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VideoGamer.com: What's the level cap?
DE: Currently it's 50. We're actually adding post-live content. We're actually developing some of that post-live content before we launch. That's going to consist of new story lines, new worlds, new creatures to fight, as well as we're looking at adding two more levels, so going from 51, 52 and then so on and so forth. So that's new abilities, new armour sets and new ways of exploring the universe as well.
VideoGamer.com: Will that be through a patch?
DE: Yeah. We're trying to work out how we market it. But if you know that we're releasing a season or an episode that's pure content. That's pure gameplay elements. A patch is more of a technical patch, there might be some bug fixes or balance issues.
VideoGamer.com: Will players have to pay for any of that?
DE: No.
VideoGamer.com: Most fantasy MMOs have grouping and instances. Is it a similar case here?
DE: We'll definitely have grouping type of instances. We use a lot of our instances as really strong story elements that we want to tell you a specific story within the universe. Our grouping is a little different. Yeah you can do instance groups or if you want to hang out with somebody for one night and you want to group up with them. But also if you have this standard group of guys you always hang out with we wanted to let them create their own mini-guild. So they create an SG-1 team. You can register it, create a name for it and get different experiences by having that registered team and then multiple teams can go into a larger command which is like a traditional guild.
VideoGamer.com: How many players can you have in a team?
DE: Five in a team.
VideoGamer.com: Are there any PvP elements?
DE: The PvP was not necessarily the main focus at first. We wanted to really focus on PvE. We have a strong story line because of Stargate and the mission and quest system was really important for us and we focused on that first. At launch we're looking at PvP as like duelling, being able to buy tokens for you and your friends if you want to go off and do PvP, or if you actually want to go onto a PvP server where it's more open for people to just play around and do PvP. Ultimately I'm hoping the community will give us enough iteration and feedback on what they like and what they don't like, even in those initial elements. So if we want to go towards battlegrounds or other larger scale PvPs we'll have the community help us with that perspective.
VideoGamer.com: What have you heard from the community during the development of the game that you've thought was useful and you've taken on board?
DE: We've actually had a very vocal community. We actually started our community website two years ago. So we were really early in development. So as this stuff leaked out and we started work iterating with these guys, and we had these guys that have been around for so long, they know what we've been through and the steps that we've taken to get to this point, which is cool. As we get in there and play with it they're now some of our biggest fans. I'll go off to some other website and I'll hear people talk back and forth, and I know when I see somebody that's been in our forums for a long time because they're in there selling the game.
VideoGamer.com: Doing the work for you!
DE: Yeah, exactly. My work is done! We're doing pre-alpha friends and family testing right now, which is cool because we're trying to stress the servers, bringing several hundred people in each week trying to get higher and higher test. But as we go into closed beta in the next couple of months where we open up a little more of the servers, let people play with the gameplay and gather that feedback. When we were at Comic Con we actually had a lot of the press play the game and put their hands on it. It was interesting to me to have that perspective. I'm used to the different issues that I've been playing it so much, but seeing somebody outside, it's like OK, I've got my top 10 list. Here's the first thing I'm going to fix - getting that feedback has been awesome.
Be sure to check back tomorrow for part two of our mammoth Stargate Worlds interview with Dan Elggren!
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