StarCraft II: Wings of Liberty

StarCraft II: Wings of Liberty Review for PC

On: PC

Sequel to the hugely popular RTS Starcraft.

Review Verdict Read Review
10Out of 10
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StarCraft II: Wings of Liberty screenshot
StarCraft II: Wings of Liberty screenshot

There's also a fair amount of technical improvement. The visual boost is obvious – though the game is gorgeous because of the art direction rather than raw engine power - but there's also a vastly improved AI that no longer struggles with vitally important things like basic pathfinding. Thankfully the 12-unit selection limit is also gone, which makes squad micromanagement substantially easier. StarCraft is hard enough as it is, after all.

The campaign is full of neat tricks, and it never repeats them. One level has you racing against a mercenary captain to harvest minerals; another has you blowing up targets before a powerful enemy character gets to them. Elsewhere there's one where you're providing fire support to an NPC while he runs around, guns blazing, and takes sips from his hipflask. There's even a bit where Blizzard takes cues from the 2D platformer genre, having you zoom from left to right to avoid an unstoppable wall of fire. The basics - building a base, some bunkers, a few marines and a couple of medics - are always in place, but Blizzard insists on throwing a unique element into each stage to both keep you on your toes and stop the hefty campaign from descending into tedious cycles.

StarCraft II's stages sprawl across the galaxy, taking you through a variety of planets and palettes: across ornate temples, dingy caverns, charred and ashen wastelands and factories with spinning conveyor belts and red-hot smelting pools. These worlds boast intricate design and an abundance of incidental details, each with a unique aesthetic stamp, with textures and models rarely carrying over from one level to the next.

You won't see all of them in a single run of the campaign, though, as StarCraft II occasionally commits to branching paths and forces you to ally yourself with a particular character (and their subsequent level) at the expense of another. These choices are few and far between, and while each one is quite exciting they mostly have negligible impact on the campaign's direction. You might find yourself being forced to choose between the ability to manufacture Spectre or Ghost units, for instance, but at the end of the day it's like comparing two varieties of apple instead of something more significant, like oranges and pears.

Unit and base upgrades are far more significant. Money is awarded for completing missions and goes on buffing the stats of your units, each of which get two potential upgrades - Siege Tanks the option to do 75 per cent less damage to friendly units, for example. Research points, gained from accomplishing bonus objectives in levels, come in two varieties, Protoss and Zerg, and you can choose one of two upgrades every time you accrue five points in each. By the time the end credits scroll you might have the ability to call down supply depots and units from space, manufacture pop-up flame towers and even control the minds of Zerg units. You'll also be able to construct Vultures, Wraiths, Firebats and Goliaths - powerful returning units from the original that don't show up in multiplayer.

The campaign is deftly executed, and Blizzard has successfully managed to shoehorn an overarching narrative and solid characters into a genre naturally opposed to such nuance. A sharp mind is required to clear the campaign, but lightning-fast micromanagement skills are not: StarCraft II manages to remain a challenging game without falling into that trap, which made the closing levels of the original more annoying than gratifying.

One potential problem is that the single-player campaign, with all its buffs, upgrades and exclusive units, makes an incredibly poor way to introduce you to the multiplayer part of the game. However, Blizzard nips this issue in the bud with a series of challenge missions: nine detailed, lavish arenas with limited units, pre-selected groups of enemies and a rigorous marking criteria, with a countdown timer and flashing on-screen commands segueing you from one demanding skirmish to the next. Each arena revolves around a certain theme - perfecting your build order, learning how to counter certain units - that should lend a helping hand, or at least provide a bit of practice, for the kind of tricks you'll need to last longer than five minutes in competitive multiplayer.

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User Comments

Bionoman's Avatar


LOL ... How much did Blizzard bribe this company to give it a 10/10 [Best strategy game of all time] rating.

... Of all time? ... Starcraft II ? .... REALLY?
This must be a mistake.

