So here's my problem with BioWare's ambitious Star Wars MMORPG: it sounds genuinely revolutionary in theory, but in practice, the practice I've experienced at least, there's nothing revolutionary about it. Let me explain.
At EA's recent spring showcase event, I, once again, got the chance to play The Old Republic on servers whirring back at BioWare's Austin, Texas, studio. This time, I played as a level six Rattataki Bounty Hunter, one of eight classes that'll be included in the game. As all Star Wars fans know, the Rattataki are a near human species with chalk-white skin and bald heads. Asajj Ventress, a Dark Jedi from animated series The Clone Wars, is a Rattataki, for example (didn't have to Google Rattataki. Promise). Whatever level of Star Wars knowledge you have holed up in your head, you have to know what Star Wars Bounty Hunters are, right? The Sith Empire class is based on Boba Fett, perhaps the most-loved Star Wars character of all. Bounty Hunters kill for cash, usually while hovering ten feet off the ground and spraying flamethrower fire in Jedi faces. I'm detecting some puzzled looks. Boba Fett got swallowed up by that vagina with teeth monster in Return of the Jedi, remember? Sigh.
The thing is, while my hands-on was with a race and class I'd never previously played as, the experience offered little new information and felt disappointingly familiar. Given how long The Old Republic has been in development, and how many times it's been playable at preview events, I was hoping to at least glimpse some of the innovative features BioWare's been banging on about since the game was announced back in 2008. Alas, my hopes were dashed.
Before we get into that, let's give the poor Bounty Hunter the benefit of the doubt. Bounty Hunters begin life on Nal Hutta - the barbecue-coloured home planet of the bulbous Hutt race. My gameplay demo began in a dusty Cantina. Inside, NPCs were walking about, doing their business. Some of them had quests available for pick up. The main one in this area, picked up from the evil ball of flab that is Nem'ro The Hutt, instructed me to head towards a nearby village and kill all of its inhabitants - perfect work for an imperial-funded jet pack for hire.
Here's the deal: The Hutts ditched their original home world, Varl, after they killed it with pollution. They then settled on Nal Hutta, much to the annoyance of the primitive native race the Evocii. It's the Evocii, with their powerful tribal warriors, that we were ordered to sort out. James Cameron eat your heart out.
So off I trotted, holding W on the keyboard to run forward, moving the camera about with the mouse and occasionally jumping with flirtatious presses of the space bar. Inside the Cantina a band played out a ditty reminiscent of the Cantina Theme Tune from the first Star Wars film. Outside, Hutta's barren, sludge-infested wasteland presented itself. The once lush jungle planet has been reduced to something akin to Croydon on a Friday night - it is a cesspit of doom, depression and drunken down-and-outs. I bet the Hutta Tourist Board has a hard time selling the planet as a holiday destination for wealthy members of the Galactic Senate.
After a few minutes spent walking towards my clearly marked destination, I came up on the Evocii village and got my hands dirty with Bounty Hunter combat. The Bounty Hunter begins with six special abilities, all mapped to the number keys. Rapid Shot, your basic attack, fires a quick stream of bolts. Missile Shot fires a high damage rocket that knocks your opponents down and has an area of effect. The channelled Flame Thrower ability (check it out in FMV form in the game's glorious E3 2009 trailer) spews searing fire in a ten metre cone. The Electro Dart stuns your opponents for five seconds, making them susceptible to the Rail Shot, a heavy damage attack that only works against vulnerable targets. And finally there's the Vent Heat ability, used to cool down your weapons of destruction when they overheat. The Bounty Hunter's abilities aren't limited by mana, rage, energy or something else that's basically mana. They're limited by heat, ie, when you get too hot, you have to cool them down.







User Comments
Ed2287@ ZealotX
cousinwalter@ ZealotX
ZealotX
How does the Bounty Hunter feel? How smooth are his animations? Can the back pack be used outside of combat? Did you see any of his stat screens? Did you pick up any loot? Did it feel like there was physics? How fast did the Evocii respawn? How close did you have to get before they attacked you? Did they help each other? Did the enemy A.I. seem coordinated against you? How long did it take to take down a single enemy (which could be compared to other class previews)? Etc.
ZealotX
The point they make is valid. When we hear about a hands-on preview we (hardcore followers of the game) will descend upon it like carnivorous birds of prey. I expected to hear more about the Bounty Hunter experience. It is a little frustrating when all you hear is what you've heard before. "They wont tell us about the parts they're not showing us today". Really? Because you're so special that they're going to break their policy just for you so that you can out-scoop everyone with content they're not ready to talk about yet.
Meanwhile, what they are giving you now is what they weren't giving you a year ago or even 6 months ago. You're getting to play the Bounty Hunter. Focus on that. The article was well-written and funny but I wanted to hear less about the environment and basic "is it an MMO" arguments and more about the Bounty Hunter, what they were actually previewing.
Ed2287
Big up the Wes people :P
Xavier_Gregory@ Quinno
At a hands on event, a thorough, in-depth review of what actually took place would be greatly appreciated. To do anything else is an injustice to your readership. We're here to hear about your experience with the game, not have the same old complaints rehashed.
Quinno
These are not journalistic previews, they are not reporting on what they have seen. They are using the guise of a preview to sneak in an editorial cheap shot at BioWare's information policy. I don't want your opinion on BioWare's policy, I want to know how the damn Bounty Hunter played!
Hives
Endless
The vast majority of people playing MMOs pay bugger all attention to the outcome of a quest until it affects what spoils they get. As i recall i remember reading a while back that all quests where a group were involved are instanced in some way, whether thats changed i don't know, so you could in theory repeat the same quest multiple times, the question is...in the quest above example...if i kill the leader, then go back with my friend to do the quest again....who would be the leader? Would there be some clever twist that meant the person i killed was an imposter or have they arrived at a new leader that we have the choice to kill?
It's all very clever stuff, i'm not worried at all about how they'll do it. Name one badly scripted BioWare game? ....I thought so :P
Fdzzaigl
BW makes great games that depend on story and atmosphere, their combat system is usually fun and solid but not incredibly innovative; which is exactly what I expect from TOR.
Ed2287
Have they got Trandoshan (Bossk) as a selectable race?
Will the enviroment have an impact on a bounty hunters gadgetry, for example will the timing of the overheating change between desert planets like Tatooine and ice planet Hoth?
guyderman
In all seriousness though I really want Bioware to do another KOTOR using Mass Effect 2's engine! - Infact sod that I want them to jump forward in time and do a Mass Effect style game based on the New Jedi Order - I want to fight the Yuuzhan Vong! It would be EPIC!
SexyJams
I hope this is awesome
I understand you reservations, I don't quite see how it'd work as an MMO,
but I bloody hope they pull it off