The Crew screenshot
The Crew screenshot

Ivory Tower and Ubisoft Reflections are "aiming for 30 frames per second locked" with the PlayStation 4 and Xbox One versions of next year's open-world racer The Crew, creative director Julian Gerighty has told, stating that a higher frame rate would be unrealistic given the size of the world.

"We've never been at 60 frames per second," Gerighty told us during a gameplay presentation this morning. "We've always been aiming for 30 frames per second locked. Today, unfortunately certain PCs have been overheating, so we're having frame rate drops. It's a hardware issue, not a software issue.

"60 frames per second is, of course, what we would all like to obtain," he continued, "but it's such a big world, and with all the online features running, it's just not realistic to obtain that. 30 [frames] locked is really, really good and exactly what we've been focussed on."

Despite being co-developed by Driver: San Francisco studio Ubisoft Reflections, development on The Crew is being led by French studio Ivory Tower, comprised of ex-Eden Games developers, which has created a proprietary engine for the next-gen racer.

"In fact, no," Gerighty replied, when asked whether The Crew was running on a modified version of Driver: San Francisco's engine. "It has the DNA of both Test Drive Unlimited, which was the world of Hawaii [and] seamless online, because it was conceived by Ivory Tower in France who are ex-Eden Games [developers]. But... this is a multi-studio project, so when Ubisoft asked Ivory Tower who [they wanted to] work with within Ubisoft, there is no better team - maybe in the world - for an action driving game, than working with Ubisoft Reflections. So Ubisoft Reflections are working hand-in-hand with Ivory Tower.

The Crew screenshot

"The tech behind it is proprietary to Ivory Tower. This is something that is completely brilliant in terms of tools that allows us to build a very varied, very spectacular, beautiful world very easily... So it's really more, in terms of technical side of things, Ivory Tower."

The Crew's open world is set across a map of North America, with Ivory Tower aiming to include "around 15" cities. But don't expect a 1:1 recreation of the US, Gerighty warns.

"It's obviously not 1:1. If you've ever had a road trip even from Los Angeles to Las Vegas, it's four or five hours away. We're still in the business of entertainment, so what we've done is we've done a condensed version of everything. Running from San Francisco to New York will last about an hour."

Yesterday, Dead Rising 3 developer Capcom Vancouver told that it was "targeting 30 frames a second" and working with Microsoft to help improve the game's performance.

PS4 racer DriveClub, meanwhile, still runs at 30FPS despite development team Evolution targeting a 60FPS frame rate in time for launch.

The Crew launches on Xbox One, PlayStation 4 and PC early next year.

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User Comments

brookie94's Avatar

brookie94@ Raikken

Understand that you replied to a 10 month old comment, I am very much aware (and have been for quite some time) that I was previously wrong, having believed something that was fed to me as fact.
Posted 18:51 on 21 July 2014
Raikken's Avatar

Raikken@ brookie94

Sorry I just had to comment on your stupidity. A human eye can see as far as 250+ frames, very few can even see up to 300 frames. So get your ***** straight before saying anything. Personally I can see a fairly decent difference between 120 and 60fps which is the reason why I own a 3D monitor. 30fps cap is a joke, but no wonder, "next-gen consoles" HA...OFC. I guess the PC port got buried with this announcement. Graphics downgrades and another port optimized like horse ***** incoming.......
Posted 04:23 on 18 June 2014
brookie94's Avatar

brookie94@ Vylsith

"The FPS doesn't make games look better."
"it just makes the game look smoother"

Posted 12:54 on 27 August 2013
brookie94's Avatar

brookie94@ DeadlySinz86

the human eye can't differentiate between 120 fps and 60 fps, but much below that and we can. go play a 30fps game like halo then switch to a game like cod. the difference is huge, especially for shooters.
Posted 12:45 on 27 August 2013
brookie94's Avatar

brookie94@ Bloodstorm

even if it was, it would only have been that way for a little while. pc would outrun it again and in an effort to keep up, consoles would have to start making compromises in the frames and graphics department just like current gen. it's a shame that it's already happening at launch, but what can you do.
Posted 12:39 on 27 August 2013


It's the ongoing argument that will never be solved, mainly because its down to personal taste than a big difference in gameplay.

