Warhammer Online: Age of Reckoning Features

For:PC Release Date: 2008

We sharpen our swords and join the WAR to bring you our impressions of the first 10 levels.

WAR is here!
WAR is here!

WAR is here!

When we interviewed Warhammer Online: Age of Reckoning creative director Paul Barnett last week, he told us that early reviews of MMOs are impossible, and instead recommended video game publications do a preview of the 'out of the box' game and save a proper review for when the world, and its players, have settled down a bit. Well, you asked for it Paul...

Warhammer Online feels like Mythic's answer to the problematic question posed by Blizzard's World of Warcraft. Every virtual sinew of it screams 'our game is better and here's why'. From the player versus player combat to the questing, the game is full of nice refinements that feel as if they've been borne out of a frustration the design team has experienced when playing WoW.

For this reason we reckon WAR is going to have a much tougher time bringing new players into the MMO genre than WoW did when it was first released a few years ago. Sure, there will be fans of the Warhammer universe, perhaps players of the popular table-top game, who are sure to enter the fold. But WAR Online is, after all is said and done, unashamedly hardcore and, by its very nature baffling to anyone who's never played an MMO. Instead, we reckon Mythic's focus is to steal players from Blizzard's virtual world. This is something we can see it doing in spades.

This being our early impressions of the game (we've levelled up a few characters to 10), we can't speak for the end game, or indeed the mid game. But we can confidently say that the early game suggests an incredibly polished, fun and fresh-feeling MMORPG, and, if you're a WoW player, one well worth dabbling in while you wait for Wrath of the Lich King to come out.

WAR is a brilliant refinement of the MMORPG genre, but it's no revolution.

WAR is a brilliant refinement of the MMORPG genre, but it's no revolution.

For us, the brilliance of the game lies in how Mythic has improved conventional MMORPG game elements, refined them and made them more streamlined. Take, for example, Realm versus Realm (RvR) play, which is Mythic's term for the overarching player versus player combat pioneered in its previous MMO, Dark Age of Camelot. WAR categorises the game's various races into two factions - Order (Empire, High Elves and Dwarves) and Destruction (Greenskins, Chaos and Dark Elves) - who are constantly at, er, war. If you want, you can start a character and from level one, queue up for one of the game's Scenarios (Battlegrounds in WoW) and level up just from PvP all the way to the 40 cap. You simply join the queue for an available Scenario, teleport in when it's ready, and, when it's finished, say 10 or 15 minutes later, you'll continue from the exact place you left off in the game world. It's easy to go about your business and fit in any number of Scenarios as you're doing it. Or, if you've only got half an hour to play, feel like you're doing something worthwhile for your time.

RvR doesn't end there. There are Battlefields - areas of the game world where player versus player combat is taking place for specific objectives - that are just as seamless to engage in. You'll pick a quest from an NPC that'll send you into one of these areas and all of a sudden you're slap bang in the middle of a battle against other real players.

RvR is perhaps the best thing about WAR, not just because it's so quick and easy to get into (PvP in other MMOs can be intimidating), but because you always feel like you're gaining personally from it, and contributing to a greater good. For WoW's Honour system, see WAR's Renown - like a secondary experience level - which actually goes all the way up to 80. You'll get Renown specific rewards, too, as you level up. And you'll be contributing to your faction's campaign against the other, too, which is what WAR is all about. In each zone you can see a slider which details how Order is doing against Destruction, and all this feeds into how the two factions are doing against each other across the entire server.

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User Comments

Limbzchoppa's Avatar
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Limbzchoppa

It'z Da Boyz againzt da Dwarfz, not da Elvefagz!
Posted 08:44 on 29 September 2008
Exnor's Avatar

Exnor

Going to be interesting to see how this game pans out - building a new MMO to rival the likes of WoW is a pretty epic challenge.
Posted 00:18 on 24 September 2008
Bloodstorm's Avatar

Bloodstorm

It's not a review so that post means nothing.
Posted 23:46 on 22 September 2008
BigSak's Avatar
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BigSak

I want to point out something which I think is missing from this review. The character classes are not the same old same old as WoW. The healer classes (Archmage for example) have a much better blend of ranged DPS and healing and the innovative way the melee classes heal based on "other ability points" (eg Warr Priest righteous fury...which is based on melee damage etc etc) is also worth noting.
The class archetypes are indeed the same, but the manner in which they function is completely different from WoW and IMHO much more fluid.

On another note, I think many vet pallies of WoW will agree, the Warr Priest plays like WoW Pallies should have.

My 2 cents.

Cheers
Posted 19:03 on 22 September 2008
Sym's Avatar

Sym

This article doesnt seem to read right to me. the first 3 paragraphs totally contradict each other.
Essentially saying that WAR is a great game with some cool innovations yet this is the exact reason it will be hard to get new people. HUH??

I too have years invested in WOW, been playing since launch. It took me about 1 minute to decide to wipe WOW off the hard drive. WAR is so superior to WOW in every way, its hard to even describe.

Bottom line is this, If BLizz could think of something original for once, instead of basing thier entire game on the works of other people then i might have thought of staying. But anything new, and a lot of thier old stuff, is just blatant rip offs from other games.

WAR is vastly superior. Hopefully the Fan Boys can look past their "time played" issues, and come check out the superior product.
Posted 18:18 on 22 September 2008
FantasyMeister's Avatar

FantasyMeister

I have about 3 years invested in WoW. Novelty is great so WAR is appealing in that respect but I get the sneaky suspicion that if Blizzard like the stuff they're doing in WAR you'll see them implement it into WoW.

WoW already has a (very limited) PQ system, e.g. capture a few towers with or without the help of your allies which affects a whole zone, and the upcoming achievements system in Wrath of the Lich King looks to be a direct assault on WAR's ToK system.

WoW still has the major advantage on being able to play on clunky old desktops from the start of the 21st Century, in my case WAR would incur the extra cost of an upgrade and I'm sure many other longtime mmo-players would be in the same position.

So for now I'm holding off. Definitely sounds like it'll be worth a look further down the line when we know more about mid-game and end-game and how Mythic go about supporting WAR in the future. Strangely, I said the same about Dark Age of Camelot (I was playing EverQuest at the time), and by the time I was just getting ready to try DAoC out WoW got released. Just bad timing, sorry Mythic.

Overall this article makes the same sound great, just as addictive as the main MMORPGs out there and pushing all the right buttons, so whereas I can't see any reason why players new to the genre shouldn't give it a go I can think of plenty of reasons why I should stay where I am.
Posted 15:38 on 22 September 2008

Game Stats

Developer: EA Mythic
Publisher: GOA
Genre: Sci-Fi RPG
No. Players: 1 + Online
Rating: TBC
Site Rank: 432 88