Stormrise News for PC

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Attempting to combat piracy is "pointless", Creative Assembly Australia's communications manager has claimed.

Speaking in an interview with, Vispi Bhopti, communications manager at Creative Assembly's Australia division, the studio behind hardcore PC RTS Medieval II: Total War, its expansion Kingdoms and the upcoming console and PC RTS Stormrise, said that piracy was "the nature of the beast".

PC game piracy was one of 2008's hot topics, with a number of high profile developers speaking out on the issue. Ubisoft Shanghai creative director Michael de Plater told VG247 that a PC version of EndWar would most likely ship alongside the console versions if it wasn't for rampant PC piracy, and that copyright theft is essentially destroying the PC games market.

EndWar is due out on PC this Friday, over three months after it was released on Xbox 360 and PS3.

When asked about this approach in relation to Stormrise, which is due out simultaneously on the Xbox 360, PS3 and PC in March, Bhopti said: "That's not that much of an issue. There's no additional thing that we're going for with that sort of stuff. That's pointless. If people are going to pirate a game they're going to pirate a game. All you can do is delay the piracy, really. But that's just the nature of the beast. We are a PC developer, that's where we started, so you do what you gotta do. We've got Games for Windows Live activation, so it's pretty solid."

In October last year, Randy Stude, president of the PC Gaming Alliance (PCGA), a US-based non-profit organisation formed to defend PC gaming from accusations from some quarters that it is a dying industry, told that while "there will always be people who will pirate", publishers should do more to prevent "some guy" at the duplicator house from stealing code.

He said: "If your product is not protected all of the way through production, you're going to be faced with the scenario where some guy sitting at the duplicator house, this is where all the piracy starts, back doors the code to a buddy or flat out sells it to make money off a torrent rip of the game. That's where the problem is."

Be sure to check out our hot-off-the-press preview of Stormrise, due out on Xbox 360, PS3 and PC in March.

What do you think, readers? Is piracy the "nature of the beast"? Let us know in the comments section below.

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User Comments

Onyx's Avatar
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It's pointless to try to prevent piracy. No matter what technique you use, the pirates will always be a step ahead. I am personally a fan of trying to combat piracy by adding lucrative offers to consumers ALA Stardock's method, as opposed to treating consumers like criminals, ALA EA's method with Securom.

Punishing consumers actually fuels piracy, whereas games without any copy protection, while still pirated, actually sell well regardless, just as long as it is actually a good game.
Posted 14:46 on 01 March 2009
Saraswati's Avatar
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This comment made my morning. After almost a year of dealing with stories about people who've had their cd/dvd drive damaged by Securom, this feels like a small light at the end of the tunnel.

Also, my husband is an avid fan of the Total War series, and it gives me some hope that the developer mean what they are saying, which would mean a day might come where I can buy those games for him again.

Bravo, Creative Assembly for thinking about your legitimate customers.

Posted 21:10 on 26 February 2009
Sylph's Avatar
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I applaud this developer's approach to game piracy: don't worry so much. It's about time we saw some realistic, rather than turf-protecting, attitudes surfacing from the developers. Bravo. Draconian DRM on PC games long ago inspired me to dump them altogether and switch to consoles, where at least the copy protection does not interfere with a legit user's experience. I am glad to see a PC developer start to question the necessity of those measures that drive customers away.
Posted 16:52 on 26 February 2009
Karlius's Avatar


Agree 100% just don't worry about piracy those that don't want to pay never will. The honest players always will pay. There will always be a way if it can be coded to stop it can be coded to be broken.
Posted 10:19 on 26 February 2009
thpcplayer's Avatar


he is right.
"to kill piracy, developers should make online more attractive"
this is what many people think but it is no truth. nowadays, pirates even make online playable. to kill piracy, more advanced versions of softwares like securom should be used. securom has several limitations.these limitaions should be overcome.
Piracy will always be there. do whatever you can't stop it. but you can delay it by using advanced softwares and activation methods.I agree to what he said.
that's all,
Posted 09:56 on 26 February 2009

Game Stats

Release Date: 27/03/2009
Developer: The Creative Assembly
Publisher: Sega
Genre: Real-time strategy
No. Players: 1-8
Rating: PEGI 16+
Site Rank: 17,228 214
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