Simon Miller, Editor-In-Chief - Ducktales (Woohoo!) Remastered, Xbox 360

DuckTales Remastered screenshot

I like Ducktales. Regardless what that says about me as an individual, anything Scrooge McDuck does, I support. It's why I enjoyed the game as a kid, and why I was excited about the remake which comes out next week.

While I can't talk about it too much until the 'official' review time (which is this coming Monday), I do feel a little disappointed with how this is seemingly going to turn out. The artstyle isn't as nice in motion as I'd hoped, and the game itself... well... is kind of a dick!

More soon, but I may cry a little as I wear my Launchpad pyjamas this weekend*.

David Scammell, Deputy News Editor – Payday 2, Xbox 360

Payday 2 screenshot

Like one of my many failed bank jobs, Payday 2 is an idea that appears impressive in concept, but is flawed in execution. I've been playing for a couple of hours now and, though the thought of robbing banks with friends sounds incredible, I've found myself wanting to enjoy it far more than I actually am.

Ignoring some of the more obvious complaints I have with the 360 port, the idea behind Payday 2, it seems, is that you begin your career as an amateur bank robber, fumbling your way through heists until you've learned the ropes, levelling up your character and unlocking the necessarily tools and skills to pull off the perfect bank job.

In theory that's fine, but the approach Overkill has taken appears conflicted. So far I've been reduced to assaulting my way through the game's banks, clubs and art galleries simply because I don't have the equipment to efficiently stealth my way to the vault. But at the same time, my armour seems too weak and the early weapons not powerful enough to fend off SWAT teams particularly well.

You're rewarded with money on the completion of each job to unlock more powerful weapons, and skill points to unlock better abilities, but it seems to take far too long to unlock the most basic of stuff. If I'm forced to shoot my way through the early game (which I seem to have been so far), Overkill should have weighted the system to allow for more regular shooter-based unlocks. As it is, it's starting to feel a little too much like a grind.

With more time I hope Payday 2 wins me over, and I have no doubt that when I do eventually pull off the perfect heist it'll feel immensely satisfying. But the early offerings – arguably the most important part of any game – has felt disappointingly slow-going.

Chris Bratt, Video Producer - Papers, Please, PC

gaming papers please 2png -

Border control really shouldn’t be an entertaining premise for a video game; it just shouldn’t! I can turn on my PC and play as an array of fantastic characters. I could be an astronaut lost in space, searching for a way home; a soldier answering the call of his/her nation; or an all-seeing, all-powerful being shaping an entire world with the click of a button. Why is it, then, that I just want to play some more Papers, Please, which is (no joke) centered around the life of a border control officer? I don’t get it. What’s happened to me?

Simon introduced me to the game this morning (you can watch the video here) and it’s superb. There’s a surprising sense of panic as you try to serve as many people as possible and in turn, earn enough money to support your family, while trying not to miss anything suspicious. Let in the wrong person and the great nation of Arstotska could feel the explosive consequences. I know it sounds weird, but you’ll really want to check this one out. Speaking of which, you can still download the beta for free!

Praise the almighty Arstotzka!

*Simon does not wear Launchpad pyjamas...

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dav2612's Avatar

dav2612

I'm playing through The Last of Us for a 4th time, on Survivor this time and show no signs of getting bored of this game yet.

On the Vita I played a bit of Lego: LOTR but not enjoying this one as much as other Lego games.

On the 3DS I've been playing Luigi's Mansion 2 which is great and some Animal Crossing which seems to be picking up a bit now after a pretty slow start.
Posted 09:10 on 12 August 2013
pblive's Avatar

pblive

Mobile based games this last week due to location, mostly Animal Crossing, iOS and a ouya games.
Posted 08:30 on 11 August 2013
Clockpunk's Avatar

Clockpunk

After rewatching Matt's video on Viscera Cleanup Duty, that has rather sunk its hooks into me - even pre-purchased for $5! ^_^ Seems they plan to add so much, and integrate a fully blown campaign - you don't often get titles of such imaginative calibre these days, so it feels good to show the team some support.
Posted 12:50 on 10 August 2013
Woodfella's Avatar

Woodfella

I have been playing Fez which is excellent and rather relaxing, it mellows me out mannn... Just wandering around, trying to crack the mystery, listening to the brilliant music its great. A crying shame Fez 2 was cancelled.


Also Spelunky. Been playing Coop with my brother and never before have I had so much fun failing miserably. Every death is down to your own hilarious incompetence. At one point a accidentally threw a bomb vertically it came down, hit me in the face, knocking me unconscious, the resulting explosion launched me several feet and I was impaled on some spikes. Brilliant.
Posted 12:42 on 10 August 2013
MJTH's Avatar

MJTH

My Experience of Gunpoint. Generally in games like this, I tend to go the no death all game route. I managed that on my first playthrough of Mark of the Ninja, a few weeks back. However this game is not as forgiving as that one. Those last two levels made me just give that idea up. I would say in my defence I never directly killed anyone intentionally, then again jumping at someone through a window 2 stories up, whilst isn't as direct as simply shooting people, it's still fairly direct. I do intend to come back to this some day and beat it without killing anyone. That says a lot since I generally don't tend finish games with intention of playing it again completely someday. Only my favourite games tend to make it onto that list.
Posted 12:23 on 10 August 2013
Nxs's Avatar

Nxs

The only thing I have been playing this week has been Tales of Xillia. :D
Posted 00:17 on 10 August 2013
BrySkye's Avatar

BrySkye@ Bloodstorm

Also, on the note of older games and the podcast, I would just like to mention that one of the reasons Sonic 3 might have been easier to complete in a single day is that unlike the first two games, Sonic 3 had a save feature.
Even if you had a game-over, you could resume your game from that level in moments and it also saved your progress in collecting Chaos Emeralds.

