Total War: Rome 2 screenshot
Total War: Rome 2 screenshot

The first patch for Total War: Rome 2 is available to download now, featuring multiple fixes and tweaks to boost the game's performance.

Patch 1 is said to improve the game's frame rate and fix various lock ups, lighting bugs and AI issues. The full patch notes can be found below.

A second patch, which is planned to include fixes for "low-poly models viewed close-up, performance settings on certain hardware combinations and siege battle path-finding amongst other improvements," is expected to be available next week.

A third patch is also due for release at some point in the future.

In a statement provided to today, Creative Assembly said it was "working flat out to fix the 2% of ROME II players reporting technical problems, it is a minority of cases but it’s a minority we remain very unhappy about and are doing all we can to get them in-game as fast as possible with the entire team working on a series of patches that will hit weekly for the immediate future."

Patch 1 notes:

  • Higher average frame rates with out-of-the-box settings (more conservative settings)
  • Fix for DirectX 10.0 Lighting issue reported - environment map wasn't being created leading to black reflections.
  • Fixed a sunken Samothrace temple complex world wonder on the Campaign map.
  • Fixed defender being able to create encampments when involved in a combined battle.
  • Added some localisation fixes to audio packs in French, Russian, Italian, German and Spanish.
  • Fixed lock up in Multiplayer Campaign battles when a desynchronisation occurs. Players are now notified of the desynchronisation, and the battle ends.
  • Fixed Multiplayer Campaign battle "overrun" prompt, which was not being shown to a player if they were a reinforcement and the other player was spectating.
  • Fixed corrupt loading screen when changing to fullscreen / windowed mode after a battle, and then going into another battle.
  • Fix for Multiplayer Campaign host being unable to move the camera in campaign, after reloading a save game on some rare occasions.
  • Safe guards added to prevent a very rare crash in coastal assault battles.
  • Fix for game lock up during end turn sequence / Celtic AI faction turn in single player campaign.
  • Improved AI use of walls on Athens large settlement battle map.
  • Improvements to Auto-resolve balancing in Single Player and Multiplayer Campaign modes.
  • Aligned ship unit upkeep costs with land units - made mercenary ships more expensive and non-mercenary ships cheaper.
  • Fixed slow turning rates for transport ships.
  • Improved civil war balancing in relation to campaign difficulty.
  • Fixed vehicle ground pipes, to prevent Siege Towers becoming immovable when they are left empty during the Deployment Phase of a Siege Battle, then units were moved into the Siege Tower when the battle has started.
  • Fixed bug when ramming sideways into moving ship, which caused the ramming ship stick to target and strafe along with it in battles.
  • Reduced the chance of Naval units sometimes clipping through the ground or harbours / ports during Port Assault battles when attempting to disembark.
  • Fixed issue where armies would be stuck in Muster stance and could not exit that stance in Campaign modes.
  • Fixed case where spies could get stuck on top of fleets in Campaign modes.
  • Fixed rare post battle lockup in Campaign modes.
  • Improved unit pathfinding in Barbarian village battle maps (fixed no go zones).
  • Fix for Multiplayer Campaign lock up when the player was reinforcing an AI ally who was victorious in battle, causing the player to become stuck with no victory / continue / exit battle user interface functionality.
  • Fix for cultural influence bonus from the Shrine of Neptune building
  • Fix for “Zone of Controls” of hidden armies being visible to both players in head to head Multiplayer Campaign mode on mouse-over.
  • Assorted minor fixes to city battle maps.
  • Fix for "Rome Wasn't Built in a Day" achievement failing to unlock when its requirements were met in some situations.

Source: SEGA Email

New stuff to check out


To add your comment, please login or register

User Comments

Iakesm's Avatar


It seems that everything was badly prepared and tested.

I have the past total war games, including Samurai II, but never had an issue.

With Rome II, all I get is a black screen. I have tried everything that has been recommended, to no avail.

Companies like Steam are not interested in helping, if they cannot fix the problem.

1st I was instructed to seek technical support, who stated they cannot fix it.
2nd on requesting a refund, I was informed that I cannot, as I have played 3 hours with a black screen.
3rd On being persistent, I was instructed to go the manufacture because it is not in their policy to do refunds.

The conclusion is do not purchase Total War II until all bugs are fixed, as no one will give you a time line on the bug fix and resellers like Steam will not provide a refund on faulty good.

I wonder if the refusing of giving refunds on faulty gods is a breach of EU law.
Posted 14:38 on 07 September 2013
Elkantar's Avatar


You mean 2% report no issues and 40% dont see the issues and think this is intended, while the rest of 58% is busy finding solutions and flame CA. R

eally Videogamer do your homework a bit, look at the game details, the game depth, the grafik issues, the ai issues, the overall game experience. And do it in compare with older titles (beside ETW) and then come back and dare to post CA excuses and Propaganda. The thing is, this game is in pre Beta Stadium. It has some nice features, and got rid of the good old features, so overall it will be 80%/100 on a not bribed test in 6 month or more and after mods+devs repaired this mess, but well maybe you write a article about how CA deceived Customers and Lie. And that this game is actually only 20-50%/100

You Remember Swtor? when we had FPS issues and other Problems and they claimed it was 2% and it was Customers fault? who got fired in the end? what product went f2p, and what came out after engine analysis of extern devs? right you "press guys" dont do homework, maybe its time for investigative journalism not pay me i do propaganda for you journalism.
Posted 17:49 on 06 September 2013

Game Stats

Release Date: 03/09/2013
Developer: The Creative Assembly
Publisher: Sega
Genre: Real-time strategy
Rating: PEGI 16+
Site Rank: 69 2
View Full Site