The Lord of the Rings Online: Shadows of Angmar News

For:PC Release Date: 24 April 2007

Now making three times as much money.

The Lord of the Rings Online: Shadows of Angmar screenshot

Lord of the Rings Online developer Turbine has revealed that the fantasy MMO has seen its revenues triple since adopting a free-to-play model last year.

Not only is the game now making more money, but the game's online population has also grown.

"We are super-pleased with how so many of our players have responded fantastically... the world feels alive and vibrant," executive producer Kate Paiz told TenTonHammer.

"This really echoes a lot of what we've seen throughout the entertainment industry in general. It's really about letting players make their choices about how they play."

In addition to the free-to-play model, Turbine also offers standard and premium subscriptions at a cost and sells in-game currency.

Via Develop

VideoGamer.com Analysis

The success of Lord of the Rings Online could pave the way for even more pay-to-play titles to make the transition. Cryptic is already planning on turning its super hero MMO, Champions Online, into a freemium game, and Star Trek Online could follow suit.

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Mr_Ninjutsu's Avatar

Mr_Ninjutsu

Well it shows that player choice not only within the world they play but how they pay to play is surely a winner both with the player and the developers. I think this will spark off a trend for MMO developers. I expect more free-to-play MMO's in the future.
Posted 11:49 on 07 January 2011