Regular readers might have heard Wesley mention his "ball and chain", or his "better half". My real name is Alexia, and I'm Wesley's girlfriend of 10 years. During that time, I've participated in (more forced to tolerate) his hobby. I rarely play games myself; I'm more the back seat gamer. So, when Wesley talked me through VideoGamer.com's Top 100 games of the Noughties, I disagreed with some of the choices. I thought the site missed some real treasures, games that had me on the edge of the bed, games I begged Wesley to play and games that were so much fun I even picked up a controller and had a go. So, as a hardcore gamer's girlfriend, here's my alternative Top Ten games of the Noughties list.
10. Uncharted 2: Among Thieves, PS3
My top ten begins with Wesley's 2009 Christmas present. The graphics are fantastic and the opening scene of a very sexy man covered in blood captivated me – I was hooked from that moment to the very end. Nathan Drake is the sexiest video game character of the decade. He is the Mr Darcy of the video game world. He's like Spider-Man, but without the silly costume. He is an absolute dream and best of all, he has amazing facial hair. For all of these reasons, Uncharted 2 is my number ten. Normally Wesley plays games and I just sit and watch him. There was a moment with Uncharted 2, however, when I solved one of the numerous puzzles while he nipped off to the loo - but not after he had me given me some words of wisdom. "It's okay, there are no baddies in this bit. You can't die." He obviously has a lot of faith in my shooting abilities.
9. Professor Layton and the Curious Village, Nintendo DS
You will have read from Wesley's review that I loved this game. I enjoyed solving the puzzles and when I did get stuck, I passed over to Wesley for help. We spent many an hour curled up on the bed getting stuck in to completing the quests and being told we were right by Professor Layton or one of the many characters who tested us throughout the game. It had a strange resemblance to Tin Tin; all that was missing was his dog to help along the way. The sketched graphics fit the feel of the game and even though it seemed sinister, you always felt safe. This is probably why I rarely needed Wesley's help. I could also just pick it up and play whenever I wanted - it didn't matter if I completed the game or not, the puzzles were the real fun.