Need for Speed Shift Preview for PC

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This is Need For Speed like you've never seen it before
This is Need For Speed like you've never seen it before

This is Need For Speed like you've never seen it before

Need for Speed SHIFT is aptly named. Not only do you "shift" gears when you drive (clever, huh?), but it marks a complete "shift" in direction for the series. Thank god, we say. The last one, Undercover, was a bitter disappointment.

Really. Forget everything you know about Need for Speed. Forget all that cynicism. Forget all those ridiculous live action cut scenes with whatshername from thingymebob. Forget all the slowdown. Forget all the gangster silliness. There's no police. There's no open world. This is real racing. Need for Speed SHIFT is a serious racer for serious racing fans, and you'd better get used to it.

And it's being developed by serious racers too. Slightly Mad Studios in fact, which has been drafted in by EA to reignite the series following the hugely disappointing EA Black Box-developed Undercover. Never heard of Slightly Mad? Sceptical as to its credentials? Don't be. According to SHIFT's press release it's made up of guys and girls who worked on hardcore PC racing simulations GTR2 and GT Legends (although rival racing developer SimBin Studios begs to differ). Whatever the truth, what's not in dispute is the kind of racer SHIFT is going to be: bloody hard.

Well, at least a lot harder than previous Need for Speed games anyway, as a recent hands-on session with a pre-alpha build of the game proved. Perhaps not hard in a totally hardcore simulation GTR way - this is Need for Speed after all - but hard in a "I actually have to think about when I'm braking, how my car handles and the racing line I'm taking on this tight corner" kind of way. Let's be honest, most Need for Speed games aren't heavy work on the little grey cells. SHIFT will be.

So says Suzi Wallace, the game's producer, who calls SHIFT the simulation title within the Need for Speed franchise's three-pronged reboot in 2009, which includes the "casual" oriented Need for Speed Nitro on Wii and DS and the free-to-play Need for Speed World Online for PC. "There's lots of racing games out there, lots of titles on the market," she says, "but what we think most games out there tend to be is very focused on cars, what we term car collecting. It's all about getting as many cars as possible in your garage and upgrading to your next car. Where we're going with SHIFT is we want the focus to be on you as a driver, and we don't feel any game has properly achieved this." Bold worlds indeed.

The car models are the best we've ever seen

The car models are the best we've ever seen

What Suzi is talking about is making you feel like you're actually driving a car, which is SHIFT's primary goal. Tied into this are G-Forces, which the team has attempted to simulate with a variety of clever camera techniques. You'll know what she's on about if you've ever been in a car that's had to slam on the brakes quickly, perhaps because of a surprise red light - you're catapulted forward. Or if you've been a tad too "enthusiastic" with your acceleration - your head is pushed back.

In the game, when you accelerate the camera will pull back, and when you brake it'll zoom in, simulating the driver's head movement in real-time. The camera will shake about when you drive over bumper strips, and, at higher speeds, will almost rumble, giving you a sense of hurtling along the track full throttle. In SHIFT, the camera isn't just a tool through which you get the best view of the action, it's intrinsically tied into the shifting G-Forces at play in the car.

Simulating G-Forces isn't the only gaming mechanic that helps put the sim in SHIFT. Crashes have been paid plenty of attention, too. In games, Suzi says, crashes don't mean much. "In games you don't care. You bounce off the wall, who cares. We want you to be afraid of crashing." In SHIFT, crashes will trigger all sorts of clever visual jiggery pokery in order to simulate the affect they have on your ability to drive properly. Slightly rub against the side of a track, for example, and you'll see very slight smearing of the side of the screen. Smash head-on into another car and the camera will grab you by the neck and virtually shake the eyeballs out of your head. The camera has a fit, there's loads of blur and post-processing effects and you'll even hear your driver's heart beat as his life flashes in front of his eyes. If you crash at a high enough speed you'll even wind your unfortunate driver, and you'll hear him panting for breath as he attempts to recover. The idea is to disorientate the driver and actually punish you for crashing, something we're not particularly used to in the Need for Speed series.

