Mass Effect 2 Preview

For:PC  Also On: Xbox 360PS3 Release Date: 29 January 2010
Another Saturday night ends in disaster for C3221XZ
Another Saturday night ends in disaster for C3221XZ

Another Saturday night ends in disaster for C3221XZ

At one point Garrus hands his trusty sniper rifle to Shepard, who peers at what are called Eclipse Troopers (BioWare won't say) through the scope. We are still in cinematic mode, with voice-over and the trademark Mass Effect dialogue wheel rolling smoothly. But as the targeting reticule hovers over an unsuspecting enemy, “LT” flashes on screen. I press the trigger, the rifle fires, and the bad guy is blown away. This is the new interrupt system in full effect, bringing the conversation to an abrupt end, and the fighting to an abrupt start.

Eclipse Troopers, Engineers and Vanguards storm the building. I snipe as best I can, keeping them at bay. The actual shooting feels so much better than it did before. The tighter controls and hit detection have a lot to do with it, but it's the location based damage that steals the show. Now, if I hit an enemy's arm they will drop their weapon. Targeting legs slows rushing foes to a crawl, buying you more crowd control time. And the headshot – perhaps that most satisfying of shooter kills – is now truly a headshot, the result of your skill with the targeting reticule, not some hidden dice roll.

Moving in and out of cover is an easier, more responsive process. A simple press of the A button is enough to get Shepard into safety; Moving away gets him out. It's not Gears of War 2 quality, but Mass 2 feels unmistakeably more Gears. In Mass 1, the cover system seemed tacked on, but here, it works so well that it almost goes by unnoticed.

There are too many enemies, and eventually I am flushed out of my sniper position and into the corridors at the bottom of the building. I hide behind cover, popping in and out like Marcus Fenix. Combat drones turn into red balls of death that head towards my position, forcing me to ditch my safe haven for no-man's land. I switch to the assault rifle, which now comes with a small holographic projection of remaining ammo. That's right, in Mass 2 ammo is in limited supply. Fans of the previous game will remember how unlimited ammo gave your weapons glorious abandon. Now you'll need to keep an eye on your ammo count: It can run out, and when it does, Shepard's in trouble.

I swap to the shotgun. It does great damage up close, as is the case with all video game shotguns. The challenge is low enough that I do not need to bring up the power wheel to use my soldier class talents, but I make sure I have my two party members use their own. I trigger all the classic telekinetic biotic powers, and my enemies are slowly raised off of their feet. They are helpless, sitting ducks floating in the air. One new power freezes enemies in what looks like ice; I take the opportunity to blow chunks clean off with the shotgun. Mass Effect 2 feels more reactive – my weapons fire knocks enemies out of the air and off of bridges. There is more impact, and, therefore, more satisfaction. The game feels more receptive to my playful machinations. I don't want to just shoot you, I want to make you suffer the full force of the combined wrath of every power I have. I want to slow down time, run up to you and blast you in the face. I want to land a headshot with the sniper rifle as you fly helplessly through the air. I want Mass 2 to be my bedroom, and its goons my toy soldiers.

Life is tough when you have a walnut for a face

Life is tough when you have a walnut for a face

Such folly won't do for the mid-level boss: the YMIR Mech. It unpacks itself, transforming into a huge armoured robot with weapons bursting out of every fold of its metal skin. I'm advised to switch to the grenade launcher to take it down. This new weapon does exactly what you'd expect it to: Ammo is limited, but each shell packs one hell of a punch. It brings the mech down in a burst of flames after only a few hits – this build must be on the easiest difficulty setting.

My hands-on ends, and I immediately rejoin the queue and play it again. It is like a death-defying roller-coaster. The preview build has already done the trick: I am convinced Mass Effect 2 will be a wonderful shooter when it's released early next year. Some may worry that BioWare has focused on the shooting to the detriment of the role-playing, but I do not. I see no reason why any sacrifice need be made. I expect, no, I demand improvements in all areas of the game. Less loading times, more engaging side quests, better vehicle sections, a darker story and a more complex Shepard. All this I expect. The improved shooting... well... that's just a bonus. I'm already massively excited about Mass 2, and it is now my most anticipated game of 2010.

Mass Effect 2 is due out on Xbox 360 and PC on January 29 2010.

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Diesel22's Avatar

Diesel22

rpgs ani love d the lack of it this year makes me dying to get this
Posted 18:41 on 08 November 2009
ghoulMAD's Avatar

ghoulMAD

Awesome ! ME2 is gonna be epic !
Posted 21:08 on 07 November 2009
altaranga's Avatar

altaranga

An interesting preview, Wes.

I recall reading your Mass Effect review recently and there was no mention of clunky action/shooting. In fact you likened it to Gears back then, just as you do now.

What I am lead to assume, therefore, is that the action in ME2 is soooooo much better than ME that it makes the original feel clunky. And if this is the case... I cannot wait.

:) :D :) :D :) :D :) :D :) :D :) :D :) :D :) :D :) :D :) :D :)
Posted 12:14 on 06 November 2009

Game Stats

System Requirements
Developer: Bioware
Publisher: Electronic Arts
Genre: RPG
No. Players: One
Rating: BBFC 15
Site Rank: 727 67