FEAR 2 Review
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From start to finish F.E.A.R. 2 is a finely tuned experience that builds tension when needed, before releasing it all in a series of stunning fire fights. I'm not a violent person and rarely even swear in real life, but (and I doubt this is good for the whole 'games don't make people violent' debate) F.E.A.R. 2 got under my skin. It totally sucked me in, grabbed my nerves and shredded them. After a few hours I was a blithering wreck, cursing every time something moved across my vision.
As well as the horror is handled here it's the combat that steals the show, with Monolith giving you the tools to quite spectacularly rip enemies apart. I might be teetering extremely close to hyperbole, but I haven't played an FPS with weapons as satisfying to shoot as those found here. Combat in FEAR 2 feels meaty and downright brutal, downed enemies slump over whatever breaks their fall and the environments are blown to pieces by a stream of bullets.
Throw in what is still the best use of slow-motion I've seen in a video game (it's hard to pinpoint why it's so good, but it just feels right) and you'll find yourself replaying sections for the sheer thrill of it. Whether you've got a standard scoped assault rifle, a one-shot kill head-popping sniper rifle, the stupendous Penetrator bolt gun or the flesh frying laser gun, the simple act of shooting is always fun and satisfying. And because of the fear factor, you'll find yourself pummelling enemies with far more bullets than really necessary, just to make sure they don't get up again. Did I say that F.E.A.R. 2 will turn you into a nervous wreck?
Monolith's original entry in the series impressed in part due to its advanced enemy AI, so similar quality in this area in the sequel shouldn't come as a surprise. Enemies will attempt to take up strong defensive positions in the environment, often tipping over furniture to make better cover, and try to flush you out of hiding with a well placed grenade. There's great enemy variety too, with the expected soldiers being joined by mutated leaping monstrosities (one of the enemies you're guaranteed to waste a load of ammo on), cloaked ninjas able to kill you in seconds (think the Predator, just more nimble and therefore more able to freak you out) and full-on mechs trying to send you to an early grave - mechs you get to pilot at numerous points in the campaign.
After you've settled into F.E.A.R. 2's groove (it does feel somewhat different to the majority of shooters out there), you'll find you won't want to leave. There's a certain blood-stained beauty in storming into a room, clocking four armed guys, activating slow mo, lobbing in a grenade, taking out three of them with stunning shots to the head from a close range shotgun, and then watching as the last is obliterated by the explosion. It's combat that never gets old and is more or less unrivalled. In full flow F.E.A.R. 2 looks and sounds brilliant too, bettering the original in every way, but it is a step below the very best looking games available.
Multiplayer in the original always seemed like a bit of an afterthought, despite Vivendi releasing it for free as a standalone product, and sadly it disappoints in the sequel too. Some effort has definitely been made to give F.E.A.R. 2 fans something to do once the campaign has been clocked, but in a multiplayer competitive environment the combat doesn't really work. It's a shame as there are numerous game types on offer, a good selection of maps and some solid net code, but most FPS fans will soon migrate back to the regulars.
If you haven't already cottoned on to what I'm trying to say; I can't recommend Monolith's sequel highly enough. It might not have the jaw-dropping visuals to rival Killzone 2, but it's a hugely satisfying shooter that'll have you clinging onto that controller or mouse throughout its tension-filled campaign. If you like your combat meaty and with a solid dose of supernatural scares, there's every chance this will rank as one of your favourite games of 2009.
VideoGamer.com Score
9Score out of 10- Superb gun play
- Slow motion is brilliant
- Incredibly tense
- Multiplayer doesn't quite work




User Comments
YodoMaster
xboxlive
Ballaballala
For me it's everything i expected from the sequel, and yes, in terms of FEAR im conservative. I actually LIKE that they didn't change that much. Oh and yes - it has virtually no bugs, runs supersmooth even on older PC's and this doesn't mean it looks bad. Not really an industry standard nowadays.
However, if your not a FEAR fan, you will probably like it, but not love it, admittetly. Maybe 40$ is too much for this game if you just look for another shooter.
FantasyMeister@ dudester
There's an interesting comment on the Eurogamer review (comment 153) about videogamer.com giving everything a 9. Other than that the reviewer does point out that if you've never played an FPS before then this one is the bee's knees or words to that effect, and as I don't play many FPSes and VG's video review hit all the right buttons, I'm sold.
dudester
Kiroquai
thpcplayer
FantasyMeister
dstowe
Buddington Mil
Johnny