This at best should get 7/10.
Metacritic users give it a 8.

It takes more than just a handful of cash or Free McDonald's vouchers to give this game a 10/10
Posted 03:38 on 11 September 2015
Highwayman's Avatar


NO DX10/11 at all, yet manages to have some very nice graphics considering.

As with most Blizzard titles there's lots of tightly designed gameplay and levels, excellent multiplayer. The Zombie night & day levels were fantastic, as were the volcanic tidal ones.

9/10 close but not perfect, needs better graphics and enviromental scarring, and unit capping is for gaylords.

Makes up for crappy C&C Twilight, and Sup Commander 2.
Posted 17:48 on 28 November 2010

renegade@ Bloodstorm

Seem to be the done thing to blame Activistion for everything. Blizzard are smart enough to know how to make a game.

The problems you highlight don't effect most of the people tbh. If the Single player is good and the Multiplayer is as solid as the first. Whats stopping it getting a 10? No game is perfect.

I think its great to see a Pc exclusive being a contender for Game of the Year and in a very busy yaer.
Posted 16:17 on 30 July 2010
Bloodstorm's Avatar

Bloodstorm@ renegade

So you're saying you're fine with that? This is what PC gaming as shouldn't have to have stupid limits on mods, memory especially.

I also dont like how Activision are trying to cash in on player-made mods like those created in Warcraft 3. Good game but it's not brilliant.
Posted 15:43 on 30 July 2010

renegade@ RecoN

Yes I loved that game lol.

If you want some old games try.

Warcraft 3
Diablo 2

Both Blizzard both amazing
Posted 13:30 on 30 July 2010
RecoN's Avatar

RecoN@ renegade

I loved C&C, maybe i might give the 1st one a go :) Im looking for groundbreaking games of the past and i might have found one :)

Did any one ever play Dundeon Keeper? That was like the ultimate classic in RTS
Posted 13:16 on 30 July 2010

renegade@ RecoN

Starcraft is probably one of the best RTS series ever made, close with Warcraft 3. the C&C series I never got into. Red Alert was good however.

If you like RTS games or story games you need to play this game.
Posted 12:55 on 30 July 2010
RecoN's Avatar


Guys i have never played Starcraft. Is it good? Can anyone compare it to C&C for example?
Posted 12:44 on 30 July 2010

renegade@ Bloodstorm

Shouldn't get 10? :O

One thing with regards to sound, why is it an 8. I mean the sound track is amazing for this game and some of the "piss" sayings the units have are awesome. and did you listen to the Cut scenes :O.

I agree with the 10 this game is amazing, but do not agree with the two 8s
Posted 11:29 on 30 July 2010
Bloodstorm's Avatar


Oh dear, someone forgot to mention that you can only publish 5 mods and they HAVE to have a limit of 20mb for 5 mods. The editor refuses words like "Suicide", "God" and "Blow" among others, why is that you're asking? Because thanks to hot coffee Blizzard ARE liable for any obscene content on custom projects thanks to the new system they introduced thanks to GTA.

Shouldn't get a 10, an 8 maybe but giving a 9 would be generous.
Posted 10:51 on 30 July 2010
Roland_D11's Avatar


I read somewhere that the region lock will be removed in the future because of the negative reactions. Blizzard only hasn't said when exactly, yet.
Posted 10:39 on 30 July 2010

Game Stats

System Requirements
StarCraft II: Wings of Liberty
Out of 10
StarCraft II: Wings of Liberty
  • Compelling campaign and multiplayer
  • Incredible depth
  • The genre at its peak
  • Region locking is a bit of an annoyance
Agree? Disagree? Get Involved!
Release Date: 27/07/2010
Platform: PC
Developer: Blizzard Entertainment
Publisher: Blizzard Entertainment
Genre: Real-time strategy
No. Players: 1 + Online
Rating: PEGI 16+
Site Rank: 132 12
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