Left 4 Dead Preview

For:PC  Also On: Xbox 360 Release Date: 21 November 2008
This is the most excited we've been about a zombie game since Dead Rising
This is the most excited we've been about a zombie game since Dead Rising

This is the most excited we've been about a zombie game since Dead Rising

"At Valve we have traditionally built two types of games," says Gabe Newell as he twists his desk chair towards the assembled throng in EA's behind closed doors booth at Leipzig Games Convention 2008. "Single-player games, which are good at character driven narrative, they let you go on an adventure that has a story and a plot and characters. And we've had multiplayer games which are really good at replayability and playing with your friends. Games like Counterstrike and Team Fortress 2.

"What we saw was an opportunity to try and combine these features, to take the social replayability of multiplayer games and the storytelling and sense of an adventure from our single-player games and combine them for Left 4 Dead."

The legendary Valve co-founder and managing director doesn't need to say much more. Generating hype isn't something he needs to work too hard on. Valve's credentials speak for itself - Counterstrike, Half-Life and Half-Life 2, Portal, Team Fortress 2 - all amazing games that have had first-person shooter fans dribbling with glee for years. Nowadays, if Valve makes a game, interest is guaranteed.

And yet there is still some mystery surrounding Left 4 Dead, which seems to us to be a game not quite as high profile as a new Half Life, but more high profile than TF2 or Portal. It almost fits in between, effortlessly exuding confidence and freshness while retaining a certain mystique we're only starting to peel away.

This mystique surrounds a simple question, one we're not used to asking with regards to video games. Just what is Left 4 Dead? The Director has the answer.

"The Director functions like a movie director," explains Newell. "It looks at what you're doing as you play the game. It looks at the performance you're getting, how well you're aiming, what mistakes you're committing, whether or not you're helping the other players, what your accuracy is.

"It takes all of that information and makes a set of decisions. It decides what the pacing should be, how it populates the world with monsters and challenges. It sprinkles health and weapons around the world. And all of this is being done dynamically based on how you and your friends are playing the game."

What this means for you and me is that no two games of Left 4 Dead will ever be the same. Genuinely. The Director will make sure of it.

The Director controls the action

The Director controls the action

As one of four 'Survivors', you'll be fighting for your life, shooting and running from 'The Infected'. Lots of Infected. They're brutal, viscous, scary and very, very fast. It's more 28 Days Later than Night of the Living Dead. Although the zombies might seem like mindless beasts only concerned with your gory death, they're governed by a higher power - The Director.

The intensity, number and difficulty of 'The Infected' changes depending on what you and your fellow Survivors do in each of the game's four huge movie scenarios. We're playing 'The Hospital', one of these movies, and get a taste of how The Director procedurally generates Left 4 Dead's narrative as we desperately fight for our lives and move towards a distant building and a helicopter air lift to safety.

As we speedily move throughout the grim, pitch black apocalyptic streets of the urban environment the game descends, for much of the time, into an all out gore-fest as we blast away at Infected from every possible angle with our pump action shotgun. It's heart-pounding stuff, and relentless. Indeed the action continues for a good 10 minutes before we reach a safe house, where we regroup and catch our breath.

"Now we need some time to relax," Newell says. "If we kept the game at that constant level it would stop being fun relatively quickly. Now that we're in this safe area you'll see some useful information on The Director as it makes decisions about what sort of experience to create for us, but it's also useful for the matchmaking. So when you're playing with other people it's nice to know, oh this person in addition to having good aim is going to rescue me if I start to fall off a building or I'm trapped by a Hunter, and will also heal me."

To add your comment, please login or register

User Comments

jason's Avatar
Delete Post

jason

cant wait for this game its gonna amazing. i have always loved zombie games and now i can finally chunk my deadrising disk, it looks like i wont be needing it anymore :)
Posted 00:55 on 11 November 2008
ieluvuvalve's Avatar
Delete Post

ieluvuvalve

GAME LOOKS GREAT! :D
Posted 12:00 on 29 October 2008
Anonymous's Avatar
Delete Post

Anonymous

Well if you are going to talk about how you aren't going to buy a game and how it's not good, blah blah blah, at least spell commonly used words correctly. People might actually take you a little more seriously. As for me, there is no other game like this on the market that I know of at least for computer. This is pretty much amazing and I'll be all over it. Graphics are kept toned down on many new games for a reason. If only 10% of computer users can play a game, look at how it holds up multiplayer-wise (ala Crysis). This game gets 5 stars from me.
Posted 21:38 on 10 October 2008
Anonymous's Avatar
Delete Post

Anonymous

good
Posted 02:26 on 03 October 2008
xboxlive's Avatar

xboxlive@ Bhorak

Quote:
Originally Posted by Bhorak
xboxlive, you don't deserve this game. Period. Or any other good game for that matter... go play your fancy ass graphics games untill you , realise that the game itself should be made great before any graphical coolness is added.
lol i would not like to own this game for starters!
and i was just gaveing my say on the game,as you can see/read iam not slaging the game off,and not telling poeple not to buy it.
Posted 08:35 on 01 October 2008
Bhorak's Avatar
Delete Post

Bhorak

xboxlive, you don't deserve this game. Period. Or any other good game for that matter... go play your fancy ass graphics games untill you realise, that the game itself should be made great before any graphical coolness is added.
Posted 22:31 on 30 September 2008
X1nS4NiitYx's Avatar
Delete Post

X1nS4NiitYx

idk but i would like to know how to
Posted 20:30 on 26 September 2008
gonen's Avatar
Delete Post

gonen

someone tell me how do download the demo (i want to buy now and get the beta/demo
for now)
Posted 13:30 on 22 September 2008
StupidityReign's Avatar
Delete Post

StupidityReign

L4D, quit being an ignorant kid and enjoy your port.
Posted 15:52 on 13 September 2008
xboxlive's Avatar

xboxlive

dont know about this game the gameplay looks good but its not next gen looks:(
Posted 09:49 on 13 September 2008
L4d rules's Avatar
Delete Post

L4d rules

also cant wait to get it on xbox 360 screw you pc owners!
Posted 09:44 on 13 September 2008
L4d rules's Avatar
Delete Post

L4d rules

i think this is going to be the greatest game to zombie franchises yet
Posted 09:43 on 13 September 2008
ctmn's Avatar
Delete Post

ctmn

Left 4 Dead will be the most amazing game of the year
and Karle,the director is a chunk of code that decides where things spawn and what music plays, not a character.
Posted 22:29 on 12 September 2008
Karle's Avatar
Delete Post

Karle

Imagine, the way he keeps talking about the director as if it was an actual being, not an entity. What if they came out with L4D 2 and the Director was the final boss...something NO other video game could even TOUCH with amazing-ness....
Posted 19:29 on 12 September 2008
fnwc's Avatar
Delete Post

fnwc

Awesome
Posted 02:24 on 11 September 2008

Game Stats

Developer: In-house
Publisher: Valve
Genre: Action
No. Players: 1-4
Rating: BBFC 18
Site Rank: 576 39