications do a preview of the 'out of the box' game and save a proper review for when the world, and its players, have settled down a bit. Well, you asked for it Paul...
Warhammer Online feels like Mythic's answer to the problematic question posed by Blizzard's World of Warcraft. Every virtual sinew of it screams 'our game is better and here's why'. From the player versus player combat to the questing, the game is full of nice refinements that feel as if they've been borne out of a frustration the design team has experienced when playing WoW.
For this reason we reckon WAR is going to have a much tougher time bringing new players into the MMO genre than WoW did when it was first released a few years ago. Sure, there will be fans of the Warhammer universe, perhaps players of the popular table-top game, who are sure to enter the fold. But WAR Online is, after all is said and done, unashamedly hardcore and, by its very nature baffling to anyone who's never played an MMO. Instead, we reckon Mythic's focus is to steal players from Blizzard's virtual world. This is something we can see it doing in spades.
This being our early impressions of the game (we've levelled up a few characters to 10), we can't speak for the end game, or indeed the mid game. But we can confidently say that the early game suggests an incredibly polished, fun and fresh-feeling MMORPG, and, if you're a WoW player, one well worth dabbling in while you wait for Wrath of the Lich King to come out.
For us, the brilliance of the game lies in how Mythic has improved conventional MMORPG game elements, refined them and made them more streamlined. Take, for example, Realm versus Realm (RvR) play, which is Mythic's term for the overarching player versus player combat pioneered in its previous MMO, Dark Age of Camelot. WAR categorises the game's various races into two factions - Order (Empire, High Elves and Dwarves) and Destruction (Greenskins, Chaos and Dark Elves) - who are constantly at, er, war. If you want, you can start a character and from level one, queue up for one of the game's Scenarios (Battlegrounds in WoW) and level up just from PvP all the way to the 40 cap. You simply join the queue for an available Scenario, teleport in when it's ready, and, when it's finished, say 10 or 15 minutes later, you'll continue from the exact place you left off in the game world. It's easy to go about your business and fit in any number of Scenarios as you're doing it. Or, if you've only got half an hour to play, feel like you're doing something worthwhile for your time.
RvR doesn't end there. There are Battlefields - areas of the game world where player versus player combat is taking place for specific objectives - that are just as seamless to engage in. You'll pick a quest from an NPC that'll send you into one of these areas and all of a sudden you're slap bang in the middle of a battle against other real players.
RvR is perhaps the best thing about WAR, not just because it's so quick and easy to get into (PvP in other MMOs can be intimidating), but because you always feel like you're gaining personally from it, and contributing to a greater good. For WoW's Honour system, see WAR's Renown - like a secondary experience level - which actually goes all the way up to 80. You'll get Renown specific rewards, too, as you level up. And you'll be contributing to your faction's campaign against the other, too, which is what WAR is all about. In each zone you can see a slider which details how Order is doing against Destruction, and all this feeds into how the two factions are doing against each other across the entire server.




User Comments
Limbzchoppa
Exnor
Bloodstorm
BigSak
The class archetypes are indeed the same, but the manner in which they function is completely different from WoW and IMHO much more fluid.
On another note, I think many vet pallies of WoW will agree, the Warr Priest plays like WoW Pallies should have.
My 2 cents.
Cheers
Sym
Essentially saying that WAR is a great game with some cool innovations yet this is the exact reason it will be hard to get new people. HUH??
I too have years invested in WOW, been playing since launch. It took me about 1 minute to decide to wipe WOW off the hard drive. WAR is so superior to WOW in every way, its hard to even describe.
Bottom line is this, If BLizz could think of something original for once, instead of basing thier entire game on the works of other people then i might have thought of staying. But anything new, and a lot of thier old stuff, is just blatant rip offs from other games.
WAR is vastly superior. Hopefully the Fan Boys can look past their "time played" issues, and come check out the superior product.
FantasyMeister
WoW already has a (very limited) PQ system, e.g. capture a few towers with or without the help of your allies which affects a whole zone, and the upcoming achievements system in Wrath of the Lich King looks to be a direct assault on WAR's ToK system.
WoW still has the major advantage on being able to play on clunky old desktops from the start of the 21st Century, in my case WAR would incur the extra cost of an upgrade and I'm sure many other longtime mmo-players would be in the same position.
So for now I'm holding off. Definitely sounds like it'll be worth a look further down the line when we know more about mid-game and end-game and how Mythic go about supporting WAR in the future. Strangely, I said the same about Dark Age of Camelot (I was playing EverQuest at the time), and by the time I was just getting ready to try DAoC out WoW got released. Just bad timing, sorry Mythic.
Overall this article makes the same sound great, just as addictive as the main MMORPGs out there and pushing all the right buttons, so whereas I can't see any reason why players new to the genre shouldn't give it a go I can think of plenty of reasons why I should stay where I am.