Star Wars: The Old Republic Features

For:PC Release Date: 13 December 2011

Emily argues that The Old Republic's schizophrenic approach to sex could threaten BioWare's reputation for having an open mind.

Star Wars: The Old Republic screenshot

In 2008 BioWare managed the unthinkable by making a video game about alien politics seem more sensible than American Republican journalism. Internet users will remember the day they read Kevin McCullough's article for Right Wing news haven TownHall.com, which accused Mass Effect 2 of everything except storing nuclear weapons. A veritable pick-n-mix of depravity, McCullough listed "explicitly graphic sexual intercourse", "customisable sodomy" and "the most realistic sex acts ever conceived" as just some of the features available in the game.

McCullough came and went as yet another pawn in the often stunningly surreal fight against video games, but for BioWare the drama only helped solidify its status as a broad-minded developer.

The consensus online was that the content in the game - the hard-line focus on morality, choice, and in this case specifically, sexuality - hinted at a growing maturity in the genre. This was repeated by the man in charge. Responding to the situation, BioWare co-founder Greg Zeschuk explained how the sex cut-scenes were used to create a sophisticated experience:

"I think from our perspective we want to reflect real human relationships. If you're trying to have a relationship with a character we want to reflect that, and the impact of the connection with that character. And if that involves some sort of intimate scenes, we want to provide those for the player."

It's an admirable goal to have in an industry under attack by the kind of Deep South justice that fuels TownHall.com. Which is why it's a shame that unlike their other games, BioWare's MMO is just as enthusiastic about providing players with random, tacked-on sexual encounters as it is with offering some level of maturity to the characters. Which begs the question: Is BioWare becoming crass?

Take the video above as an example. After killing a high-power political figure during a mission, you track down the dead NPC's wife and son. The wife thanks you for killing her husband, then begins to plot the political rise of her sprog by offering to have sex with you. She tells her son to leave the room, at which point the player can dismiss their companion, or alternatively force them to stay and watch.

Alternatively there's this clip, where the player meets with the daughter of an NPC before being led away for sex - only to be told she's "never done that before".

These are just some examples of the stranger notches on BioWare's bedpost since the launch of Star Wars: The Old Republic. Despite the studio's effort to create "real human relationships", TOR is a juggling act between two different approaches to mature content, and only one of which follows in line with BioWare's typical style.

In this case, that style manifests itself in the ever-evolving relationships with your companions. The Old Republic maintains the same companion relationships that exist in any of BioWare's single-player titles. Users can flirt, have sex, and even marry their companions as part of the development of their single-player storyline. Depending on your class, you can even break those relationships through insults or torture. Like Mass Effect or Dragon Age, anything lurid is the result of a long-running relationship arc - and it's an impressive display of how to design credible relationships between player-characters and sidekicks.

But the studio's mission statement implodes when it resorts to random, quest-giving NPCs being used for sex encounters.

The intimate moments between players and NPCs are the result of following the flirtatious options in a dialogue tree to their logical conclusion, but they stick out with a putrid stink next to BioWare's standard Companion fare. These events are scattered through the game as end-of-mission cutscenes with specific characters; however, unlike the relationships with the sidekicks, they often begin and end within the course of a scene.

They are almost always stilted and odd, featuring quest givers you'll never see again in situations where the context often doesn't warrant the event. But most noticeably of all - and unlike the Companion relationships - there isn't feasibly enough dialogue to flesh out the encounter. The result is the complete reversal of what BioWare have aimed for in the past, something which seems to oppose what the studio does best - developing characters users care about, and doing it over time.

Is BioWare becoming crass? It's certainly dipping its toes into murky waters, and if the trend continues the studio could tarnish a repuation that has taken years to build.

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TehCodis's Avatar

TehCodis

Can't speak to the second example as that looks to be a smuggler or somesuch, but as to the first example - that female NPC is about as shallow as it gets. [Spoilers] You initially go there to kill her son, then have to fight her and him. She is admittedly weak, and she is the one that suggests you kill her husband so her son can then pretend to be him - letting her rise to power (using her son as a puppet as she implies in your video). She's using any means necessary to gain and retain power, including sexual rewards for one that has bested her.

The PC, on the other hand, has the option or not of choosing to go after such a reward. But the option is there for two-fold: To emphasise how shallow that particular sith NPC is, and give the player a chance to be the type who would want such a reward. Not saying these options are necessarily good writing, but I don't see anything wrong with having these choices if it allows for character development. And it's not like such one-off sexual encounters weren't present in other Bioware games without being looked at in such a view. Without going back to say Icewind Dale/Baldur's Gate as my memory is fuzzy...

In ME1, first time you're at the citadel, you can have an encounter with the Asari consort following the completion of her simple quest, instead of simply being given the insightful wisdom she shares. In Dragon Age: Origins you can engage in not just a one-on-one but a threesome with a female NPC in one of the bars (this same character returns in DA2 as a party companion however).

Probably rambled more than I meant to here...but maybe my points get across.
Posted 00:45 on 29 January 2012
Bloodstorm's Avatar

Bloodstorm

Get rid of that senior writer BioWare, she's killing what respect i have for you.
Posted 17:31 on 28 January 2012
Darkr8zor's Avatar

Darkr8zor

It's been said before, in books and games realistic violence is more tolerated than realistic sex. When the result of moral choices (for both) is equally balanced in a game, then gaming will have leaped ahead of films and other non-interactive fiction.
Posted 21:58 on 27 January 2012
IndoorHeroes's Avatar

IndoorHeroes

Those videos are horrific.
Posted 19:44 on 27 January 2012
coletrain's Avatar

coletrain@ FantasyMeister

It's not a question of maturity necessarily, if a game includes adult themes thats fine. My issue stems from the fact it's soooo shalllowly depicted. This, coming from a company that has such a good history of creating relationships with playable or non-playable characters in their games. You can speak about 4 lines of dialog before leaping into a shoddy; sexual cut scene.

Like you FM I haven't pursued those paths, because there's literally no reason behind it other than just to be crude. Yes, other games like GTA and Fable do it too, but at least there's a bit of depth there.

I expected a little higher of BW personally.
Posted 18:09 on 27 January 2012
FantasyMeister's Avatar

FantasyMeister

I guess a lot depends on how you yourself play your character, but personally I've never once been led down a conversation branch to a sexual encounter conclusion, with the exception of my main Companion who I eventually married anyway.

So from my perspective, Bioware done good. It also seems odd to be discussing the broadmindedness or otherwise of a company like Bioware and hailing them for bringing more maturity to the genre, when you have companies like CD Projekt (The Witcher) who've just been getting on with it for years without so much as a couple of lines in the Blue Rinse Brigade Herald.
Posted 17:53 on 27 January 2012
coletrain's Avatar

coletrain

Crass? Thats exactly what they're becoming. As you'll probably known by now any TOR discussion gets my involvement since it's consuming my life right now.

I am very fond of BioWare as an RPG gamer, but the shallow depth of these kinda scenes just tells me they wanted to include sex to the game just to get people talking, which has indeed worked. As a result, however, they do tarnish the reputation they have for creating believable storylines and characters, to which I feel some empathy.

As much as I'm enjoying TOR, I do believe that they are slowly losing their touch...

(Also Dragon Age kinda sucked a bit)
Posted 17:52 on 27 January 2012

Game Stats

Developer: Bioware
Publisher: Electronic Arts
Genre: Sci-Fi RPG
No. Players: 1 + Online
Rating: BBFC 12
Site Rank: 6 1