In the playable preview build shown, two tiers of cars were available: a Lotus Elise, Audi RS4 and a Shelby Terlingua made up one tier and, above it, a Corvette Z06, Pagani Zonda F and a Porsche GT2 made up the other. And two tracks we're playable: Brands Hatch and a fictional track around London (but is based on real streets). Brands Hatch, with its generous curves and racing lines, is a good starting point, as well as a car from the lower tier. Again, SHIFT is hard, and unless you have virtual driving skills honed by hours of play with Forza or PGR or the like, you're going to see all those flashy visual crash effects sooner rather than later. But you do get used to it. After a race or two, you get used to the realistic handling and the G-Force effects, and you feel confident enough to step it up. The London track is one hell of a challenge, with 90 degree turns aplenty. Taking it on with one of the top tier cars and winning an actual race will be one hell of a satisfying achievement.

It's already looking incredible

It's already looking incredible

If SHIFT's difficulty surprises, its graphics blow you away. The car models are incredibly detailed, and full race kits make them look simply beautiful. Really, this is not hyperbole. SHIFT's cars might be the best looking ever seen in a game. There's full damage in there too. Front bumper, rear bumper, wing mirrors - you can wreck it all. As you'd expect, the handling and performance of the car is also affected by the damage. That the game is only in pre-alpha stage boggles the mind, really. Just how good can SHIFT's graphics get?

The cockpits are hugely impressive: full working gauges, soft shadows, fully animated gear stick changes, pedal pushing and wheel steering really add to the sense of driving a real car. Your grip on the wheel changes when you're at high speeds, simulating the concentration of the driver. And when you're pushing your mechanical monster hard the cockpit will start to blur out and the camera will focus on the track ahead. Subtle reflections display on the windscreen, which you don't really notice until you go into shade, but it's there. That you might actually want to play SHIFT in the cockpit view makes it potentially a rare racer indeed. From what we've seen, SHIFT's graphics are going to make it the Killzone 2 of racers. And there wasn't a snippet of slow-down in sight.

EA is taking the Need for Speed series in very interesting directions in 2009. Clearly with SHIFT EA is gunning for the Forzas, the Gran Turismos, the GRIDs and the PGRs of this world, and stepping back from the battle with Rockstar's Midnight Club and, to an extent, its own Burnout series. Playing it, you get a real sense of speed when you do have the opportunity to put your foot down, but the increased difficulty, the more sim-like feel of the game, doesn't afford that opportunity often. This will be a turn-off for some fans of the Need for Speed series, that much can't be denied. For them, the instantly gratifying, somewhat easygoing thrill-a-second nature of recent Need for Speeds will be missed. Really, SHIFT feels hardly like a Need for Speed game at all. But if it means it's not a rushed out of the door mess, then we're all for it.

Need for Speed SHIFT will be released on PS3, Xbox 360, PSP and PC in the autumn.

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User Comments

BMW56SC's Avatar

BMW56SC

This is all crap the only reason NFS was anygood because it let you mess around leaving the proper racing to Grand tourismo now there getting rid of it.
Posted 14:23 on 27 July 2009
Anonymous's Avatar
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Anonymous

15 tracks.70cars pretty thin,ea is so cheap.
Posted 19:12 on 06 March 2009
TURTLE DOVE's Avatar
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TURTLE DOVE

FRANKLIN LOVES BOYS NFS SHIFT IS GONNA BE THE BEST GT5 SUX PS3 SUX
Posted 14:43 on 06 March 2009
Brad's Avatar
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Brad

i will never buy NFS again. They'll just release "Shift 2nd gear" in a month anyway. EA sucks.
Posted 06:56 on 06 March 2009
OMEN's Avatar
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OMEN

