Street Fighter IV Preview

For:PC  Also On: Xbox 360PS3iPhone Release Date: 2 July 2009
10 years after the last proper Street Fighter sequel, IV is almost upon us.
10 years after the last proper Street Fighter sequel, IV is almost upon us.

10 years after the last proper Street Fighter sequel, IV is almost upon us.

My face is inches away from my television. My eyes are bloodshot and my blistered thumbs are bleeding. I'm trying desperately, fanatically, to juggle Ryu's Ultra Combo off of a Shoryuken using the new Focus Attack Dash Cancel technique, but I can't do it. I get close. I throw out the Shoryuken easily enough, and I have no trouble cancelling it with the Focus Attack Dash Cancel (press and hold MP and MK, tap forward twice then release MP and MK), but I just can't get the Ultra Combo out. I'm frustrated, I'm not even sure I'm having fun, but I can't stop. And then, suddenly, I feel like crying.

It's during this moment of digit destroying practice that my mind is sucked back in time, perhaps via Bill and Ted's phone box, to the early nineties. I'm 10 years old. Street Fighter II is the biggest game in the world, and it's not even out on the Super Nintendo or the SEGA Mega Drive in the UK. It's always the busiest cabinet in your local arcade. It's the talk of the playground. Kids sink their weekly allowances just to practice, "insert coin" as impossible to resist as Transformers and Thundercats. For my birthday my parents rent a SNES, a PAL Super Mario World, a converter and the Japanese version of Street Fighter II. People turn up to my party that I've never seen before. New friends desperate to play the game for free. For free! As I throw Sonic Boom after Hadoken after Yoga Fire I'm transported to gaming heaven. This is what it's all about.

Then something weird happens. I can't do Zangief's Spinning Piledriver. I know the command, I know what to do, but I just can't do it. As my party comes to an end, as parents arrive to pick up their sugar-fuelled sons, my face is inches away from my television, my eyes are bloodshot and my thumbs are bleeding. I'm trying desperately, fanatically, to do Zangief's Spinning Piledriver, but I can't do it. I get close. Zangief looks like he wants to do the move, but I just can't get it out. I'm frustrated, I'm not even sure I'm having fun, but I can't stop. And then, suddenly, I feel like crying. And then I do cry.

The phone box flies off into the sky and it's Christmas 2008 again. The PS3 preview build of Street Fighter IV I'm playing, complete with console exclusive playable characters Sakura, Akuma, Gouken and Seth, is proving itself incredibly popular round my place. Friends and family pop round regularly to play, to marvel at just how beautiful the game looks in motion, to gush over the wonderfully dramatic Ultra Combos, to get to grips with what's new, and, most importantly, to try and beat me. They do not.

Street Fighter II fans will find Street Fighter IV instantly familiar.

Street Fighter II fans will find Street Fighter IV instantly familiar.

Getting to grips with Street Fighter IV, learning its nuances, its subtleties, its strategies, its pace, what's good and what's bad, reminds me so much of doing the same thing with Street Fighter II on the SNES back in the early nineties it's almost scary. For 90 per cent of the 1.5 million people Capcom reckons will pick up the game when it comes out in February, this "blast from the past" feeling will be the primary motivation for a purchase. Playing Street Fighter IV is like watching the Transformers movie as a child of the eighties. It's a trip down memory lane, it's a chance to see your childhood dragged kicking and screaming into the 21st century. And it's a whole lot of fun.

While some reckon Michael Bay ruined Transformers with his return to perhaps the greatest kids TV show ever, Capcom's return to perhaps the greatest fighting game ever is about as conservative as tea round David Cameron's house. All eight of the original World Warriors return, as do the original four bosses, complete with all the iconic Street Fighter special moves. Take Ryu, for example, easily the most popular Street Fighter character. He works almost exactly like he did back in the day. His Hadoken is a quarter circle forward and punch. His Shoryuken is forward, down, forward and punch. His Hurricane kick is a quarter circle back and kick. Bar throwing with LP and LK, dashing with a double tap and getting up quickly after falling by pressing and holding down just as you land, playing Street Fighter IV is like riding a bike: If you learnt how to do it when you were a kid, you'll be able to pick it up as an adult without even thinking about it.

The entire character roster tells a similar story. Chun-Li's Spinning Bird Kick is in, and it's still charge down then up and kick. E. Honda's Hundred Hand Slap's back and it's as annoying as ever. Blanka's Electricity hasn't gone anywhere. Guile's Sonic Boom, Zangief's Spinning Piledriver (don't worry, I can do it now), Dhalsim's Yoga Fire, they're all back. At first Street Fighter IV feels, for all intents and purposes, like Street Fighter II HD Remix. Like all the Street Fighter II games, World Warrior, Champion Edition, Hyper Fighting, Super and Super Turbo rolled into one, and with a brand new art style powered by "next-gen" processors.

