Danger Close says it has "spent a lot of time innovating and making great improvements to Frostbite 2" on console.
The Xbox 360 version of Medal of Honor: Warfighter will span two discs, Danger Close has confirmed to VideoGamer.com.
Speaking to us at an event held yesterday for the upcoming shooter, senior designer Ben Jones suggested that the two discs would be used to separate the game's single-player and the multiplayer, similar to last year's Frostbite 2 shooter Battlefield 3.
"I think that might be a reality for us as well," Jones replied when asked whether the Xbox 360 version of Warfighter would ship on two discs.
"It's DVD format versus Blu-ray and you're going to see that split at certain times, especially with the amount of content that we're delivering."
An optional HD texture installation, again similar to that implemented by DICE for the Xbox 360 version of Battlefield 3, also seems likely for the Xbox 360 version of Warfighter.
"I believe we are [including an optional HD texture installation], but I don't know that we can confirm that," Jones continued. An EA publicist added that the firm couldn't discuss the possibility of an HD texture install "because we haven't had it confirmed to us".
Battlefield 3's HD texture installation let users install high-resolution textures to the Xbox 360 hard drive to allow for better in-game visuals.
'We made sure that our lighting was tailored to console first and still looked incredibly beautiful on PC'
In addition to spanning two discs, Jones also revealed that Danger Close had "spent a lot of time innovating and making great improvements to Frostbite 2," particularly when it comes to the console versions.
"But for us in terms of quality bar, I think we're all very happy with what we've delivered," he continued.
"Danger Close as a whole has spent a lot of time innovating and making great improvements to Frostbite 2, so we're pretty happy with that. Our PS3 version of the game is solid, I think it looks great. We went in specifically... We've been testing on both of those platforms for at least a year on a daily basis, so we spent a lot of time tuning and testing.
"We really focused on the lighting. I think lighting is one of the big things that shifts when you go to the consoles, so we made sure that our lighting was tailored to console first and still looked incredibly beautiful on PC. We're going to deliver a high level of quality there regardless of platform."
If you're an Xbox LIVE Gold subscriber, you can see for yourself what it looks like on console as early as tomorrow when the multiplayer beta is due to start exclusively on Xbox 360.