@Wido
gt prolong only has 60 cars,thegran turismo 5 will have over600 or over700 cars.THATS A LOT.
i always liked granturismo more than NFS or any other raceing game.why? cuz its the most realistic raceing game ever.
Posted 18:05 on 05 March 2009
thpcplayer's Avatar

thpcplayer

Lol you probably right pb but that patch was pretty late.Yes there are two games in development on eis this one for 360, ps3, pc,psp and other one is arcade which is being developed for wii, ds.
Undercover wasn't bad but it was nowhere near the hype. But this one was underhyped and now you see it is looking awesome. Always remember these wordings by a scholar
"Nothing is permanent except change"
So, there indeed a change is needed after the failures of previous nfs games.
I know undercover was actually good BUT THE HYPE WAS TOO HIGH That many called it as the best racing game of 2009
So, just wait and watch nfs is in good hands. i bet this will be the raing game of the year
Posted 14:30 on 05 March 2009
pblive's Avatar

pblive@ thpcplayer

Quote:
Originally Posted by thpcplayer
pblive,
What went wrong with undercover????? ONly problems for me were sloppy frame rates and bad graphix. It had good cop chases, ok storyline but nowhere near people's expactaions. mY HEART WAS BROKEN. expected too much from it. Now, ea is trying something new, something better(they hardly do that) then what's wrong finally nfs doing something to compete with forzas and gts of this world. C'mon we hardly get a great nfs game and this time it is going to be a direct competitior with forza 3 and turismo 5 SO CANT WAIT

They fixed the framerate issues with an update as far as I was aware and the graphics were fine.

The problem I have is that NFS is supposed to be about Arcade style racing. There is no need to compete with serious racers, you buy a serious racer if you want to play that style.

I believe the article makes it sound like the whole NFS series is going that way, but I think there are 2 NFS games being produced at the same time and one will be an arcade and the other will be this one.
Posted 12:48 on 05 March 2009
xboxlive's Avatar

xboxlive

under cover: i didnt find it had bad graphix i loved them game and didnt think nowt was wrong with it.
but the new need for speed are looking better,and i will be looking farwords to buying them.
Posted 11:46 on 05 March 2009
thpcplayer's Avatar

thpcplayer

pblive,
What went wrong with undercover????? ONly problems for me were sloppy frame rates and bad graphix. It had good cop chases, ok storyline but nowhere near people's expactaions. mY HEART WAS BROKEN. expected too much from it. Now, ea is trying something new, something better(they hardly do that) then what's wrong finally nfs doing something to compete with forzas and gts of this world. C'mon we hardly get a great nfs game and this time it is going to be a direct competitior with forza 3 and turismo 5 SO CANT WAIT
Posted 11:19 on 05 March 2009
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dabreadmaker

damn dis looks so real, this cant be the game...
Posted 11:02 on 05 March 2009
GlitcH's Avatar

GlitcH

It's need for speed without a condom on .
Posted 08:58 on 05 March 2009
pblive's Avatar

pblive

What exactly was wrong with Undercover? I'm still playing it and it's a good arcade racer with a fairly ok storyline. The cop chases were great and the updates seem to have been fixing any glitches.

Got it for £15 a couple of months back and not regretted it. If I want a serious racer I'll buy Forza or GT series. Middle ground is owned by PGR and arcade racing has always been NFS.
Posted 08:53 on 05 March 2009
thpcplayer's Avatar

thpcplayer

@sleightofthumb
codemasters screeenshot hahahah. IT is a big leap in graphics because it is being developed by slightly mad studios who worked on gtr 2 and gt legends not by crappy black box.
wido,
it is coming before forza 3 as forza 3 isn't announced but this one is. Gran turismo 5 i don't think it will be out this year.So, it will hav no competitor. Finally a good nfs thx ea in advance.I buy each and every nfs games because i love them but prostreet, undercover were below my expactaions. Carbon was cool, most waned was great, underground series was cool. SO, finally a quite remarkable nfs game from ea.CANT WAIT. better late than never
Posted 06:16 on 05 March 2009
Wido's Avatar

Wido

Who cares about 700 cars like gran tourismo? Bring out prologue for £20 and you might as well call it the full game.

SHIFT is looking quite remarkable but will we be saying this when Forza 3 comes out, and even more so blowing SHIFT out of the water? This could be a NFS purchase for me for a long time since Most Wanted.
Posted 22:46 on 04 March 2009
OMEN's Avatar
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OMEN

it wont have 700 cars like gran turismo.
Posted 20:48 on 04 March 2009

Game Stats

System Requirements
Release Date: 17/09/2009
Developer: Slightly Mad Studios
Publisher: Electronic Arts
Genre: Racing
No. Players: 1-8
Rating: PEGI 3+
Site Rank: 127 5
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