PC piracy is a "huge concern", Command & Conquer: Red Alert 3 producer David Silverman has warned.
Speaking to VideoGamer.com in an interview to be published later this week, Silverman, who also works as a presenter for C&C TV, said that a "different approach" that includes digital distribution and micro-transactions will help tackle piracy on the PC in the future.
He said: "In all honesty piracy is a huge concern. Luckily people haven't figured out an easy way to pirate on consoles, otherwise you'd be telling me, 'oh, the console market's dying!'. It's a big problem and it's hard because you've got people like Greg (Black, lead balance designer) and a lot of guys on the development team who have been spending countless hours and someone just goes to download on a torrent site and they get the game. It's an unfortunate likelihood and it's one of the penalties that broadband came out. But unlike the music industry which went about it in an interesting way, we're trying some new things and I think we'll be productive in the years to come."
PC piracy is one of the industry's current hot topics. Recently Lionhead boss told VideoGamer.com that the PC gamer market was in "tatters". LucasArts explained to us in an interview from earlier in the year that it wasn't doing a PC version of Star Wars: The Force Unleashed because of the vast differences in power of PCs in people's homes and the lack of scalability of the game.
And Ubisoft Shanghai creative director Michael de Plater has told VG247 that a PC version of EndWar would most likely be shipping alongside the console SKUs if it wasn't for rampant PC piracy, and that copyright theft is essentially destroying the PC games market.
Silverman, however, believes that the PC gaming industry can tackle the problem of piracy by taking a different approach.
He said: "Things like digital distribution, things like doing micro-transactions, things like that really find a way to get people involved and then also keep them interested. It's also a challenging thing on our end to make the game more engaging to people. If you give people a reason to buy the game they'll buy it. It's what happens. I use the music analogy again. If I'm an artist and I have an album with 14 songs and only two of them are good, then my album is probably getting stolen, but if every one of the 14 songs is awesome and you keep releasing maybe a new song or what not for people who bought it, I guarantee people will be buying my album. So it's just a different approach and a different way in how we have to look at it in the future."
Also speaking to VideoGamer.com, C&C: RA3 lead balance designer Greg Black suggested online play, which requires authentication, as a primary weapon in the war against PC piracy.
"I think one of the best ways to fight piracy is to have a compelling online experience," said Black. "Because you have to authenticate your copy to get online, and that's something we've tried to do with (Red Alert 3's) cooperative campaign. If you really want to fully experience Red Alert 3, you want to jump online and play the campaign with a friend, and you're going to need a legit copy of the game to do that. So I feel on the creative side that the future for PC gaming is online and that's how we're going deal with the piracy problem."
While the PC version of RTS Command & Conquer: Red Alert 3 was released on last Friday, the Xbox 360 version won't be out until November 14. A PS3 version is currently in the works but without a release date.






User Comments
Dan
A demo is such a damn important promotion tool, stop spending all your damn money on PR and stupid "adver-torials" in magazines and editorial support/sponsorship money...
MAKE A DAMN GOOD DEMO INSTEAD!
The best promotional tool is social networking promotion by making one kick ass demo and letting it go rampant with major influencers in the pc gameing scene...
I dont even play PC games because of this... why spend 1000$+ on a half decent PC when i can spend 400$ on a PS3 that can contend with a 4000$+ PC, not to mention in only 2 years of it being released it has over 200+ titles, xbox has well over 400+ now!
Black Bart
Blackbeard
Bob
dreamhunk@ Ed
Coh
The waning popularity of PC gaming can be directly attributed to overzealous PC gaming developers, believes Company of Heroes senior producer Tim Holman.
"I think one of the things that hurt PC gaming is PC developers," Holman told Edge in a recent interview. "If you make a game with such high-end requirements that only people with a $6,000 PC can play it at a decent framerate, of course your sales are going to drop."
"I think PC developers shoot themselves in the foot to a large degree. A lot of companies are guilty of that," Holman added, before citing the low system requirements of Blizzard Entertainment's World of Warcraft as a good example of PC development done right
Ed
My hopes are for a good SDK to be released. I want to mod RA3 now! And don't give me the previous CnC3 limited bullcrap with XML bloat, it's an old joke which won't work.
ggggaaaa
yes i downloaded via torrent and must delete afte 1 hour of play its very bad game
pc_gamer
dude
f00kVGIndustry
That is EXACTLY the point. I sure as hell am not going to pay 60 bucks for the same game from a decade ago, only with "better" graphics. Seriously, this RA3 is plagued with the same issues that we forgave back then, cuz we didn't know better... now that the tech is here, the games just aren't.. most developers nowadays are from our generation (i.e. grew up with atari/nintendo) and their ****ing minds are stuck on the 80's: eternally spawning enemies, bad AI, forget-me-not colors palette (sp?), non-reactive environments and the new scourge of the everyday gamer - lack of game testing.. fallout 3 bugs for lunch, anyone? do you really feel like paying hard earned cash for subpar, unfinished and blemished products?... Well, at least you 'll think you are "helping the industry".
As for the specific case of RA3: war bears? man cannons? samurai robots? would it really have been too hard to get actual anime/manga designers to do te entire Empire of the Rising Sun army? Of, course, after EALA coffers were emptied by the "stellar cast" in their oh-so-amazing videos, it's obvious they didn't even have money to get decent programmers. This thing is tripe, unless you are REALLY HARDCORE on the nostalgia.
The only game worth buying that i've played thus far is FarCry 2. Of course, it has its issues, but what's done right is done really ****ing right. Have yet to try Dead Space (which looks like another contender for my money, even though i sh*t in EAs face) and falloot3 (from the looks of it, it's a mircle you can get past the main menu).
Anon
Doink
Woffls
I wrote an article about this a few weeks back.
Ultimately it is just a case of convincing people that your game is worth buying. And I think a root problem for this is plaguing DVD as well, thankfully music is starting to realise it. All you get is a box, a disc and an instruction manual! If you got a couple of cool extras in the box, perhaps people would be more inclined to part with their cash. Even something as insignificant as a map with GTA on PC.
Digital distribution is AN answer, Valve got it right years ago, and I think It's every publishers responsibilty to establish a unified distribution platform. It should integrate into Games For Windows, and a true platform should arise from it. It BAFFLES me that Microsoft hasn't taken advantage of this yet by implementing a more advanced distribution platform into Vista.
Bloodstorm
I'll admit something, i WAS tempted to download R.A.3 just to see if i can run it well but my internet bill had to be paid so....cut off i was, obviously i'm going to buy it for the online so.....now i'm gonna wait for a review.
When will a review be up?
dreamhunk
http://kotaku.com/5077110/dsi-hacked
online is the way of the future so you can protect your games.