Mass Effect 2 Review


Martin Sheen's chain-smoking The Illusive Man, and Mass Effect 2's sophisticated narrative, keeps you guessing until the bitter end.
If that were it - if Mass Effect 2 was merely a game packed with improvements to areas where they weren't even needed - we'd feel perfectly satisfied. Everything that was great about the still impressive first game is just as great in the sequel; we've even started taking many of Mass Effect's qualities for granted. The third-person dialogue system, which means you're never sure how Shepard will play out your selected course of action, is a fun game in of itself, but you don't appreciate its nuances until you compare it with first-person dialogue systems in the likes of Fallout 3 and Dragon Age: Origins. The sheer sci-fi cool of it all - from the Vangelis-esque soundtrack to the power wheel "thoom", makes Mass Effect just as much of a geek love in as JJ Abrams' recent Star Trek reboot. The star-studded cast and superb voice-acting is up there with the standard bearers: Uncharted 2 and Grand Theft Auto 4. But that's not enough for BioWare. BioWare has done all of that, and innovated.
The Paragon/Renegade morality system returns, and again it's easy to know what course of action will result in Paragon or Renegade points, but the ramifications of your decisions don't reveal themselves until the game's heart-pounding climax, when Shepard and his or her eclectic team of disturbed soldiers take the fight to the Collectors - Mass Effect 2's evil alien race. You'd be forgiven for forgetting about the big decisions you've made as you near the game's thrilling end, but by the time all is said and done, you won't be able to forget them.
And BioWare's own good work with Dragon Age: Origins has clearly had an impact on Mass Effect 2's development. The new loyalty system ensures you're keeping one eye on your party members as you use the other to do battle with the Geth and the many mercenary gangs that you come up against. The game doesn't force you to spend time and effort trying to earn the respect of your party members, but you get the impression that it'll be in your best interest to do so. Shepard's suicide mission, as BioWare has explained in the run up to release, is one the Commander may not survive. Keeping everyone sweet will at the very least improve your chances.
The loyalty system manifests itself through some of the most memorable quests we've ever experienced in a role-playing game. Each of the ten potential party members has their own unique quest, which, if completed in a certain way, will make them loyal to your cause. These quests make up many of the game's best moments: they're varied, thought provoking, and seriously impact the story. Asari biotic Samara - she of the eye-popping breasts - has perhaps the best one, and made us literally scream out in astonishment at what it asked us to do. Running it a close second is Subject Zero/Jack's return to her childhood home, which sees her face her demons in a terrifying nod to BioShock's best moments. Each loyalty quest is worth your time, not just because you know it'll help you in the long run, but because they're role-playing gold.
Secondly, your team isn't just a bunch of docile automatons that merely exist in isolation on the Normandy. They're interesting, complex, and they talk to each other. At one point we arrived back on the ship to find Cerberus agent Miranda Lawson fighting the tattooed Jack. If we hadn't had our Renegade conversation option available, who knows how that one would have ended? In Mass Effect 2, there are so many resolutions to each dispute that it's seems impossible to replay the game enough to see them all.


Highest Rated Comment
thpcplayer
edit :a thumb down! did i say antthing offensive?
User Comments
EISPower
rbevanx@ K3RT
I thought the game was very repetitive as scanning for planets for upgrades was incredibly boring, could have mixed it up with more of a puzzle element.
I remember thinking to myself “This is very similar to detention in High school where I had to clean up rubbish during break on the fields”
I also found the “helping teammates” missions rather too similar with a combat system that felt very bland to me and not challenging.
Also far too much shelter from bad guys and not much requirement for thought to eliminate enemies like something with Splinter Cell or Half Life.
Don’t get me wrong they improved on the first game with controls and the environment you play in, as well as an impressive storyline and characters for a videogame (the score is still really good like the first game).
But when comparing it to other RPGs like Zelda, KOTOR, The Dig and Snatcher, it’s no where near being one of the best RPG’s ever (never mind best game ever).
I felt an 8/10 was more fair for this game.
K3RT@ Schumey
Schumey
Clockpunk@ tome0124
VandaL
Truley like playing an interactive sci-fi series. Only thing letting the PC version down is the crappy textures because of the 360. Other than that, flawless.
SexyJams
I just need some feedback man.
Is it me, or on Mass Effect do you have the same problem.
basically, I'm going for Renegade, but every time a Paragon interrupt thingy comes up I can;t help but pull it man.
My Renegade is still considerably more than my Paragon, but will it effect my chances of going full Renegade?
Cheers man, this is my favourite game for an awfully long time.
Mark_S
tome0124@ Handwipe
tome0124
IndoorHeroes
Clockpunk@ Ghost_Dog
On topic though - 2 hours in... wow. Jaw-dropping story, gameplay dialogue and graphics. I was hoping so hard it wouldn't let down the original, and so far it truly hasn't. Fantastic game, and probably a solid contender, already, for GOTY.
renegade@ Handwipe
See how i flipped it Fantard
as for Mass Effect ill enjoy this in Super HD lol on My pc thanks
Ghost_Dog@ guyderman
They are nothing more than cowards hiding behind keyboards.
There is also a good chance that Mass Effect will eventually appear on the PS3.
guyderman@ Handwipe
There should be a Doomed Vs A$$wipe thread - Clash of the Fanboys!