I would contest that Sonic 3 was quite a bit harder (and definitely a lot bigger) than Sonic 2, even if it was only half a game that wasn't completed until Sonic & Knuckles was released.
True story. If you ever got onto Sonic 3's Level Select screen, most of the S&K levels were already listed and even most of the music was on the cartridge.
Sonic 3 would have been one of the most epic games of the 16-bit era had it not been split into 2 parts in order to make it's release deadline.

As for the Mickey games, which I did playthroughs of quite recently, whoop, Castle of Illusion was definitely a lot harder than World of Illusion. By a lot, even on Normal.
I was a bit alarmed at how easy World of Illusion of going back to it after so many years.
The biggest threat is your co-op partner stunning you with their cape.

Never played the original, but I intend to torture myself with the Duck Tales remake.
The original was one of the few games that the AVGN has made very positive reviews about.
Posted 23:44 on 09 August 2013
BrySkye's Avatar

BrySkye

The question Dave really has to answer: Is it a solid 8/10?

I've spent the week continuing the Ace Combat series by uploading a full playthrough of Ace Combat 2 on the hardest difficulty setting, whilst also going through US imported versions of Ace Combat 4, 5 and 0 to unlock all the appropriate aircraft and difficulty settings.

I tried a few games of War Thunder yesterday, only to find there's been a substantial update which seems to have ultimately made it worse. Something now feels very off about using an xbox 360 controller on the simplified settings. As if you can't apply aileron and elevator inputs at the same time.

Spent a tiny bit of time with a PS2 and PSP emulator to find that the PS2 one has surprisingly good performance, but poor compatibility while the PSP one has fantastic compatibility, but quite poor performance, at least when running a 60fps game.

Decided to try DCS World since that made it's way to Steam this week, only to be rather underwhelmed.
Make no mistake, it's the most realistic simulator of it's kind by a long long way and it's actually a native X64 game which recommends 6GB of RAM.
However, the graphics performance is really awful, especially for their quality.
It doesn't look awful, but there are much nicer games out there that run at a vastly superior framerate.
Basically, given the quality of the graphics it's evident that the visual engine is not very efficient.
So it's one where you should use a tool to lock the framerate to about 30fps instead of having it jump all over in the 30 to 60 range.
Finally, while it does include a 'game' mode, and Xbox 360 controller support, it's inadequate to say the least. I imagine it's something the developers look at with a certain measure of disdain.
These 'game' controls essentially still require a joystick because you still need to trim your aircraft to keep it flying straight and level.
You'll also still need your keyboard because there are still a ton of commands.
That's what these kind of flightsims are all about, but I don't have the time or desire to go through digital manuals that have hundreds of pages for these.
Posted 21:30 on 09 August 2013
Bloodstorm's Avatar

Bloodstorm

Simon, are you implying the NES/Gameboy versions gameplay wasn't dick?

I CANNOT wait for Duck Tales, i was singing along to the tune(without looking at the lyrics on the screen) when the trailer first landed.
Posted 20:58 on 09 August 2013
FantasyMeister's Avatar

FantasyMeister

I have been playing:

Krater - getting very grindy now as my team is nearly fully powered up with implants and boosters and I've got my rotation of skills sorted out for most fights I encounter. So it's just a matter of getting to the end of the storyline. Which I keep getting the impression has just started even though I'm about 30 hours in.

I'm still not sure if I should recommend it though, it's one of those niche titles that's right up my street but not many others, but it does look surprisingly gorgeous.

Steam Community Trading - I think of it as a game anyway, one that makes me money that I can use to buy more games which give me more cards to trade which give me more chances of Booster packs which give me more money to buy games which led to me playing:

Faerie Solitaire - Yes, it's Solitaire. Yes, it has faeries in it, and rainbows, and unicorns. 'Manly' is not a word you'd use to describe it. However, it does have a very tricky to get achievement involving collecting randomly dropped 'eggs' that you evolve with experience. Some of those eggs are rare. Players have written whole theses on the most effective way to get them which usually include modifying game files and then fiercely arguing that this is not cheating at all, just speeding things up. I'm playing it straight to find out if this will be one of those achievements that can defeat me or not. I'll update you in several hundred hours' time if it pops.

I'm still itching to replay the whole of Red Dead Redemption single player from scratch again, and yearning to revisit Pandora now that I have all the DLC together for it (until they release some more no doubt) but for now I'm sticking with Steam, the ultimate summer lull companion until GTA V arrives.
Posted 18:01 on 09 August 2013

Game Stats

Release Date: 13/08/2013
Developer: Overkill
Publisher: 505 Games
Genre: First Person Shooter
Rating: TBC
Site Rank: 338 1
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