This will be enough for many players. That playing Street Fighter IV feels just like playing Street Fighter II should, from Capcom's point of view, be considered a job well done. Street Fighter IV is not the game to revolutionise the fighting genre, one that along with the RTS is notoriously difficult to innovate in. If that's what you were expecting, were hoping for, then I'm sorry to disappoint you.

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pblive's Avatar

pblive

Seeing the art, the love and attention that has gone into SFIV. I can't wait to play it. I've already pre-ordered at GAME and I'll be there on release day to pick it up. If I could get it any earlier I would.

This is going to be primarily a game for SFII fans then it'll attract a new crowd because of its visuals, but I don't think it'll convert anyone who wasn't a fan of the original. Me? I was there in the SNES days, it was one of the things that prompted me to get a SNES in the first place.
Posted 13:37 on 27 January 2009
deer's Avatar
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deer

thanks
Posted 07:51 on 19 January 2009
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CharlesBronson

I won't buy this game unless NA players will be allowed to play people on Japanese servers. There is no competition for me here in North America.
I won't even comment about Europe.
Posted 19:38 on 14 January 2009
TURBO_RAD's Avatar

TURBO_RAD

Wow i never thought i would hear of this game again....i used to play Street Fighter on my SNES and i loved it....but it was never as fun as Mortal Combat, with all its finishing moves and special attacks...but still alot of fun...but i grew outta it when i was 10 or somethin like that....not really too interested in this game
Posted 04:15 on 12 January 2009
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seabisccuit22

@LSS Chrome

"A lot of people are crazy about this game. I don't see why. Sure, these fighting games can be ok to play but is it REALLY worth the money? Just play an older version.
A pure example of how companies can milk more money out of people."

Maybe i can shed some light on the subject

I can understand your reasoning although everyday over a sh*t load of gamers still do infact play the older games in the franchise like you mentioned. Which ones you may be wondering, well honestly nearly all of them. "ggpo.net"
Keep in mind the last NEW entry for Street fighter to come out not counting hd remix was over ten years ago and yet every year they play it at EVO competitions still.

Yes you could say that this isnt street fighter 4 but infact more like Street Fighter 14 if you include all of the versoins.(and i may be missing some) The fact is this game is so well done that its had a replay value for over 20 years. There is no other fighter that this can be said about because street fighter is the first of its kind and a video game legend. Think of what other competitive games came out around that time that still being played like this. You think people still play PIT FIGHTER in competitions. If were on the issue for companies milking money outta people for putting the same crap out time after time. Then look at EA SPORTS, Thats a true rip off to the customer, all they have to do release an updated team roster for the next year not all whole new 60$ game. And would any of those games have a good replay value. Hell no it would only last till the next year. Does capcom milk there titles alot HELL YES!! megaman, resident evil and devil may cry are just a few examples. But that because their games rock. If they didnt make more of them, it would be like slapping god in the face.

Are you suggesting we slap god in the face?
Posted 06:45 on 07 January 2009
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Regular Troll

@hiresdes

Really my bad
Posted 12:34 on 06 January 2009
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kara cancel

Ahem...you do zangiefs 360 with a stick not a pad. Actually you play any coinop fighter with a stick. These games arent made for pads.
Posted 20:14 on 05 January 2009
LSS_Chrome's Avatar

LSS_Chrome

A lot of people are crazy about this game. I don't see why. Sure, these fighting games can be ok to play but is it REALLY worth the money? Just play an older version.

A pure example of how companies can milk more money out of people.
Posted 18:25 on 05 January 2009
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HiResDes

if you're going to troll at least get the names of the moves right.
Posted 17:27 on 05 January 2009
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Regular Troll

Maybe the title should be "The Most Repetitive Game Of 2009"

Let me recite the typical aural soundtrack to a SF game...

"Hadoken,Hayuken,Hadoken,Hayuken,Hadoken,Hayuken,Hadoken,Hay uken,Hadoken,Hayuken,Hadoken,Hayuken,Hadoken,Hayuken,Hadoken ,Hayuken,Hadoken,Hayuken,Hadoken,Hayuken,Hadoken,Hayuken,Had oken,Hayuken,Hadoken,Hayuken,Hadoken,Hayuken ONE PLAYER WINS"

NTY
Posted 15:58 on 05 January 2009

Game Stats

System Requirements
Publisher: Capcom
Genre: Beat 'em Up
No. Players: 1-2
Rating: BBFC 12
Site Rank: 705 76