SimCity (2013)

SimCity (2013) News for PC

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SimCity (2013) screenshot
SimCity (2013) screenshot

Reviewers are right to have been taking server instability issues into account when scoring SimCity, Maxis general manager Lucy Bradshaw has said in an email sent to staff and acquired by Polygon.

"I'll start by saying that I couldn't be more proud of SimCity and the Maxis team that made it and are supporting it," explained the email. "The game launched with great reviews from both new critics and the veterans who have loved this franchise for so many years. SimCity is a software achievement that everyone at Maxis is extremely proud of. I am also thankful for all of the hard work put in by our marketing, EA Global Publishing and Origin teams, which drove very strong Day One performance around world.

"Then we launched it."

Whilst more than 700,000 cities were created in 24 hours, it's the server issues which hit the headlines.

"The rollout in North America has been challenging," said Bradshaw. "It's also now evident that players across Europe and Asia are experiencing the same frustration."

Maxis is now doing all it can to "quickly and dramatically increase the number and stability of our servers and with that, the number of players who can simultaneously access the game".

Bradshaw added that media coverage and reduced review scores are fair.

"I'd like to say that it's not fair - that the game score shouldn't be punished for a server problem. But it is fair," she wrote.

"SimCity is an online game and critics and consumers have every right to expect a smooth experience from beginning to end. I and the Maxis team take full responsibility to deliver on our promise."

Bradshaw concluded: "Trust that we're working as hard as possible to make sure everyone gets to experience the amazing game we built in SimCity."

Source: Polygon

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User Comments

Batmamerc's Avatar


Gotta love the drm they so desired saying it wouldn't effect the game, we told you so maxis, lets hope the rest of the gaming world take note that a single player game shouldn't require an always on Internet connection, yeah it has multiplayer aspects but don't need to be used so no need to have server issues really.
Posted 09:29 on 10 March 2013
mcnasty72's Avatar


In a world of virtual compute workloads, this is just unacceptable. @CheekyLee IT shops are doing what you suggested everywhere. Do you think waits until there servers reach critical mass before they add additional computing resources? At companies like new servers are created when utilization metrics are pasted. Most are virtual which significantly reduces hardware cost, while increasing ROI since you don't have hardware "just sitting around". Maxis is a joke, the game is a joke, and I'll be playing Anno 2070 while SimCity fans try to get online....
Posted 21:26 on 08 March 2013
CheekyLee's Avatar


Maxis is now doing all it can to "quickly and dramatically increase the number and stability of our servers and with that, the number of players who can simultaneously access the game".
Why do they need to be doing this, when it should already have been in place? How has this possibly caught them out? It isn't difficult maths. Take the number of pre-orders, divide by the maximum amount of players a server can handle, double it, and HAVE AT LEAST THAT MANY SERVERS ON AND RUNNING ON LAUNCH DAY. I know that there are costs involved, but if that is your concern then try NOT MAKING A GAME THAT REQUIRES SERVERS.

I thought the people making games were meant to be clever?
Posted 18:58 on 08 March 2013
D1SoveR's Avatar


If you're keen on playing the game as soon as possibly, you can check the game status here:
Posted 17:37 on 08 March 2013

Game Stats

Release Date: 08/03/2013
Developer: Maxis
Publisher: Electronic Arts
Genre: Simulation
No. Players: 1 + Online
Rating: PEGI 7+
Site Rank: 265 3
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