It's also part of what separates high end PC enthusiasts with general PC gamers, those who argue you can't have a proper gaming PC for less than £1000 and a certain spec, as opposed to the rest of us who can be happy playing games at lower frames per second or on medium settings (often still looking better than console versions)
Posted 22:18 on 25 August 2013
FantasyMeister's Avatar

FantasyMeister@ Bloodstorm

I've been thinking about your comment, initially I agreed, but then I tried to work out which open world games I've ever played at a consistent 30fps on a console, and I don't think there are any.

So if next-gen can bring that I'll be impressed. On the flip side if they can't lock an open world game to 30fps on an XBox One or PS4 I'll probably be left wondering "What's the point?"
Posted 12:09 on 25 August 2013
Endless's Avatar

Endless@ Vylsith

A game being smoother and less choppy makes it look better. Same pixels, better quality. 30fps is a bare minimum I generally accept for a game on my PC to run in such a way that I can get the best enjoyment out of it.

I'm sorry you've jumped on your high horse and misconstrued what people have said into something that you believe paints you in a superior light. but you're barking up the wrong tree. I directly associate a high framerate with a better looking experience. The quality and complexity of animation and resolution is irrelevant.
Posted 22:47 on 24 August 2013
Bloodstorm's Avatar

Bloodstorm@ DeadlySinz86

To the untrained eye yes, but to anyone else, false.
Posted 14:48 on 24 August 2013
AdesteFideles's Avatar


If you play Dark Souls on PC before and after the DSfix that unshackles it from the 30fps limit, you will understand just how much a difference it makes.

When I watch comparison videos of 30fps v 60fps sometimes it is hard to distinguish between the two. However, it becomes readily apparent which is which once I actually play them.

I'd take a less detailed 60fps over a more detailed 30fps in almost every genre of gaming, given the choice.
Posted 13:51 on 24 August 2013
Vylsith's Avatar

Vylsith@ Bloodstorm

I'd honestly rather have better looking visuals than 30 more frames per seconds. FPS is very costly in terms of GPU power. Games can look ridiculously better with an extra 30 FPS. I haven't ever been upset at the gameplay from 30 FPS. It plays fine. I'll take considerably better visuals any day of the week.
Posted 00:57 on 24 August 2013
Vylsith's Avatar

Vylsith@ KamSage

The FPS doesn't make games look better. At all. I'm sorry you don't understand the difference between resolution/texture resolution/post processing effects and FPS. FPS doesn't change anything in terms of graphics, it just makes the game look smoother and less choppy.
Posted 00:53 on 24 August 2013
Vylsith's Avatar

Vylsith@ Endless

60 fps doesn't change the game graphically in anyway. What crispness are you talking about? It just doubles the number of images sent to your TV per second. Obviously this can make the game flow better and can help with gameplay for some genres (especially FPS and racing), but pretending that 60 fps somehow makes the game look more crisp makes you sound ignorant. Sorry, but the amount of things going on in a scene doesn't make a dfference. If the game is a constant 30 fps, then it gives you 30 frames per second. If it's 60 fps it gives you 60 frames per second. Adding more animation won't change that. It's still the same speed. Stop talking. Seriously.
Posted 00:50 on 24 August 2013
Endless's Avatar


60fps is what makes something look truly next gen imo. It's just that extra crispness, the clarity you just dont get with 30fps. Not only that but it really helps with fast paced gameplay to be able to more clearly track things as cameras pan. It's much more noticeable when there's lots going on in a scene.
Posted 00:06 on 24 August 2013


I care more about content then FPS. I'm quite happy for 30fps in games, 60 looks very nice, but to me, like graphics, looking better won't always make it better.
Posted 22:06 on 23 August 2013

Game Stats

Release Date: 02/12/2014
Developer: Ubisoft Reflections
Publisher: Ubisoft
Genre: Racing
Rating: PEGI 12+
Site Rank: 12 2
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