The Witness screenshot
The Witness screenshot

Braid creator Jonathan Blow has explained why his next game, The Witness, won't be coming to PS3 or Xbox 360: it's because both platforms are too old.

"We like 360 and PS3, but their specifications are over five years old now, and that's a lot in computer years," Blow told Edge. "The kind of tricks we'd have to perform to get this game working on those platforms are such a lot of work that to port it over at this point is just not worth it for us.

"The budget of this game we would hope to make back through Steam and iOS, plus I would like to make a profit. But breaking even is most important as it allows me to keep making games, and I can do that without consoles. Maybe this time next year I'll be singing a different tune because I found out I was wrong, but I don't think so."

But while Blow's mind seems to be fairly set with regards to current-gen home consoles, he sounds like he's still open to the idea of reaching other platforms:

"By the time this game comes out in a year or more, we might be on an iPad 4. We do have to compress the game for that platform, but we don't have to do the certification stuff we would have to on consoles, so we can live with doing just one of those giant tasks. And I like this as an iPad game. It's a natural thing. But we'll see how that plays out."

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User Comments

Clockpunk's Avatar


Blow loves to be in the middle of the media spotlight - which is a shame, as I think it was they trying to reach this stage that encouraged him (like so many others) to go all-out with their ideas. The Witness... doesn't look all that interesting, not does his statement hold anything but bitterness and greed.

What a shame - so much potential still held within him, as well...
Posted 18:26 on 28 September 2011
InvalidUser's Avatar


All I hear from this guy is a whinge about making games and platform holders, little wonder his back catalog will never take residence on any machine I own.
Posted 14:42 on 28 September 2011
Endless's Avatar

Endless@ Woffls

And yet the iOS fees are still horrendously high!

The only reason I think of is the render distance. But then Bethesda managed more than that in Skyrim and Gearbox seem to have managed it with Borderlands 2!

Excuses excuses. We'll have the last laugh! ...maybe.
Posted 13:47 on 28 September 2011
IndoorHeroes's Avatar


Also that screenshot doesn't look like anything current gen couldnt handle. Agree with Woffls.
Posted 11:51 on 28 September 2011
Woffls's Avatar


If he's concerned about 360/PS3 not being capable enough for his game, then I'm not sure how much of the PC market he's expecting to capture. Is my 8800GT not enough for your masterpiece, Jonathan? But apparently it's okay on iOS?

I think his actual justification is in that third paragraph: doesn't like paying licensing but likes iOS.
Posted 10:11 on 28 September 2011

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